- Joined
- May 9, 2007
- Messages
- 3,563
I need people to make MUI, leakless knockback spells.
This is for my project: LIzard survival. The idea of the map is:
he goal of the map is to survive to the end of the round.
You can be killed by being trampled by a lizard.
Lizards come from the top of the map and collide with players and objects.
Players choose from either, Builder, Runner, Tank or Sniper.
Builder - Builds defenses.
Runner - Runs away quiickly
Tank - Slow with powerful melee knockback skills
Sniper - Ranged Knockback skills
There is a base of skills but some can only be bought by certain classes.
Spells are aquired inbeteewn rounds through a shop.
Every unti can also adjust it's stats:
Weight - High weight = low knockback and speed
Low weight = high knockback and speed
Strength - Increase amount that knockbacks.
All of the knockback spells should interface with the Wieght system. For example: Knockback distance = strength/weight. Or some other formula.
Spell makers must be experienced.
I will give out rep to spell makers.
If you make one spell you get a game credit in the Initiliaztion message.
More than 3 spells (including three) and a loading screen credit will be included.
This is for my project: LIzard survival. The idea of the map is:
he goal of the map is to survive to the end of the round.
You can be killed by being trampled by a lizard.
Lizards come from the top of the map and collide with players and objects.
Players choose from either, Builder, Runner, Tank or Sniper.
Builder - Builds defenses.
Runner - Runs away quiickly
Tank - Slow with powerful melee knockback skills
Sniper - Ranged Knockback skills
There is a base of skills but some can only be bought by certain classes.
Spells are aquired inbeteewn rounds through a shop.
Every unti can also adjust it's stats:
Weight - High weight = low knockback and speed
Low weight = high knockback and speed
Strength - Increase amount that knockbacks.
All of the knockback spells should interface with the Wieght system. For example: Knockback distance = strength/weight. Or some other formula.
Spell makers must be experienced.
I will give out rep to spell makers.
If you make one spell you get a game credit in the Initiliaztion message.
More than 3 spells (including three) and a loading screen credit will be included.
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