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Fortification gate

Submitted by MassiveMaster
This bundle is marked as approved. It works and satisfies the submission rules.
This is intended to fit to this wall model. It has different animation sets:

-Closed (Stand)
-Opened (Stand alternate)
-Destroyed gate door (Stand upgrade first)

I also made a presentation map, where you can see how the model is intended to work (with some rudimentary triggers).

The model only uses ingame textures (for low filesize) and has a portrait camera, team colour, the standard animations (Stand/Birth/Death/Decay) an upgrade level and an alternative animation set.

Updates:
-Changed the roof, making it less flat


Pls give credits, if you use it in your map.
You are allowed to modify it as long as you give credits.

Keywords:
fortification, gate, wall, stone, building, structure, medieval, age,
Contents

Fortification gate (Model)

Reviews
Moderator
Frankster [img]: Very nice gate. Highly stylish and well made. Works in-game. Approved.
  1. Moderation: 15:16, 14th August 2011
    Frankster [​IMG]:
    Very nice gate. Highly stylish and well made.
    Works in-game.
    Approved.
     
  2. Paillan

    Paillan

    Map Reviewer

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    hehe... you had heard my idea... 5/5 and +rep again... GOOD WORK!
    ._. this #Q%$ dont let my guives you any reputation again... sorry :|
     
  3. InfernalTater

    InfernalTater

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    I'll give him rep for you, :)
    Good looking gate, 5/5.
     
  4. TheForsaken

    TheForsaken

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    in my opinion the gate and the wall are the best models of this month\! keep up with the work +rep[
     
  5. BLAUGHUM

    BLAUGHUM

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    this could really be a great addition to the warcraft melee maps :D
    5/5 with fort wall
     
  6. Brombie

    Brombie

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    I love the style, fits excellent with the wall model. It also fits rather well with Mr.Bob's medieval pack.
     
  7. asam3

    asam3

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    that some epic walls there.
     
  8. Quantum

    Quantum

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    So useful for medieval maps or altered melee maps. :D
     
  9. StylezZ

    StylezZ

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    This wall system is simple, but it fits great to the rest of the architecture of the human! I think it's cool!

    ->DOWNLOAD<-
    Klick!
     
  10. mobgrip4

    mobgrip4

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    ty but i meant on the map what did u put the model on
     
    Last edited: Aug 16, 2011
  11. MassiveMaster

    MassiveMaster

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    Huh? :eekani: I made them from scratch, I didn't use any model therefor.
     
  12. BLAUGHUM

    BLAUGHUM

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    i think the only thing missing is that it only looks fitting for human. O.O
     
  13. Lightskin

    Lightskin

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    Well.. what you expected it to fit for? xD

    -
    Lovely fitting! I really like that.
     
  14. Brombie

    Brombie

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    I noticed that the HumanCampaignCastle.blp texture doesn't receive shadow during night, and is as bright as during the day. I'm sure it isn't the texture. But if you could fix that on the gate and the wall model, that would be great. :)
     
  15. MassiveMaster

    MassiveMaster

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    Yes, that's because I added "Unshaded" to the material of this texture. :grin:
    I did this, because otherwise the wall sections don't blend that nice to each other (see attached picture). But if you want them with shadows just remove "Unshaded" under materials (Attached shaded versions for lazy people :wink:).
     

    Attached Files:

  16. Brombie

    Brombie

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    Oh, I see what you mean. Thanks for clearing that out! :)
     
  17. Paillan

    Paillan

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    i really mean you need a rotating system and a piece for the corner, of course this is only an idea to make your model a cute model ^^
     
  18. Hive_Parasite

    Hive_Parasite

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    Do I realy need the triger on the map for the gate to work?
     
  19. MassiveMaster

    MassiveMaster

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    Not necessarily, just if you'd like to be able to repair the damaged gate to its undamaged state.