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Yeah, I want to add a 60 sec expiration timer on items, if an item is droped from a monster, and the player doesnt pickup that item, it will disappear in 60 secs, or if a player drops an item, it disappears after 60 secs.
Simple way: set each item's hit points to 60, and make a trigger that deals 1 damage to every item in the map every second. (won't affect carried items)
after 15 seconds of game time I drop an item... at 20 seconds, the trigger will run and lower the item's HP... so in turn, it got reduced in just 5 seconds so ultimately, the item will be gone in just 55 seconds instead of 60...
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