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- ''Shadow Fiend'' is now the ''Evil Destructor''
Changing color by dark green. Before ''black''
(melee attacker)
(Agility)
Lower HP by 500+ to 450+
Spells
Shadow Wave (1st)
Psychic Mastery (2nd) Passive
Dark Summoning (3rd)
Ultimate skill (Requim of Souls)
- Ursa Warrior Ultimate spell ''Mark of the claw''
(level 35)
Lowers the damage by 5000 to 3000 per second.
(level 75)
Lowers the damage by 15000 to 7000 per second.
this spell decrease damage because its over.
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- ''Stone Giant'' is back
(Melee attacker)
(Strength)
Spells
Massive Taunt
Hex
War Stomp
Ultimate spell
God's Strength
- ''Fire Lord'' Ulti is fixed.
- Storm Spirit 3rd Skill increase damage.
Note: The other spells has been fixed like its AOE damage.
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Environment
Path way along the Light and Dark is changed but not really.
The bubble thingy in the base of the Light is removed.
Bushes added.
Detail:
New Heroes
1. Chaos Boar
2. Elven Archer
Gameplay
New moding system
Exp gain reduce from 100& to 33%.
Multiboard or Scoreboard reworked.
Camera has now smooth factor of 4.
Ping when dead reworked.
New environment design.
Creeps bounty is decrease.
Heroes in the north east is now no longer dropping items except The Earthshaker but now he drop Aegis of the Imba.
Various Tooltips is fixed.
Total costs of items is fixed.
Cooldown Indicator is fixed.
Attack speed gain via agility decrease. Attack speed per agility point ''0.02''
Armor gain via agility decrease. Defense bonus per agility point ''0.10''
HP regen bonus via strength decrease. HP regen bonus per strength point ''0.02''
Hit point bonus via strength decrease. Hit point bonus pero strength point ''9'
Mana point bonus via Intelligence decrease. Mana point bonus per Intelligence ''5''
Many of spell have big amount decrease damage.
Base Region teleportion available
Stash reworked.
Fountain Model file is been changed.
Some of the Shop has model file change.
Trees updated.
Spell graphic of the fountain is enhance
Gold name into warpoints
Creep spawn reworked.
GOD of War updated. Ursa warrior is now been replaced by the God of War ''Amor'' which this unit drops ''Divine amor'' this divine amor gives +50000 damage, 30% evasion, +100 armor, and an Actively used AOE damage.
Light defense tower model file is changed.
New creep is made. Ranged creep and spider.
Added -wtf and -test mode.
Added for fun ''-linorong on'' and ''linorong off'' to off.
Map size is compress v4.0 is 3mb higher, 4.1 is now 2.5 higher.
Decoration added.
Hero Updates
Stone Golem's ''War stomp'' is replaced into ''Rocky Road''.
Blademaster's ''Razor Blade'' is replaced into ''War Slash'' with Wave Slash Upgrade when you learn the Blade dance.
Blood Mage's ''Phoenix Swarm'' reworked.
Undead Warrior's ''Sharp claws'' is replace into ''Vampiric aura''
Toxic Stalker is replaced into Netherwitch. And all remain normal.
Guardian Angel model file is replace into normal ''Arthas'
Dark Knight 2nd skill is reworked'' Divine Sheild is now near invunerability. and if the skill is max level this will have an AOE near invulnerability.
Dark Knight 1st skill ''Aerial Shackles'' is replaced into ''Shockwave''
Netherwitch 1st skill ''Carrion Swarm" is replaced into ''Plasma Burst''.
Some heroes spelsl are renamed but the effect remain's the esame.
Items Updates
1. Satanic reworked. Satanic is now actively use with 80% more lifesteal within 5 seconds and 45% lifesteal passive.
2. Undead Sheild and Arcane staff is now available in the Heroes Shop.
3. New item ''Scroll of Teleportion''.
4. Boots of Travel and Dagger of the Asassins the blink ability have decrease blink range into 800.
5. Damage decrease.
Details:
Some player's names is fixed.
Some tooltips that is not fix in the FoW v4.1 is fixed.
Heroes Shop Model file back to normal.
Fix that the Item ''Mantle of Intelligence'' does not appear in the shop.
Some items has change there shop.
Fix some unit sound set.
''Items 2'' shop model file is changed into an archer.
Credits:
Credits to all who own this rescources.
All of this rescources our from the Hiveworkshop.
Models
I faithfully give credits to those who made models that I use in my map.
not sure if this game is based on fighting with each other or just train up to destroy enemy fountain? although I had to go with the fighting with each category it fits the gameplay better, also very wide space of terrain but since this game is more on spam skills and make scores, looks like its player-judgement with co-op players, anyhow its good to go
but please change the map type: "Miscellanous / Other" into "Hero Arena" after your next update
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