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Gems of Unification v13.02.26

Submitted by yuvixadun
This bundle is marked as approved. It works and satisfies the submission rules.
[​IMG]


Inside this game a plot slowly unfolds around certain gems that carry a great power. A power that has to be kept safe, in your hands.



Introduction

Gems of Unification (GoU) is Role Playing Game (RPG) which can (and should) be played in multiplayer. I've worked quite a lot on this map and hope you'll enjoy it.

This map is currently still in heavy development, but playable. Of the three acts the first two are largely done. Expect this map to be updated a lot over the coming months.

If you find any bugs or have suggestions to the map don't hesitate to contact me by posting in this thread. Together we can create a new epic map!



Features
  • 1 Class (explained below)
  • 39 Abilities
  • 150+ Items
  • 8 Birthsigns
  • Threat and AI System
  • Equipment System, items influence your hero in many ways!
  • Attachment System, items are displayed on your hero
  • Save/Load System, keep your hero with you!
  • Indoor terrains, varying from homes to caves to dungeons!
  • Combat Text and Casting Bar Systems
  • Epic dungeon's and outdoor bosses!



One hero, all classes!

Pick up your weapon of choice, learn your own spells and do the quests you like. Your choices determine your class, allowing a whole new kind of customization! So will picking up a bow for instance make your hero a ranged damage dealer since bows provide a ranged attack and a damage bonus. Together with the ability to pick up any spell you like (though there is a maximum of spells you can pick) you can create your own class! Any combination is possible!​

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Screenshots
Terrain
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In-game
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FAQ

What is this game about? What does RPG mean?
RPG stands for Role Playing Game, which in this context means you play a character that explores the world of Gems of Unification. You're pretty free to choose which kind of character you want to be.

In which aspects does this game differ from other RPG's, like Gaia's Retaliation?
I'll be honest, in a lot of aspects it is the same, it's just fresh, new content. In what aspects it differs are these; class customization, you don't pick a pre-made class with certain abilities but you're free to choose how you want your character to be.

The game crashes!
Make sure you have texture quality on highest, else the game can crash. Next to that, suggested resolution screen is 1920x1080. Small resolution and graphic can broke game or improperly display data. If the game still crashes after trying this try running Warcraft III in openGL by adding -opengl to your startup exe.

Help, I can't save in singleplayer! Why is this?!
In order to prevent people from cheating their character up I've disabled saving in singleplayer.

My save code doesn't work.
Make sure you're using the same playername you used while you saved your character.

Restore my code!!
I won't sorry, you'll have to level up again.

I've noticed a serious bug, where can I report this?
You can report this by replying to the uploaded map at the Hive Workshop or in the post on the forums there I have for this map.

Your map sucks!!1
Okay... Play something else than.



Credits
Thanks to these people I was able to create this map.

  • Testing: Ken Plattel
  • Main inspiration: Gaia's Retaliation ORPG Team: teh.fellow aka Playmo, Zwiebelchen aka Todeszwiebel, Shapy, muzzel
  • Models/Skins: BornĀ²Modificate, Kitabatake, Lopaki, Dan Van Ohllus, Mr. Goblin, DerReaper2, xXm0rpH3usXx, Pyritie, Mc !, Chriz., JetFangInferno, Vuen, olofmoleman, Nasrudin, jatter2, Kitabatake, Thrikodius, ikillforeyou, Sunchips and dirtytricks
  • Images: Elvira1990, Artistic-Dodger and Gandi24
  • AIDS and Damage detection: Jesus4Lyf
  • DayNightFog System: Viikuna
  • Bag System: muzzel
  • Save/Load: Nestharus
  • Spell: Paladon
  • Hive Workshop in general, the community

Please contact me when we left you out on credits.



