- Joined
- Mar 9, 2012
- Messages
- 1,558
Humans
Assault Transport: ? ; what has been tried: turning it amphibian after upgrade (didnt result well), giving it an lesser version of hardened skin (thing just wouldnt sink so it was very advantageous to sneak attack with it)
Frigate: ?
Battleship: Gains Fragmentation shells, ? ; what has been tried: giving it an bombardment ability based on earthquake (it was either overpoweringly devastating or totally limp to use)
Gnomish Recon Submarine: Rocket Battery: same as Siege Engine.
Orcs
Orc Transport: Expanded Carghold: Can carry 4 more units across the sea instead the usual 8.
Troll Destroyer: Minelaying: Lays an sea-mine. Is projected to be 3 charges non-replenishing, similar to sc1 vulture's spider mine ability.
Juggernaut: Self-Repair upgrade: Repairs 2 Hp per second on self. Additionally gains Flaming Boulder.
Goblin Attack Submarine: Sonar (passive): Can detect other Submerged ships nearby.
Undead
Undead Transport: can be individually turned into an Fireship after research.
Sunken Frigate: ?
Ghostship: turns Invisible at night
Kraken: an melee range channeled entangle, cleave passive (due to tentacles)
Bloodelf
Corvette: ?
Elven Frigate: ? something like an Harpoon that functions like grappling hook ?
Battlecruiser: gains Impaling Bolt, additionally ?
Manacruiser: Monsoon, ? and Truesight. this one needs one more spell that isnt aoe.
Some more context: the attack damage of ships are upgraded along ranged and a new artillery upgrade, the hull of ships are upgraded entirely seperately.
Bloodelves dont have an dedicated transport ship instead all ships can transport.
Submarines and the Kraken can ofcourse submerge, no need to state.
Assault Transport: ? ; what has been tried: turning it amphibian after upgrade (didnt result well), giving it an lesser version of hardened skin (thing just wouldnt sink so it was very advantageous to sneak attack with it)
Frigate: ?
Battleship: Gains Fragmentation shells, ? ; what has been tried: giving it an bombardment ability based on earthquake (it was either overpoweringly devastating or totally limp to use)
Gnomish Recon Submarine: Rocket Battery: same as Siege Engine.
Orcs
Orc Transport: Expanded Carghold: Can carry 4 more units across the sea instead the usual 8.
Troll Destroyer: Minelaying: Lays an sea-mine. Is projected to be 3 charges non-replenishing, similar to sc1 vulture's spider mine ability.
Juggernaut: Self-Repair upgrade: Repairs 2 Hp per second on self. Additionally gains Flaming Boulder.
Goblin Attack Submarine: Sonar (passive): Can detect other Submerged ships nearby.
Undead
Undead Transport: can be individually turned into an Fireship after research.
Sunken Frigate: ?
Ghostship: turns Invisible at night
Kraken: an melee range channeled entangle, cleave passive (due to tentacles)
Bloodelf
Corvette: ?
Elven Frigate: ? something like an Harpoon that functions like grappling hook ?
Battlecruiser: gains Impaling Bolt, additionally ?
Manacruiser: Monsoon, ? and Truesight. this one needs one more spell that isnt aoe.
Some more context: the attack damage of ships are upgraded along ranged and a new artillery upgrade, the hull of ships are upgraded entirely seperately.
Bloodelves dont have an dedicated transport ship instead all ships can transport.
Submarines and the Kraken can ofcourse submerge, no need to state.