• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Forest Valley

Status
Not open for further replies.
Level 36
Joined
Jul 1, 2007
Messages
6,677
Woooo new terrain ^_^
 

Attachments

  • ForestValley1.jpg
    ForestValley1.jpg
    82.7 KB · Views: 166
Level 34
Joined
Sep 6, 2006
Messages
8,873
Naa, it looks bad when you use stones too.

I swear I've seen this before, but with less or no trees.

Anyways, a good terrain. No complaints.

+rep

Rep for more than this terrain. I haven't given you any for the terrains you have been making.
 
Level 36
Joined
Jul 1, 2007
Messages
6,677
Looks similar to one of mine. :p

As frostwhisper was saying, maybe use the rock chunks, sink them into the terrain and leave random edges exposed to create a more rocky/slab effect?

Hmm... I don't tend to use doodads to make environmental features. I like to exploit the raise tool/tiles as much as I can before I use rocks. They look bad massed, and it takes more skill even than I have to make them look good without massing (talk to MadseN about that :p)
 
Status
Not open for further replies.
Top