Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Once a great fortified city in a mountain where many citizens and refugees had place to life in safety but nowadays the fortress is abandoned and once caught beasts rule this sacred place. Explorers may defeat these beasts and take the glorius treasures.
Players suggested: 3v3, 2v2
In a 3v3 or 2v2 match one player's base is hidden behind the bases of his allies so this one player in the team is protected the most. On this map a team should work close together to creep the red marked camps to take powerful items. The portal in the middle brings the players to a chamber with a guarded Fountain of Life(the chamber can only be reached by the portal in the mid). The other portal is located in the east and it brings the players to a vault with orange and red camps. There are 4 additional goldmines(2 on each site) which can easily be creeped.
Creeps
-6x Green Camps
-10x Orange Camps, +6x at each Start Position
-7x Red Camps
Neutral Buildings
-6x Starting Goldmine, +4 Goldmine
-3x Tavern
-2x Goblin Shop
-2x Fountain of Mana
-1x Market
-4x Portal
-1x Fountain of Life
Edit: Those look really good but please put them in [hidden][/hidden] tags. Also, Descriptions should be formatted to look nice. Check bb code to find ways to add style to your description. Presentation means a lot.
I cannot say this often enough, but balance is very important in melee maps.
The map's terrain looks nice, but the structure is unbalanced.
A melee map is overal symmetrical and thus balanced, which is yours not.
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