Changelog
Versions

v13.02.26
  • Solved a bug where unattainable items used for the upcoming dungeon 3 (Cathedral Catacombs) were already available via gamble
  • Buffs from abilties will now properly be removed if they would have expired when the hero was dead
  • Moved some wrongly places creeps from ogre area to Cathedral Catacombs
v13.02.24
  • Save/load system removed and replaced by Nestharus, all related bugs are fixed by this (clones heroes, invalid codes, laggy load, incorrect items, etc)
  • Improved items will now properly be removed when an other character is loaded
  • Ranks will now also be saved
  • Origin of the Gems quest will now work properly and end with a quest to go into dungeon 3
  • The quest A Warning Sign will now rewards Rank 3
v12.08.07
  • Fixed an issue where summons could cause loads to bug
  • Fixed an issue where backpack items weren't properly saved
  • Fixed an issue where no save code would get generated at all
  • Centaur and Tauren creeps should no longer grant experience when killed while being allied to them
  • Intimidation Shout now properly applies AoE threat
  • Added an additional vendor in Windfell who sells common weapons
  • Lowered the duration of Bash for Orc Grunts in Act III from 2 seconds to 0.25
  • Increased the damage of Keli'dan the Breaker and Feral Swine
  • Seal of Vigor can no longer procc off Quill Aura
  • The King now casts Dominate on himself
  • Save codes now no longer contain spaces, making them easier to copy
  • Recalculated the shadow map, improving shadows on some places
v12.08.05
  • Elite creeps (dungeon non-boss creeps) now have their proper base health
  • Solved an issue with the quest The Chieftain's End
v12.08.04
  • Save codes have been reset due to exploits, these should be fixed this version
  • Solved a bug causing double hero stat calculations
  • Solved a bug causing Impact to trigger off any unit even without the ability
  • Items owned by a player now get properly removed when loading a new character
v12.08.02
  • The long awaited Act III has been released! It contains a new leveling area for level 38 - 48. This brand new act contains the following:
    • A whole new part of terrain, including the main capital Armadale
    • All new quests that continue the story from Act II
    • Brand new creeps which drop fancy new items
    • 7 new abilities
    • And many more things!
  • All save/load bugs are fixed, saving should now always generate a code, as well as loading should now always load your character fully
  • Because of save/load bugs, all save codes have been reset unfortunately
  • Mana per intelligence has been lowered from 15 to 10 per point
  • Base hero mana increased from 0 to 15
  • New Birthsign added, Birthsign: Panda provides +30% healing done
  • New Birthsign added, Birthsign: Dragon gives the hero a 10% chance on attack to deal additional elemental damage
  • Birthsign: Owl now gives +25% spell damage instead of increasing spell power
  • Birthsign: Boar now in addition to a health bonus gives +5% resistance to all types of spells
  • All spell power based abilities have their coĆ«fficient reduced by ~30%
  • All creeps have their base health increased in order to increase difficulty (including elites and dungeon 2 creeps)
  • Player creep scaling has changed, health went down from 75% to 50% per player, damage from 25% to 10% per player
  • Gold gained by quests has been normalized depending on hero level, big differences in the supposed level and the hero level reduce the gold reward, experience and skill points still stay independant on the hero level
  • Ranks for the Armadale Army now give 2% dodge and resistance down from 3%
  • Gold sharing to an ally is now no longer possible
  • Ensnare is now no longer usable on bosses
  • Knuckle Punch can now be relearned by Innkeeper Valdr in Bridgewater
  • Harpy Hag now has two additional abilities to increase her difficulty
  • Internal creep recylcing engine improved
  • Creeps now spawn with a new fade in animation
  • Added additional troll huts for the quest No Home, No Future
  • Reduced the selling price of herbs (berries)
  • Potions and herbs now stack properly, there should no longer be an error message
  • Potions and herbs can now stack up to 10, increased from per 4
  • Fixed a typo in Master Healing Potion recipe
  • Fixed a bug that caused creep player settings to affect players instead of creeps
  • Fixed a bug that would cause the hero to stay in combat after surrendering the troll Warlord
  • Fixed a bug causing animation errors when dropping weapons
v12.06.12
  • The following bosses have gained a new unique ability to make their fights more interesting: Gareth the Greedy, Ember Skeleton, The King and Dragon Turtle
  • Both dungeons now have an easy way to leave them at the last boss (a teleport)
  • Dungeon bosses now have a shout message when engaged in combat
  • Added a notification when a player leaves the game, in addition creeps will scale down (less health/damage/etc)
  • All casting bars are now visible for all players (including creep casts)
  • Tauren and Centaur now scale with the amount of players as normal creeps do
  • Attack speed should now properly be displayed when viewing stats, this was a display issue only
  • The quest Stopping the Trolls can now no longer be started twice
  • Shadow Dagger debuff now properly lasts 3 seconds instead of just 1
  • Shadow Dagger will now go on cooldown when killing a unit with it
  • Solved an issue with Flaming Arrow
  • Gambling now always gives an item
  • Its no longer possible to gain a material when gambling
v12.05.28
  • Gambling has been added; you can now gamble for a random item by paying a heavy sum to a NPC
