- Joined
- Aug 20, 2009
- Messages
- 1,554
Welcome~!
I am a total newbie in unity, and i will be "Journaling" my journeys and questions about the Unity engine here!.
So far, I have been experimenting with scripting, and managed to get my trigger collider projectile gun to work! .
The game i am trying to create is a third person shooter, that goes into First person shooter mode when aiming.
I added a charged function, on where the projectile and explosion get bigger as they charge.
I then used the explosion prefabs that i can get for free in the Unity Store.
and managed to make it work!
Dafuq! xD
I am pretty new to the object oriented programing, and the references has confused me a while, until today.
It took me a while to get the GUI working, and to keep the gun "Facing" the center of the camera target.
I used a raycast (My first raycast success!), shooting from the camera at its facing, to the edge of the realm. or wherever it hits first.
And get the shortest distance as the gun target, to keep the gun facing centered no matter how close or far the target is.
Yes, they work both on 3rd person and First person mode.
Trying out the explosion physics, i made a wall of cubes, to test out how fluid is Unity's built in physics!.
as you can see, Unity constantly runs on 60 fps, even though there are 10k particles or more!, amazing!.
I am using a $700 HP laptop btw, and the specifications is not that amazing either.
The next thing i experimented on is the shader.
I downloaded some shader from the Unity wiki, and tried to apply it.
I tried to create a furball with the fur shader, it works amazing!.
It looks amazing in real time >.<
Its a bit blurry, so i tried playing around with it, to get a more fantastic results!.
I also tried to apply the shader on lots of things, applying it on my terrain made it look like a carpet!.
I also tested out a few skin shader, applying a skin texture i generated with Filter Forge (As well as the normal map, but it seems that normal map generated by other 3rd party does not work well with unity, so i used Unity's normal map generation.).
If you see it in real time, it looks really amazing, that i find it a bit disgusting and scary :O.
anyways, thats it for today!~
Next i am going to do is a raycast gun!.
If you guys could help me out, it will be well appreciated!.
and i will be posting my scripts on demand.
in hope you guys could find my faulty script's errors. xD
since its my first time doing OOP.
Thank you for reading!.
I am a total newbie in unity, and i will be "Journaling" my journeys and questions about the Unity engine here!.
So far, I have been experimenting with scripting, and managed to get my trigger collider projectile gun to work! .
The game i am trying to create is a third person shooter, that goes into First person shooter mode when aiming.
I added a charged function, on where the projectile and explosion get bigger as they charge.
I then used the explosion prefabs that i can get for free in the Unity Store.
and managed to make it work!
Dafuq! xD
I am pretty new to the object oriented programing, and the references has confused me a while, until today.
It took me a while to get the GUI working, and to keep the gun "Facing" the center of the camera target.
I used a raycast (My first raycast success!), shooting from the camera at its facing, to the edge of the realm. or wherever it hits first.
And get the shortest distance as the gun target, to keep the gun facing centered no matter how close or far the target is.
Yes, they work both on 3rd person and First person mode.
Trying out the explosion physics, i made a wall of cubes, to test out how fluid is Unity's built in physics!.
as you can see, Unity constantly runs on 60 fps, even though there are 10k particles or more!, amazing!.
I am using a $700 HP laptop btw, and the specifications is not that amazing either.
The next thing i experimented on is the shader.
I downloaded some shader from the Unity wiki, and tried to apply it.
I tried to create a furball with the fur shader, it works amazing!.
It looks amazing in real time >.<
Its a bit blurry, so i tried playing around with it, to get a more fantastic results!.
I also tried to apply the shader on lots of things, applying it on my terrain made it look like a carpet!.
I also tested out a few skin shader, applying a skin texture i generated with Filter Forge (As well as the normal map, but it seems that normal map generated by other 3rd party does not work well with unity, so i used Unity's normal map generation.).
If you see it in real time, it looks really amazing, that i find it a bit disgusting and scary :O.
anyways, thats it for today!~
Next i am going to do is a raycast gun!.
If you guys could help me out, it will be well appreciated!.
and i will be posting my scripts on demand.
in hope you guys could find my faulty script's errors. xD
since its my first time doing OOP.
Thank you for reading!.
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