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hi all i'm making a little map and i want a trigger that do this
when the hero kills a unit hi get healed a 20% of the victim's total hp
but how i can do this? can somebody help me?
Unit - Set life of (Killing unit) to ((Life of (Killing unit)) + ((Max life of (Dying unit)) x 0.20))
Set your hero to a variable if you need that kind of condition. Use "Arithmetic" to browse those life values. Max life can be found under unit - property.
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