I had this idea yesterday and I'm thinking of implementing it in Oakwood.
The idea is to add a certain weight to armor (and maybe weapons).
Classes will have a certain max weight value that gives them the opportunity to wear certain gear. This will even give wizard classes the choice to wear heavy plated gear but at a high cost.
Example:
Sage has 100 (example) weight points.
Cloth chestpiece costs 12 weight points while a plated chestpiece costs 40 weight points. The sage can chose to equip plate here but that will eventually result in the fact that she only has 60 weight points left for other gear.
A Rune Warrior has (example) 400 weight points and will be able to freely equip heavy items because he can carry alot of weight anyway.
Certain classes could get extra weight points through talents so a class could eventually equip 90% light armor and maybe 10% medium armor. Like this mixes will excist and hybrids will have more opportunities.
Still an idea, not sure it's useful but it might be implemented.
The idea is to add a certain weight to armor (and maybe weapons).
Classes will have a certain max weight value that gives them the opportunity to wear certain gear. This will even give wizard classes the choice to wear heavy plated gear but at a high cost.
Example:
Sage has 100 (example) weight points.
Cloth chestpiece costs 12 weight points while a plated chestpiece costs 40 weight points. The sage can chose to equip plate here but that will eventually result in the fact that she only has 60 weight points left for other gear.
A Rune Warrior has (example) 400 weight points and will be able to freely equip heavy items because he can carry alot of weight anyway.
Certain classes could get extra weight points through talents so a class could eventually equip 90% light armor and maybe 10% medium armor. Like this mixes will excist and hybrids will have more opportunities.
Still an idea, not sure it's useful but it might be implemented.