• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Get rid of an animation!

Status
Not open for further replies.
Just what I was looking for :)

Thx! +rep

But it doesn't work :S They still "bow"...

  • Animation
    • Events
      • Unit - A unit enters (Playable map area)
    • Conditions
      • Or - Any (Conditions) are true
        • Conditions
          • (Triggering unit) Equal to Priest 0040 <gen>
          • (Triggering unit) Equal to Chaplain 0036 <gen>
          • (Triggering unit) Equal to Priest 0027 <gen>
          • (Triggering unit) Equal to Priest 0030 <gen>
          • (Triggering unit) Equal to Chaplain 0038 <gen>
          • (Triggering unit) Equal to Priest 0037 <gen>
          • (Triggering unit) Equal to Priest 0032 <gen>
          • (Triggering unit) Equal to Chaplain 0014 <gen>
          • (Triggering unit) Equal to Priest 0015 <gen>
          • (Triggering unit) Equal to Priest 0021 <gen>
    • Actions
      • Animation - Remove the Stand - 4 animation tag to (Triggering unit)
 
Last edited:
Level 3
Joined
Feb 23, 2010
Messages
73
it didnt workbecause you chose specific units, thus they are on the map to start. You need to use a unit group to pick all these units, then remove the animation. that trigger will only work with generic units that dont start on the map.
 
Status
Not open for further replies.
Top