  • Quest items should no longer be saveable, which should prevent a lot of bugs from happening
  • Almost all spells which scale with Spell Power have their coefficient lowered
    • Protective Shield down from 7x to 6x
    • Arcane Burst dowm from 3.5x to 2.5x
    • Barkskin down from 4x to 3x
    • Heal down from 7x to 6x
    • Fireball down from 2x to 1.25x
    • Shadow Embrace down from 6x to 5.5x
  • Save files are more readable now
  • Additional quests have been added; one for Bounty Hunter Miles and one concerning Warlord Ula'elek
  • The quest Ain't That a Kick in the Head now works correctly
  • Troll huts that get destroyed should now play their fire animation for all players
  • Birthsign: Serpent now provides 15% critical strike damage down from 25%
  • Bounty Hunter Miles now offers different items for sale
  • Resistance should now work properly again, all bugs resolved
  • Barkskin no longer forgets its armor added when equiping or de-equiping a ranged weapon
  • Mark of the Wild now adds the proper amount of agility upon buffing
  • Mark of the Wild disabled icon has been added
  • Improving Furbolg Relic should now provide the correct stats
v12.05.22
  • Creeps now scale with the amount of players, with each player creeps gain +75% health, +25% damage, +15% experience reward and +15% item drop chance
  • Fixed an issue that could crash the game when playing WC3 with a different version
  • Fixed a bug with loading certain save codes that would not restore a hero correctly
  • Added a questgiver in Palemane Hills just after the bridge
  • Fixed a bug with the Murloc or Serpent birthsign being lost after reviving
  • Potions and Ability scrolls are saveable from this version on
  • Casting while wielding a two-handed weapon should no longer cause animation issues
  • The model of Gladius is now properly attached
  • Inner Courage tooltip improved
  • Pets should no longer become stuck near the entrance of dungeon 1
v12.05.20
  • A lot of exploits and bugs have been fixed, because of this earlier save codes do not work with this new version, I apologize
  • The game can now be played in singleplayer LAN games!
  • Two new commands have been added: -roll (displaying a random number between 1 and 100) and -clear (clears all text messages)
  • View Stats, Rest and Spellbook now have their hotkeys displayed in their tooltip
  • When playing the game in singleplayer an ingame message is displayed at the start of a game that saving has been disabled
  • An aweful lot of bugs concerning loading a character have been solved (Birthsigns disappearing, faction choice for tauren/centaur, etc)
  • Mana cost of a lot of abilities have been rescaled
  • Deadly Poison now deals 1x Agility down from 1.5x Agility
  • Gold cost for improving items increased and now dependant on item quality as it should be
  • Gold cost for recipes reduced
  • Birthsign quest is no longer available if you already have a birthsign
  • Improving high leveled items should no longer cause disappearing stats
  • All bugs concerning bows becoming melee items have been resolved
  • Slaying the last boss of dungeon 1 (Mother) prematurely no longer causes the quest to bug
  • Higher ranks should no longer collide with lower ranks when obtained
  • Guard next to the ambassador in the centaur camp now has proper talk text
  • Solved a bug concerning destroying troll huts with multiple players
  • Solved a desync bug with Lost Merchandise quest
  • A preview image has been added
v12.05.17
  • Bug fixed concerning equiping improved items and colliding item classes
  • Two new Birthsigns added, check them out!
  • Terraining improvements like Army Encampment in the northeast, grass pitching and bridge between Act I and Act II
  • Heroes now have normal names now
v12.05.07
  • Herbalism has been added, you can now gather berries from bushes and convert them into potions, more to be added in the future
  • Improve Items has been added, you can now (for a fee) improve your items, increasing their stats
  • All desync issues should now be solved, the problem was found and fixed
  • Three new abilities have been added, they drop off dungeon 1 bosses or dungeon 2 trash creeps
  • Unlearn Skills has been added, you can now reset (for a free) all skill points of your hero
  • A Sign From the Stars / Foreign Market can now both be started without having completed their pre-quests
  • Troll Cookbooks will no longer be floating
  • An additional path has been made through some trees down the hero's home house
  • Hydro Jet should now be working correctly again
  • Hippogryph above Windfell should be flying once again
  • Solved a bug with AIDS when selling items with bag
  • Solved a bug with TTBars (casting bar) when killing a casting unit
  • Credits is now updated, all resources authors have been tracked as far as possible and added
v12.04.29
  • Items now require a minimum level, this is also displayed in item tooltip
  • All abilities now have an unique hotkey
  • Inner Courage now increases threat done by damage by 50% up from 35%
  • Taunt now generates additional threat equal to 3x hero level up from 2x hero level
  • Intimidation Shout now generates slightly more threat
  • Pathing of some rocks near Windfell fixed
  • Quest text dialogs from some quests in Bridgewater improved
v12.04.23
  • Added vendor items, who carry no stats but earn you some coin
  • Items are now bound to player when saving/loading
  • Resolved a bug with Heal not working
  • Loading a hero should now no longer bug non started quests
  • Resolved a bug with Summon: Hawk
  • Display text of save code now displays longer (30 secs)
  • Disabled some debug stuff that shouldn't be in-game
v12.04.18
  • Initial Public Release



