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Converting coordinates to Screen position, without matrix?

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Level 17
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Nov 13, 2006
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how can i convert coodinates to display position without vjass and matrix?

i guess this is the angle if camera not rotated but idk how to get the position :D (like in dgui)

JASS:
local real CamTX = GetCameraTargetPositionX()
local real CamTY = GetCameraTargetPositionY()
local real CamTZ = GetCameraTargetPositionZ()
local real CamSX = GetCameraEyePositionX()
local real CamSY = GetCameraEyePositionY()
local real CamSZ = GetCameraEyePositionZ()
local real ang = bj_RADTODEG * Atan2(CamTZ - CamSZ, CamTY - CamSY)
 
Level 17
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Nov 13, 2006
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1,814
Yes, that's the "angle of attack". You can use that if camera is rotated :
JASS:
local real ang = bj_RADTODEG * Atan2(CamTZ - CamSZ, SquareRoot((CamTY - CamSY)*(CamTY - CamSY)+(CamTX - CamSX)*(CamTX - CamSX)))
However, I don't get the question. Position of what?

positioning objects on screen, like in dgui, dynamic graphical user interface, so positioning objects (unit) to a fixed position, like hero icons in top left corner, so something like this screenshots

attachment.php

attachment.php


and i know about i need point for get the terrain height but that never was problem,
 
Level 17
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Maybe you should use matricies and vectors? Seeing how that is what the GPU does to make the image it is probably a very good idea.

pls read the 1st post, i told i cant use the matrix because i dont want it in vjass, i want try in jass but first of all i want try to understand how to calculate the vectors and other part, because seeing the code with structs done say nothing to me
 

Dr Super Good

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Jan 18, 2005
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What does vjass have to do with matricies and vectors? I am refering to the mathematical opperations.

Solve them by hand (or with the help of tools like mathematica) and you will get an equation that you can produce in JASS that will compute what you are after.
 
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