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Item event

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[jass=Is this what you mean?]call TriggerRegisterAnyUnitEventBJ(someTrigger,EVENT_PLAYER_UNIT_DROP_ITEM)

call TriggerRegisterAnyUnitEventBJ(someTrigger,EVENT_PLAYER_UNIT_PICKUP_ITEM)

call TriggerRegisterAnyUnitEventBJ(someTrigger,EVENT_PLAYER_UNIT_ISSUED_TARGET_ORDER)

call TriggerRegisterAnyUnitEventBJ(someTrigger,EVENT_PLAYER_UNIT_ISSUED_ORDER)

call TriggerRegisterAnyUnitEventBJ(someTrigger,EVENT_PLAYER_UNIT_ISSUED_POINT_ORDER)[/code]
 
Yea i did it :P lol but i need help with this trigger:

Item being picked up = custom value =1
then remove item from inventory (to make room for that it)

but how can i set custom value of EVERY item in a region to = 1

(pick every item in (Weapons<gen> )
loop- item- set custom value of (picked item ) )

but it doesnt seem to accualy set each item's value to 1

and wasnt there a thing to make item - groups ><
 
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Hmmm, not sure (off the top of my head) just how to give each item in a region a GUI variable: there's GOT to be a way though.

[off-topic] Let's move this thread to the World Editor Help Zone so that more people will see it (and may have answers).

~ Thread moved.
 
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