Upcoming
  • More quests
  • New abilities
  • Dungeon 3
  • More items
  • Bugfixing and balancing: priority
  • Additional stuff in the world (gatherable plants, etc)



Game is optimized and can't be opened by WC3 editor.
Make sure you have texture quality on highest.

v13.02.26

Keywords:
Gems, Unification, ORPG, RPG, Gaia's, Retaliation, Hero, Multiplayer, Epic, Terrain, Class
Contents

Gems of Unification v13.02.26 (Map)

Reviews
Moderator
Vengeancekael - [IMG] Date: 2012/May/26 20:15:05 Reasons: Other: Check out the tutorials section: Tutorials Check out the Map Development Section: Map Development Section Check out the World Editor Help Zone (Trigger issues, object editor,...
  1. PachaXD

    PachaXD

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    u are able to have with seal of king? i cant save with it /:
     
  2. dattran

    dattran

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    In newest ver u can save with Seal of the King
     
  3. Fusion.Ashmedai

    Fusion.Ashmedai

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    When you choose a side its perma?
     
  4. DrizztDoUrden

    DrizztDoUrden

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    Side save at least, i haven't tried to change it after loading.

    I save it... at least upgraded. Anyway there is crossbow which is even more powerful.
     
  5. yuvixadun

    yuvixadun

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    Sorry for this. As a temporary workaround I can advise this; drop any quest related items and try to save. This will probably fix the issue.
    In the next update quest items will not be saveable anyway which should solve this problem.
     
  6. Lorska

    Lorska

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    from my experience casters are far superior than other classes, because you don't go oom, your spells hit really hard, you have enough slots for heals, what basicly means you can't die, but still kill everything...

    some suggestions: please differentiate between casting time and cooldown, because those two are fundamentally different... (e.g. fireball has 2 sec casting time, but no cooldown)

    reset skills is useless, why pay money, if you can just restart the map, gain the same amount of skillpoints and relearn for free?... why should anyone pay 50g per level...?

    it would be nice to see which stat of an item gets improved (different color)

    bugs:
    there is some problem with an item that gives too much stats (I don't remember exactly, it was a drop from elven area, I think a pendat or someting like taht that gave +1 all stats and improved +2 agi, but in reality it was 4 agi instead of 3)

    after some game time all floating texts and casting bars are broken, they don't show or immediately disappear or always show that they crit

    resistances are broken, 3% shadow resistance are enough to block every spell, kinda lame...

    armor system seems to be broken, sometimes reduces too much damage...
     
