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GetCameraTargetPositionX/Y() returns local values.
So if you do this:
JASS:
call BJDebugMsg(R2S(GetCameraTargetPositionX()))
It can display different values for different players. For example, Player 1 might display 0.00, Player 2 might have it display 1024.00, Player 3 might have it display -764.00.. etc. There isn't a native to get the X/Y of the camera for a specific player. You might be able to do it with some syncing, but I never tried it.
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