- Joined
- Jul 22, 2015
- Messages
- 3,485
Hmmm... I actually kind of like the idea you have here. A GUI spell that just has one trigger
It is a little hard to read though without the indentation and colored syntax.
Awaiting Update
- Did you copy-paste this from WEU? If so, could you update your description to have the vanilla World Editor functions?
- I hate magic numbers in code
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Set GlaciarDragon__TempLoc2 = (GlaciarDragon__TempLoc offset by 0.50 towards (Facing of GlaciarDragon__Caster[GlaciarDragon__TempInt2]) degrees)
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- Creating dummy units for the owner of the caster messes up the score board at the end of the game (which some people get anal over). It would be better to use any of the neutral players, unless of course you want the dragon to give vision.
- Instead of always adding + removing Crow Form from the dummy unit, wouldn't it just be better to add it to the unit via Object Editor?
- Between function GlaciarDragon_Damage and GlaciarDragon_InitDamage, there is a random Custom script line with nothing
- Given the size of allocation + deallocation, why not just use linked list to save on performance?
Awaiting Update