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Well, it's just something i did out of boredom. I haven't made spells in quite a while and i wasn't even that great to start with. It has 3 spells which i will just describe since i don't necessarily want to type out the tooltip itself.
The pack includes :
-Frost Wave - Well, it basically just shoots an ice wave forward and freezes things while damaging them along the way.
-Absolute Zero - Umm, a giant frost nova that freezes things/damage things and does some other miscellaneous things.
-Icy Meteor - Not really icy i suppose, but i couldn't think of a name. It's just a blue infernal with knockback.
Anyways, it would help if you let me know of any leaks/bugs/not MUI or whatever else is needed to be done. Thanks.
V1.0 - Released/Uploaded
V1.1 - I have fixed most of what was stated in the quotes of my reply.
-Cleaned up leaks (hopefully)
-Not sure whether i changed Frost Wave to be MUI or not.
-Well, basically cleaned it up in different aspects and filtered the trees.
-For the air units thing, i simply made it unable to affect air units.
-For the meteor, i just took out the war stomp effect.
I probably missed a few things i changed, but take a look again and let me know about any problems.
7 November 2015
Bribe: Rejecting due to the status of this resource being "needs fix" for years.
09:59, 4th Feb 2010
TriggerHappy:
Not MUI or MPI. Leaks a lot.
Ok, I'm not gonna do a fancy review, but I'll pin point somethings out:
First of all, the spells aren't original imo.
Second, they leak (only two examples, there might be more ):
Unit - Order Dummy to Move To (Point1 offset by 1500.00 towards (Angle from Point2 to Point1) degrees)
Polar offsets leak twice... you removed only one leak
Special Effect - Create a special effect at (DummyPoint offset by 75.00 towards (Angle from (Position of Dummy) to Point2) degrees) using Abilities\Weapons\FrostWyrmMissile\FrostWyrmMissile.mdl
Oh and also leaks groups:
Unit Group - Pick every unit in (Units within MeteorKBReal of MeteorPoint1 matching ((((Matching unit) belongs to an ally of (Owner of MeteorCaster)) Equal to False) and (((Triggering unit) is alive) Equal to True))) and do (Unit Group - Add (Picked unit) to MeteorKBGroup)
The single lined if/then/else LoL is smart btw
and ummm... the meteor spell needs alot of fixing, not coding wise, but in-game wise. The ground explodes even before the missile shows
First of all, the knockback and damage will aquire before the meteor falls down, also the Visual effects of all spells seems simple and bad , you could improve it, the coding, well it's not MUI ( multi unit instancibilty ) you should look in tutorials at hive, the knockback is realllly bad * SILENCE BUFF * WTF, and all spell leaks... see things that leak... you can improve pretty much, but first fix this spellpack, i have faith in you
[+] Good choice of special effects for the spells.
[+-] Menu isn't done very well (you need to type -menu 9 times if you want to level your heroes to level 10)
[+-] Spells aren't very original. [-] Frost Wave is not MUI and leaks. [-] Frost Wave considers pathing and will try to go around objects or walls that are in the way. [-] Absolute zero is bugged, sometimes it simply doesn't do any damage at all, and sometimes it instantly kills the targets. [-] Absolute zero doesn't freeze flying targets, even though it can damage them. [-] You don't filter trees when you are picking destructibles for absolute zero, this means that even stuff like rocks and bones will be turned into icy trees. [-] Again, you don't filter trees for the meteor, this means it will destroy any destructable in the affected area. [-] Meteor leaks a unit group, and there's also the fact that the ground explodes before the meteor hits.
Suggestions
Fix the bugs with the spells, clean the leaks and try to make Frost Wave MUI.
Ok, I'm not gonna do a fancy review, but I'll pin point somethings out:
First of all, the spells aren't original imo.
Second, they leak (only two examples, there might be more ):
Unit - Order Dummy to Move To (Point1 offset by 1500.00 towards (Angle from Point2 to Point1) degrees)
Polar offsets leak twice... you removed only one leak
Special Effect - Create a special effect at (DummyPoint offset by 75.00 towards (Angle from (Position of Dummy) to Point2) degrees) using Abilities\Weapons\FrostWyrmMissile\FrostWyrmMissile.mdl
Oh and also leaks groups:
Unit Group - Pick every unit in (Units within MeteorKBReal of MeteorPoint1 matching ((((Matching unit) belongs to an ally of (Owner of MeteorCaster)) Equal to False) and (((Triggering unit) is alive) Equal to True))) and do (Unit Group - Add (Picked unit) to MeteorKBGroup)
The single lined if/then/else LoL is smart btw
and ummm... the meteor spell needs alot of fixing, not coding wise, but in-game wise. The ground explodes even before the missile shows
I realize the spells aren't original, i really suck at creativity anyways. I'll try getting to work on it, although i don't work fast nor do i excel at fixing things.
First of all, the knockback and damage will aquire before the meteor falls down, also the Visual effects of all spells seems simple and bad , you could improve it, the coding, well it's not MUI ( multi unit instancibilty ) you should look in tutorials at hive, the knockback is realllly bad * SILENCE BUFF * WTF, and all spell leaks... see things that leak... you can improve pretty much, but first fix this spellpack, i have faith in you
I'll try and get through everything you have listed, but since you've bashed me with a semi-fail grade, i can't assure you that your faith is well-placed. As for the silence buff thing.. I really hate using other people's systems so using Paladon's would just kill my satisfaction at the end since it wasn't my own work. I tried making my own knockback system purely based off variables and stuff and lets just say that there was a lot of thinking, but no outcomes.
[+] Good choice of special effects for the spells.
[+-] Menu isn't done very well (you need to type -menu 9 times if you want to level your heroes to level 10)
[+-] Spells aren't very original. [-] Frost Wave is not MUI and leaks. [-] Frost Wave considers pathing and will try to go around objects or walls that are in the way. [-] Absolute zero is bugged, sometimes it simply doesn't do any damage at all, and sometimes it instantly kills the targets. [-] Absolute zero doesn't freeze flying targets, even though it can damage them. [-] You don't filter trees when you are picking destructibles for absolute zero, this means that even stuff like rocks and bones will be turned into icy trees. [-] Again, you don't filter trees for the meteor, this means it will destroy any destructable in the affected area. [-] Meteor leaks a unit group, and there's also the fact that the ground explodes before the meteor hits.
Suggestions
Fix the bugs with the spells, clean the leaks and try to make Frost Wave MUI.
This is an ideal review for me. Very easy to read and understand, hits the points and even gives me a little plus for what i did right. Anyways, i'll probably base most of my fixes off this and like i said before, i'll see what i can do. Just don't expect too much people, i don't read many tutorials and i tend to doodle around in the editor. As for the menu thing; yeah, i didn't do much work on it since it was just the preferred way of mine, i also need to figure out how to bind an event to the esc key...
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