globals
//Conversions for MENU BOX items
unit GUI_Units
unit GUI_U_Create
unit GUI_U_Kill
unit GUI_U_Remove
unit GUI_U_Side
unit GUI_U_Move
unit GUI_U_Give
unit GUI_U_Size
unit GUI_U_Revive
unit GUI_U_Tint
unit GUI_U_Tint_Invis
unit GUI_U_Tint_White
unit GUI_U_Tint_Yellow
unit GUI_U_Tint_Green
unit GUI_U_Tint_Red
unit GUI_U_Tint_Blue
unit GUI_U_Invincible
//Items
unit GUI_Items
unit GUI_I_Create
unit GUI_I_Remove
unit GUI_I_Move
unit GUI_I_P_GoldPile
unit GUI_I_P_GoldCoin
unit GUI_I_P_PileOfRiches
//Doodads
unit GUI_Doodads
unit GUI_D_Create
unit GUI_D_Remove
unit GUI_D_Kill
unit GUI_D_Revive
unit GUI_D_Toggle
unit GUI_D_P_Grove
unit GUI_D_P_Junk
unit GUI_D_P_Crates
unit GUI_D_P_Rocks
unit GUI_D_P_Tree
unit GUI_D_P_Blight
unit GUI_D_P_Dispel
unit GUI_D_P_WoodenBridge
unit GUI_D_P_StoneBridge
unit GUI_D_P_Gate
unit GUI_D_P_ElvenGate
unit GUI_D_P_DemonicGate
unit GUI_D_P_Line1
unit GUI_D_P_Line2
unit GUI_D_P_StoneWall
unit GUI_D_P_FenceLine
//Misc
unit GUI_Misc
unit GUI_M_Portal
unit GUI_M_Cinematic
unit GUI_M_Boot
//Toolbox
unit GUI_Toolbox
unit GUI_T_Tile_Blue
unit GUI_T_Tile_Teal
unit GUI_T_Tile_Purple
unit GUI_T_Tile_Orange
unit GUI_T_Tile_Green
unit GUI_T_Tile_Pink
unit GUI_T_Tile_Brown
unit GUI_T_Tile_Enemy
unit GUI_T_Tile_Ally
unit GUI_T_Tile_Gray
unit GUI_T_Tile_Cyan
unit GUI_T_Tile_DarkGreen
endglobals
function SetGlobals takes nothing returns nothing
//Conversions for MENU BOX items
set GUI_Units = gg_unit_n000_0001
set GUI_U_Create = gg_unit_n000_0002
set GUI_U_Kill = gg_unit_n000_0003
set GUI_U_Remove = gg_unit_n000_0004
set GUI_U_Side = gg_unit_n000_0005
set GUI_U_Move = gg_unit_n000_0006
set GUI_U_Give = gg_unit_n000_0007
set GUI_U_Size = gg_unit_n000_0009
set GUI_U_Revive = gg_unit_n000_0010
set GUI_U_Tint = gg_unit_n000_0011
set GUI_U_Tint_Invis = gg_unit_n000_0016
set GUI_U_Tint_White = gg_unit_n000_0017
set GUI_U_Tint_Yellow = gg_unit_n000_0018
set GUI_U_Tint_Green = gg_unit_n000_0021
set GUI_U_Tint_Red = gg_unit_n000_0020
set GUI_U_Tint_Blue = gg_unit_n000_0019
set GUI_U_Invincible = gg_unit_n000_0012
//Items
set GUI_Items = gg_unit_n000_0033
set GUI_I_Create = gg_unit_n000_0034
set GUI_I_Remove = gg_unit_n000_0035
set GUI_I_Move = gg_unit_n000_0036
set GUI_I_P_GoldPile = gg_unit_n000_0132
set GUI_I_P_GoldCoin = gg_unit_n000_0133
set GUI_I_P_PileOfRiches = gg_unit_n000_0079
//Doodads
set GUI_Doodads = gg_unit_n000_0037
set GUI_D_Create = gg_unit_n000_0038
set GUI_D_Remove = gg_unit_n000_0039
set GUI_D_Kill = gg_unit_n000_0040
set GUI_D_Revive = gg_unit_n000_0041
set GUI_D_Toggle = gg_unit_n000_0042
set GUI_D_P_Grove = gg_unit_n000_0123
set GUI_D_P_Junk = gg_unit_n000_0068
set GUI_D_P_Crates = gg_unit_n000_0096
set GUI_D_P_Rocks = gg_unit_n000_0154
set GUI_D_P_Tree = gg_unit_n000_0124
set GUI_D_P_Blight = gg_unit_n000_0125
set GUI_D_P_Dispel = gg_unit_n000_0131
set GUI_D_P_WoodenBridge = gg_unit_n008_0127
set GUI_D_P_StoneBridge = gg_unit_n009_0128
set GUI_D_P_Gate = gg_unit_n00G_0136
set GUI_D_P_ElvenGate = gg_unit_n00H_0137
set GUI_D_P_DemonicGate = gg_unit_n00F_0138
set GUI_D_P_Line1 = gg_unit_n00P_0183
set GUI_D_P_Line2 = gg_unit_n00P_0182
set GUI_D_P_StoneWall = gg_unit_n00O_0164
set GUI_D_P_FenceLine = gg_unit_n000_0152
//Misc
set GUI_Misc = gg_unit_n000_0043
set GUI_M_Portal = gg_unit_n000_0044
set GUI_M_Cinematic = gg_unit_n000_0045
set GUI_M_Boot = gg_unit_n000_0047
//Toolbox
set GUI_Toolbox = gg_unit_n000_0048
set GUI_T_Tile_Blue = gg_unit_n000_0049
set GUI_T_Tile_Teal = gg_unit_n000_0050
set GUI_T_Tile_Purple = gg_unit_n000_0051
set GUI_T_Tile_Orange = gg_unit_n000_0052
set GUI_T_Tile_Green = gg_unit_n000_0053
set GUI_T_Tile_Pink = gg_unit_n000_0054
set GUI_T_Tile_Brown = gg_unit_n000_0055
set GUI_T_Tile_Enemy = gg_unit_n000_0056
set GUI_T_Tile_Ally = gg_unit_n000_0057
set GUI_T_Tile_Gray = gg_unit_n000_0104
set GUI_T_Tile_Cyan = gg_unit_n000_0179
set GUI_T_Tile_DarkGreen = gg_unit_n000_0207
endfunction
function InitTrig_SetGlobals takes nothing returns nothing
local trigger t = CreateTrigger()
call TriggerAddAction(t, function SetGlobals)
set t = null
endfunction