GENERAL:
- Rescaled almost all humanoid units and npcs to match the environment more than before
- Fixed cam modes have been altered to improve vision
- Free cam angle of attack now changes by a small amount if a high mountain is blocking the sight
- added a system that should greatly improve fps
- added a wall on the corner above the Shade encounter to disallow a ranger shooting at the shade from the other side to its spawn position
- Fixed a bug where picking up an unsaved stackable material will render a saved stack unsaved
- Fixed a bug that prevented other players from loading characters after one player exceeded the 3-load limit per game
- Fixed a bug that sometimes perma-stunned units when hit by the "shockwave" spell (i.e. Lieautenant encounter in D3)
- Fixed a bug that allowed Sergeant Gaspode to be duplicated
- Fixed Divine Fist tooltip appearing green instead of red
- Fixed Divine Fist sometimes remaining on friendly units permanently
- Fixed the duration of water globe soaked debuff
- Fixed a bug with the Coup De Grace ability not having a higher chance to score a critical hit
- Fixed the spawning of Sergeant Deakan encounter
- Pets will no longer retaliate when pet or master are attacked by friendly units
- Fixed a bug where the Nymph sometimes tried to 'heal' dead allies, thus doing nothing in combat
- Removed Divine Resistance and damage (Merged divine and magic damage into the magic damage/resistance type as I felt those two types had too much in common)
- Combat texts are now true local code to make it less likely to reach the 100 tag limit in the game in large battles
- Implemented a new, faster algorythm for adjusting HP and MP on units
GAMEPLAY/BALANCING:
- All enemies will now reset their cooldowns when retreating/leaving combat (This fix was sponsored by: The Blazing Flame Corp.)
- Added a new item stat: spellhaste, a %-modifier reducing the casting/channeling time of spells (channeling spells will have a shorter interval of ticks) - down to a minimum of 0.5 seconds
- all spells that had a cooldown equal to its casting time now have a cooldown of 0.5 seconds to allow for consecutive casting with spell haste
- Units can now have negative resistances
- The unit level of Doppelgangers has been reduced to 28.
- The CON stat now grants an increasing number of HP per skill level
- The WIS stat now grants only 12 MP per level but also an additional 2% to all resistances per level
CLASS CHANGES:
- Lightning Charge now has an improved critical damage modifier of 200% instead of 150%
Also, for those interested: here's the list of "Talent Lines" for each advanced class (3 lines for each class with 5 talents each). Happy guessing what will be inside those lines.
Crusader - Leadership, Tactics, Defensive Training
Berserker - Fury, Dedication, Valor
Bishop - Tenets of Souls, Tenets of Wrath, Tenets of Guidance
Monk - Martial Arts, Peace of Mind, Endurance
Sorcerer - Conjuration, Invocation, Enchanting
Necromancer - Black Magic, Elemental Magic, Forbidden Arts
Assassin - Dueling, Ambush, Perfidious Tricks
Bard - Lorekeeper, Minstrel, Bladedancer
Hunter - Archery, Pathfinding, Animal Bonds
Druid - Preservation, Force of Nature, Spirits