- Joined
- Nov 25, 2008
- Messages
- 76
Hi fellow hivers
In my map I would like every unit to have a base chance to miss someone that could be increased/decreased in certain situations. Such as a Ranger having higher hit % than a Warrior. Currently in wc3 every strike lands but I have seen maps that could implement such a system. Could anyone help me in figuring out how this can be done?
In my map I would like every unit to have a base chance to miss someone that could be increased/decreased in certain situations. Such as a Ranger having higher hit % than a Warrior. Currently in wc3 every strike lands but I have seen maps that could implement such a system. Could anyone help me in figuring out how this can be done?