- Joined
- Jul 21, 2011
- Messages
- 178
Monks, berserkers, bishops and sorcerers complain? I don't think so .-. u should review your conclusion.As all classes frequently complain, I come to the conclusion that the balancing is fine.
Monks, berserkers, bishops and sorcerers complain? I don't think so .-. u should review your conclusion.As all classes frequently complain, I come to the conclusion that the balancing is fine.
Mind Control
"Turns an enemy unit permanently into a minion, which follows the commands of the necromancer. The unit will use its spells and abilities as usual. Can not be cast on dungeon units, bosses, minions and units with an immunity to this spell."
surely zerker cant complain on hateful strike, deals nice dmg and stun, not like for thief:low dmg and req to stay behind ;p
and bishops are good dps too, even better than magician for single target with this quick x3 sp spell.
Thiefs and rangers are needing a buff, they aren't getting picked for d3, ppl doing teams with cleric, crus and zerkers cause right now zerkers are the best dps in d3. My suggestion to buff thieves and rangers is to reduce their BAT to improve the dps.
I haven't said that, i said reduce the BAT to improve the dps not "and" improve. And what i meant is that right now ranger sux cuz zerkers can do same or more dps as him while having the advantage of the mail armor. And ppl often say i should create another class because everyone know that ranger and thief are the most underpowered right now but i'll sticky to my shitty hunter until some balance changes are made or 1.2 release.Reduce their BAT and improve dps is bad idea..
If your going to add just one spell, pls add this one for hunter.Beastial Rage (passive)
Your servant gains additional 25% resistance against all elements, Your servant gains 1 additional attack power per level and gains 15% attack speed, such as 150 additional HP.
Due to some serious balancing changes that are required for Monks and some bugs I still need to fix, I will release a 1.1j version this week.
As I felt that all those "bugdates" are a little bit frustrating for the community, I decided to implement one of the new 1.2 spells per class too (at the cost of mana crystals), just as some candy to shorten the waiting time for 1.2
However, the spell will be much more "expensive" than it will be when 1.2 is released (as it will not require mana crystals then). It's just for you powergamers out there that can't get enough of Gaias.
Expand daytime to like 120 hours and make humans to never get tired and we can do this. But until then, you need to be patient.We need lore advance, I kinda got bored after playing this game for 24/7 three weeks in a row, cant stand ogres anymore..
We need lore advance, I kinda got bored after playing this game for 24/7 three weeks in a row, cant stand ogres anymore..
hey Zwieb, today at D3 occured the same bug from previous versions, precisely saying: 2 waves came at once
The succubus has a pretty limited quote pool but two suggestions
"I won't bite" for mark, seems close, short quote
To much similar things to WoW with that...
and lady is damn easy...
A quote from Blood Queen in Ice Crown Citadel (wow, wotlk)
EDIT: or was it "Just a bite", geez i have forgoten >.<
The quote comes from the warcraft 3 succubus
http://www.wowwiki.com/Blood-Queen_Lana'thel_(tactics)Vampiric Bite
"Just a taste..."
There is something u should notice...
when she use mark than she also cast (red feeling up bar)
and when ure sorcer cast meteor she usualy still beats without any cast so u know its not the mark.
Thinking hurts i know, but sound warnings are for WoW dumb ppls...
Whats wrong with this skill? I actually think 15% is a little bit overpowered. And I don't really see your problem? But I might add Int to the formulas for the buffs.Well.. uhm.. dont judge me wrong... its just bard need a little fix..., i saw this guy with Full D3 equipments Agi + Cons Bard, so i asked him the dps that he dealing D3, against mobs he mostly said around 80-110/ Boss is around 120+ critical per hit. (Yes both are with the song). He has a few comments about this Bard new skill/etc, and truly objection (Against) the idea of adding Song of Elements.
Song of Elements
Increases all elemental damage dealt by 15%, including weapon proccs and all other sources of elemental damage. Only one song can be active per target.
His question and reason: Will there be a weapon for Bard/Sin with element damage later on in the future? If it is, please reconsider about this kinda of skill, since Bard is already at high dps (i could say better then sin...in hand-to-hand combat) *Except the skill*. If it not, Bard would not be able to easy pick for D3 run, since those skill are pretty pointless, but its really great to buff up the monk elementals divine glyph dps.
There was something else he said about *why most bard item have int?? can those be count as to the Song skill also later on in the future??*