  7. DrizztDoUrden

    DrizztDoUrden

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    I think u should lower skill slots limit to 6. That will make players to make heroes more 1target-oriented, cuz I have all archer and all rogue skills and every non specific skill with agility... And as he said mage have tons of dd spells with tons of heals. And make casting time instead of cd for every mage spell, else he just spams all his spells making him really op.
     
  8. maruszynka

    maruszynka

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    That's bad idea in my opinion, On my rogue i must have skill to generate mana on attack + every skill is working better or worse on other enemies. And i must have off hand weapon to use my skills. Even with this 8 skills i can't use it all becouse i'm oom in one moment.

    But there's still a big bug for multi. Some players can't turn back quest with harpy boss and for killing 15centaurs. Tested 3times and only host can turn back that quests.
     
  9. DrizztDoUrden

    DrizztDoUrden

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    2 rog skills + manasteal + poison
    I don't remember more usefull skills for rogue, I mean agi based.
    Also agi buff always give u 1 agi
     
  10. yuvixadun

    yuvixadun

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    This is true and I've heard it from more people. I'm probably going to downscale spell power scaling with spells on next update.

    If you restart you'd have to level up again. Its just a small fee used as a gold sink especially on higher level.

    I'll look into the bugs.
    The 3% shadow resistance shouldn't block every spell.

    Some people want more slots, some people want less :p
    While I do see your point I think that with more spells being added in the future 8 slots will probably be needed (remember support spells like buffs).

    Looking into this issue.

    Gift of the Wild gives 10% of your agility with a base of 1 (so you'll always get at least 1 agility).
     
    Last edited: May 27, 2012
  11. DrizztDoUrden

    DrizztDoUrden

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    Yes, but I had 40 base agility and it stil gave 1. That is the meaning of the word "always". :D Do you want a prooving screenshot? ^_^

    About buffs. That role is called support. ^_^

    About harpies. Never had such a bug, I have done it 5-6 times already, only once it became repeatable - after making I still had a glass, when used it quest started again. And again. And again. But after 3 times it stoped, there was question on her hed, but she (only she) became uninteractable.
     
  12. maruszynka

    maruszynka

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    Player on last slot can't turn back this quest. And about quest with centaurs we had this problem every time, only host was able to turn this quest and progress with story.
     
  13. Lorska

    Lorska

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    ah no sorry you didn't understand what I meant to say...
    save->restart map->load->make the quests to increase your amount of skillpoints->delete all skills for free->buy the skills you want

    (even if you only got to furbolgs, you'll have all skills you need, additional 300-500+ gold depending on drops and what skills you choose and 3-6+ levels depending on when you saved and restarted... as a mage that takes about 20-30 min)

    the thing is that you get skillpoints multiple times from the same quest, at least skillpoint quests should be limited to 1 time per character or least only have the skillpoint reward the first time.

    ---

    about the 3%: well I blocked the murlock's, gnoll's, and undead mage's spells every single time, after that floating texts got broken so I can't say for sure, but I think even after that I didn't take any spell damage (don't remember what fired it harpy and some trolls if I remember correctly)
     
  14. maruszynka

    maruszynka

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    More about quests. Player on last slot (for example 2nd if there are only 2players) can't turn more quests than i expected. Harpy, all three for trolls (huts, killing and cookbooks, so player can't progress with story), water for waterfall quest also is broken, idk what about quest from second dungeon, i will try it later.
     
  15. ZapperGhandi

    ZapperGhandi

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    Heya

    I just played GoU up to the Act III bridge and I must say I definitly like the map.
    I played with my brother and we used a tank/healer + ranger/crowdcontroller combination, quite effective I must say ;)

    Good stuff:

    • Originality of item dependant spells
    • Terrain
    • Quests, even with the type of quests that were similar to quests you've seen before - the flavor surrounding them was nice
    • The way your "class" was created during gameplay and the option to deviate and mix and math your own setup of spells
    • The map was not too easy.
    • No annoying camerawork

    Drawbacks
    would be balance issues with items, spells, birthmarks.
    The two main ones I recall right now are:

    • Summonings are too strong and have no drawbacks. They are only powered by hero level instead of stats so they work for all builds no matter what you pick.

