- Joined
- Jun 14, 2008
- Messages
- 191
Well..Those movies are a poor representation of both. The sc one looks like its vs a comp, handled by an amateur. The sc2 one looks like its vs a player, handled by experienced players. There's more strategy than that in sc1 (and a lot of things aren't shown in both). It does make its point tho 
If you ask me, the gaming industry is still lacking a lot of creativity tho, just like most scifi films lack good acting and dialogue. The gaming industry needs to get away from always doing the same things...there's certain categories, which are defined and defined well...but it needs to broaden.
For example...in a fighting game, theres a button for block, a button for punch and a button for kick. If you combine these into different combinations, you get different results/moves. In an rpg you run up and repeatedly hit A to attack or B to block or C to cast a spell...but why not combine it with the fighting controls and make a 3rd person rpg with different combinations for different attacks?
That is a simple way of combineing...I'm not sure how good the gameplay would be and I'm not 100% but I think someone's already created that somewhere (maybe not very well if its not very known).
Now Idk if any of you have seen the miniseries "Merlin", but the way magic works in there would make a good game. In there, there are 3 types of magic, each with different difficulties. The first type of magic you can learn has to do with using your hands. You wave them around in a certain way and something happens. The second type is using your voice. You say the magic words and something happens. The third and hardest magic is doing it all in thought.
Again idk if any of you have played this, but the game Nox (by westwood before it was combined with EA games) was an awsome game. The questing...the dialogue...the spells and the way it was all setup was done really well. Now if something like that was combined with something like "Merlin", it would bring up a new type of gameplay that would be fun and challenging.
Nox started off with you are in the present time and you have this orb for an ornament and a dark sorceress casts a spell to get the orb, sending you and it into (I'm not sure if its suppose to be the past or just a different parallel universe) but either way, you get sent there and you meet up with this dude in a hot air balloon that thinks your some evil spirit. You convince him your not and he asks you if you want to become a wizard, conjurer, or warrior.
What makes that game fun and exciting is how its done. It's not just you meet up with some people and they give you some quest, it makes it more elaborate than that. Say you get to town and its being raided by ogres who have already burned half of it to the ground. There were no cut scenes telling you ahead of time, you just happen to go there and its on fire. There you defeat some ogres and are given some subquests to help the people who have lost things.
Now this is an older game nowadays, but the over all questing and feel of it was glorious. To be honest, I'd like to see more of that but combined with some new ideas.
For instance, the whole thing doesn't have to be chronological... say half way through the game there's a 40% chance the village will burn now, a 30% chance it'll burn a little bit later, 20% chance it'll burn towards the end and a 10% chance it won't burn at all. This would make a game exciting to play every time. And I don't mean just do it with the village burning...you can add that same idea to any event. Say the wizard your suppose to meet up with isn't at home but is hunting in the nearby village or on a quest. You can either wait there for him or you can go do some nearby subquests.
These are just a few examples of what could be done to spice up the industry.
If you ask me, the gaming industry is still lacking a lot of creativity tho, just like most scifi films lack good acting and dialogue. The gaming industry needs to get away from always doing the same things...there's certain categories, which are defined and defined well...but it needs to broaden.
For example...in a fighting game, theres a button for block, a button for punch and a button for kick. If you combine these into different combinations, you get different results/moves. In an rpg you run up and repeatedly hit A to attack or B to block or C to cast a spell...but why not combine it with the fighting controls and make a 3rd person rpg with different combinations for different attacks?
That is a simple way of combineing...I'm not sure how good the gameplay would be and I'm not 100% but I think someone's already created that somewhere (maybe not very well if its not very known).
Now Idk if any of you have seen the miniseries "Merlin", but the way magic works in there would make a good game. In there, there are 3 types of magic, each with different difficulties. The first type of magic you can learn has to do with using your hands. You wave them around in a certain way and something happens. The second type is using your voice. You say the magic words and something happens. The third and hardest magic is doing it all in thought.
Again idk if any of you have played this, but the game Nox (by westwood before it was combined with EA games) was an awsome game. The questing...the dialogue...the spells and the way it was all setup was done really well. Now if something like that was combined with something like "Merlin", it would bring up a new type of gameplay that would be fun and challenging.
Nox started off with you are in the present time and you have this orb for an ornament and a dark sorceress casts a spell to get the orb, sending you and it into (I'm not sure if its suppose to be the past or just a different parallel universe) but either way, you get sent there and you meet up with this dude in a hot air balloon that thinks your some evil spirit. You convince him your not and he asks you if you want to become a wizard, conjurer, or warrior.
What makes that game fun and exciting is how its done. It's not just you meet up with some people and they give you some quest, it makes it more elaborate than that. Say you get to town and its being raided by ogres who have already burned half of it to the ground. There were no cut scenes telling you ahead of time, you just happen to go there and its on fire. There you defeat some ogres and are given some subquests to help the people who have lost things.
Now this is an older game nowadays, but the over all questing and feel of it was glorious. To be honest, I'd like to see more of that but combined with some new ideas.
For instance, the whole thing doesn't have to be chronological... say half way through the game there's a 40% chance the village will burn now, a 30% chance it'll burn a little bit later, 20% chance it'll burn towards the end and a 10% chance it won't burn at all. This would make a game exciting to play every time. And I don't mean just do it with the village burning...you can add that same idea to any event. Say the wizard your suppose to meet up with isn't at home but is hunting in the nearby village or on a quest. You can either wait there for him or you can go do some nearby subquests.
These are just a few examples of what could be done to spice up the industry.