Zwiebelchen
Hosted Project GR
- Joined
- Sep 17, 2009
- Messages
- 7,234
With Legacy of the Void coming up and all WC3 models getting ported to Starcraft II, I feel it's time I give the game another chance...
So, what I'll do in the next weeks is checking out the SC2 editor again and see if it's fun for me. If it is, then I'll probably revive the project on another platform.
Please note that this isn't a final decision. It's a possibility that I'd like to explore.
If I feel like SC2 modding is no fun to me, I'll definitely continue with the original project, but for now, I want to try something new and see if I can get stuff done there and if the workflow is acceptable for me.
What SC2 offers me for Gaias Retaliation, is way more flexibility and possibilities that I could never realize in Warcraft III:
- saving and loading characters from the hard drive
- higher overall graphical fidelity
- intuitive and responsive fullscreen UIs and controls
- stronger interactions between abilities and game objects; possibilities to affect missiles, steal buffs, etc. without overly complex systems
- expanding the map import limits through external mods
- 3rd person controls that actually work in multiplayer
- the possibility to create and display actual attributes and side-stats like evasion, crit chance, etc. instead of simulating them through complicated mechanics
However, a remake of Gaias Retaliation in HD will come with a number of obvious drawbacks:
- redoing all content from scratch (note that this is also an opportunity to "clean" some rough edges and inconsistencies in the game design)
- an enormous lack of art assets at the beginning (as content trumphs visual fidelity, advanced stuff like model attachments, HD environment models and interchangable skins will not come until a much later point of the mapping process)
- lack of an established fanbase... as all maps in SC2, this map will have to gain popularity slowly, until it reaches the point of somewhat general awareness so that the game lobby fills faster
Overall, I have positive feelings that this will benefit the community. I think it's about time I go with the flow, seeing that it's harder and harder to find games in WC3 battlenet. Shifting over to SC2 will allow me to rethink some of the content and gameplay-decisions from the ground-up, making Gaias Retaliation HD an overall more enjoyable experience. Feel free to give me your suggestions on how to improve the general gameplay or what features you would like to have added/extended in a possible SC2 release.
So, what I'll do in the next weeks is checking out the SC2 editor again and see if it's fun for me. If it is, then I'll probably revive the project on another platform.
Please note that this isn't a final decision. It's a possibility that I'd like to explore.
If I feel like SC2 modding is no fun to me, I'll definitely continue with the original project, but for now, I want to try something new and see if I can get stuff done there and if the workflow is acceptable for me.
What SC2 offers me for Gaias Retaliation, is way more flexibility and possibilities that I could never realize in Warcraft III:
- saving and loading characters from the hard drive
- higher overall graphical fidelity
- intuitive and responsive fullscreen UIs and controls
- stronger interactions between abilities and game objects; possibilities to affect missiles, steal buffs, etc. without overly complex systems
- expanding the map import limits through external mods
- 3rd person controls that actually work in multiplayer
- the possibility to create and display actual attributes and side-stats like evasion, crit chance, etc. instead of simulating them through complicated mechanics
However, a remake of Gaias Retaliation in HD will come with a number of obvious drawbacks:
- redoing all content from scratch (note that this is also an opportunity to "clean" some rough edges and inconsistencies in the game design)
- an enormous lack of art assets at the beginning (as content trumphs visual fidelity, advanced stuff like model attachments, HD environment models and interchangable skins will not come until a much later point of the mapping process)
- lack of an established fanbase... as all maps in SC2, this map will have to gain popularity slowly, until it reaches the point of somewhat general awareness so that the game lobby fills faster
Overall, I have positive feelings that this will benefit the community. I think it's about time I go with the flow, seeing that it's harder and harder to find games in WC3 battlenet. Shifting over to SC2 will allow me to rethink some of the content and gameplay-decisions from the ground-up, making Gaias Retaliation HD an overall more enjoyable experience. Feel free to give me your suggestions on how to improve the general gameplay or what features you would like to have added/extended in a possible SC2 release.