    • The Serpent birthmark is WAY stronger than any other birthmark.
      "+25% crit dmg and +3% accuracy" represents 25str and 6 int = 31 total stats. No other birthmark was even close.
      The "+5% spellpower" birthmark was probably the weakest of them all. If you have 100 int (which seems out of reach for Act I-II) it represents 5 additional int. I suggest adding some mana regen or some other interesting bonus to the spellpower birthmark.


    Possible balance issues aside, the map was great!
    Looking forward for Act III

    4/5

    Cheers
    ZG
     
  16. Dari

    Dari

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    I really appreciated playing this map!
    It's very well made fun to play, and I continuously noticed details that made playing this map go smoothly and made me enjoy playing it a bit more :)

    Can definitively recommend this.
     
  17. Vengeancekael

    Vengeancekael

    Joined:
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    A'ight time to give this marvelous map a rating.

    First off, I'd like to say that the environment is just amazing!
    Usually, a big scale-rpg has some nice areas and some bad looking areas because of the creator's motivation and inspiration. However you've literally made every area look unique and just amazing.
    The lighting work is also really great, especially in dungeons, it really makes them darker and more mysterious.
    The questing system is also well done and polished, you can talk to a lot of people and simply have to click a button to accept a quest.
    There are also completely optional quests everywhere, scattered around the world!
    Also something to note would be the lore, written in books, which you can all read! They're actually quite interesting.

    The combat and spell casting systems are also fresh, there are casting bars, lots of spells you can buy and you don't have to choose your class, you make whatever you out of a simple character!
    There are also always different damage/etc. modifiers for spells, all of them appropriate of course, magical spells require Spell Power, while bow skills require Agility, etc.

    There are also item attachment models for a lot of the items, all of them fitting! For example when you're wearing a Green Scale Armor, the armor piece really is green.
    You can also craft items with different ingredients and some NPCs can even improve your equipped items, giving them new stats.

    Even though there's no real intro or dramatic cutscenes, the story is still captivating and interesting to follow, it starts with a tragic incidence and then goes on with betrayal and at one point you even have to choose sides.


    Even if the project isn't done yet, there's still lots of content to check out and I would recommend this RPG to almost any roleplayer.

    Rating: 5/5 - Highly Recommended
    [​IMG][​IMG][​IMG][​IMG][​IMG]

    As for some minor suggestions:

    • Illyana has both an exclamation and question mark above her head after I've finished the Rageclaw quest
    • Add a teleporter at the end of a dungeon which will teleport you to the entrace of the dungeon (similar to the system used in DIII)
    • Add even more dialogue to enemy NPCs you fight, not just some of the bosses and so on. (Now you die!, etc.)
    • Show a dialog window asking you what to do with an item you're trying to pick up, with the buttons "Move to Backpack", "Drop current item and replace it with the picked one"
     
  18. galactcus

    galactcus

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    Resources:
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    changed something in this new update from the other 22??? o_O
     
  19. yuvixadun

    yuvixadun

    Joined:
    Aug 14, 2009
    Messages:
    303
    Resources:
    5
    Maps:
    5
    Resources:
    5
    Thanks everybody for the replies, I'm glad you like it :)
    I appreciate all the high ratings, keeps me motivated to keep this going.

    About all the mentioned bugs; I'll look into it and hopefully have them fixed next version. Still strange that somethings only work for one player, but I'll try to figure it out.

    I'm honored, thanks for this rating :)
    If no changelog is posted no new version has been uploaded. Next to that the version number reflects the date of the version.
     
  20. Sup3RN0Va

    Sup3RN0Va

    Joined:
    Jun 25, 2011
    Messages:
    4
    Resources:
    0
    Resources:
    0
    meh, I had a little problem with saving, and this made me to ragequit the game and never play it again (maybe later I will play it when it's ready)

    when first I tried the map everything went smooth, I saved my hero and went afk
    after that, I loaded my hero, played hours and hours till I was level 35 and got bunch of nice items
    there was a problem: I could not save my hero, I typed -save, but nothign happened
    I had to hit quit and leave my hero and items unsaved :(