- Joined
- Mar 25, 2004
- Messages
- 28
I'm looking for some pointers on how geosets and geoset animations connects. It seems like there's a N:1 relation from geosetanims to geosets, though it seems correct in most cases there are exceptions.
As an example, look into battlestandard.mdl. There is one geoset and one geosetanimation (shouldn't be any doubt how they are connected, right?). The geoset animation have this alpha track:
Thus everything after 9867 is 0 (invisible), right?
But looking at the sequences, two of them (stand-1 and stand-2 have the intervals { 16667, 19667 } and { 20333, 23333 }, which is way beyond 9867, thus always invisible, right? How does this work? The animations plays fine (is visible) in warcraft 3, but I just can't see the logic why they are visible! Shouldn't they have alpha = 0?[/code]
As an example, look into battlestandard.mdl. There is one geoset and one geosetanimation (shouldn't be any doubt how they are connected, right?). The geoset animation have this alpha track:
Code:
Alpha 4 {
DontInterp,
7667: 0,
7800: 1,
9500: 1,
9867: 0,
}
Thus everything after 9867 is 0 (invisible), right?
But looking at the sequences, two of them (stand-1 and stand-2 have the intervals { 16667, 19667 } and { 20333, 23333 }, which is way beyond 9867, thus always invisible, right? How does this work? The animations plays fine (is visible) in warcraft 3, but I just can't see the logic why they are visible! Shouldn't they have alpha = 0?[/code]