Hi there.
first of all great rpg, i definately like the costumization of your characters, so much that i spend the entire day with a friend running through

anyways i have quite a few bugs/possible nerfs.
Its gonna seem long, but definately worth to read.
- As we didnt read this page we didnt know that act 3 werent done yet, and we ended up spending probably 40minutes trying to run through everything, it could be nice to let the guards say that its not done?
- When i got to lvl 46->saved and loaded i had lost all my spells but the 2.5k one giving attackspeed. Dunno if its possible to fix but yeah definately a bummer to lose 7spells.
- Harpy boss is WAAAY too easy. Maybe you should give her some spells, or else increase her damage, since her damage is very low for lvl 36. We were 2 guys able to kill her from lvl 24.
- Game crashes if u try to load just a few times in a row, also experienced that my friend crashed because he clicked a few times on "improve item".
- Mages is as loads of people have said in this game, extremly overpowered. I think the healing is somewhat decent, rejuvenation seems too good for a lvl 1 spell, but still not too op. The dmg spells on the other hand is not working for ya. U need to decrease the amount of spell power it multiplies with.
Alternatively you could divide spellpower into healingpower & spellpower, and let each int only give 0.33 or 0.5 spellpower.
- The hydro spell(dont remember exact name - my friend was mage) can really bug alot. One time he dealt 70% dmg(2500-3000dmg) to skeleton king with that spell alone, if all the small damage procs hit him.
- Ensnare duration is too long or else the cd is too low, 2 archers can solo any melee boss without getting hit.
- Ice troll miniboss is an allied unit after being "killed" first time, which allow him to be killed over and over without taking any damage, if you just attack him since he will still drop items.
Low level quests shouldnt give xp to high level people. Basically after being stopped by guards we remaked and ran through all quests, and both went from lvl 38ish to 45 and 46, by only doing all the quests. Of those levels i guess 2.5level was from low level quests.
-I guess the lvl 23 agility armor is a little OP, as the upgrade gives +18agi (9% crit chance, 36% attackspeed and some dodgde), and can be found by the supereasy harpyboss.
- I think you should try to add more quivers, i only saw ember arrows and the buyable quiver from tauren/centaur.
- The taunt spell should definately be AOE, solo target spells is quite useless vs all mob groups.
- Either the skeleton mages or the skeleton zombies(skeleton zombies, yeah i know) should be nerfed/buffed. It makes no sense that zombies hit for 13-16 damage, while mages have mana enough for 3 spells of like 100damage each, and their normal attack aswell.
- An idea instead of having mages have no attack, could be to add 500range to the staff and just remove 1000% damage or whatever, so mages dont accidently run in melee range.
-Skeleton king is so easy comparred to the archer that makes the 200dmg carrion swarm, maybe give skeleton king a nuke of some kind.
even though gambling is fun, i think it ruins the game abit when i as a lvl 23 could gamble the cleaver at the banditmerchant before even encountering the taurens/centaurs.
If i find more things ill write continue writing, but yeah i guess its allready enough for one post

If i could i would add an image of a potato wearing a hat.