Hi there guys. This is my first post here in Hive =)
Actually I really have the ability to solve 3D functions but even though i have somewhat "above average" GUI triggering and know the fundamentals of jass, I still find it hard on getting to the right point.
I use Coordinates instead of Locations because i have heard that it's much faster...but, bang... I just can't get it right...
What does wc3 use in computing angles? i try converting Atan2(b,a) to radians or degree(same converting Sin(a)*c and Cos(a)*c) but to no avail. In GUI they're doing just fine but I need it in jass...I already mess up un 2D and that's why i can't move on triggering 3D functions...
...anyways, I really need this because I am doing a Race Game with real Physics. Thanks much.
-nyks078
Actually I really have the ability to solve 3D functions but even though i have somewhat "above average" GUI triggering and know the fundamentals of jass, I still find it hard on getting to the right point.
I use Coordinates instead of Locations because i have heard that it's much faster...but, bang... I just can't get it right...
What does wc3 use in computing angles? i try converting Atan2(b,a) to radians or degree(same converting Sin(a)*c and Cos(a)*c) but to no avail. In GUI they're doing just fine but I need it in jass...I already mess up un 2D and that's why i can't move on triggering 3D functions...
...anyways, I really need this because I am doing a Race Game with real Physics. Thanks much.
-nyks078