- Joined
- Jul 16, 2004
- Messages
- 390
Well this forums been rather slow lately so I figure id post up a few screenshots of a map i've been working on. Its a forest dungeon in an RPG i may or may not finish. So far its one of 6 planned dungeons. Others include an immense cave (Planned on sewers but didnt come out the way i wanted), a volcano, mountain summit, arcane tower, underwater city, and a blood citadel (Map in outland, zomg cliche).
These maps are linked to a main world map, like the Rexxar campaign in Tft. I have a total of 12 heroes planned out, out of a total of 21. It pretty much works with 7 base classes and you can choose one of three subclasses for that class. (IE: Rogue ~ Assassin, Thief, and Monk
Wizard ~ Necro, Warlock, and Void Master
Holy Man ~ Priest, Zealot, and Paladin)
Each base class possesses a basic unique ability, while the subclasses have a 2nd base unique ability. Ecah subclass focuses on a specific area. The theif focuses on daggers and poisons, while the assassin focuses on stunlock and crippling attacks. The zealot relies on offensive strikes and spells while the paladin is more defensive, waiting on strong abilities to cooldown to deal damage.
sorry felt like rambling as my unsureness about this project keeps me from posting anything serious in map development forums.
Back to the Terrain:
1st Screenshot: The dungeon entrance. Nothing special here
2nd: The beginning path into the dungeon, the path to follow is fairly straightforward on this map.
3rd: A fallen tree branch. Fully pathable and walkable.
4th: The fountain of restoration sitting the middle of the forest. Must walk in water to cleans one's self.
5th. Running rapids emerging from the trunk (Don't ask). Be careful these dont sweep you away
6th. On the offchance youll get swept off, you will be teleported to this tunnel.
7th: A spider's lair behind a bed of thorns. Only the brave enter here.
8th: The wet ground after a recent rainfall. The corrupted roots have taken hold of this land.
9th: THe heart of the forest's evil. Dark satyrs manage this altar, using to amplify their control on the buried energies.
10th: A base of one of the tree trunks. Corrupted roots have begun suffocating this tree. Roots and Cliff fulling pathable.
There you have it. Let me know what you think
These maps are linked to a main world map, like the Rexxar campaign in Tft. I have a total of 12 heroes planned out, out of a total of 21. It pretty much works with 7 base classes and you can choose one of three subclasses for that class. (IE: Rogue ~ Assassin, Thief, and Monk
Wizard ~ Necro, Warlock, and Void Master
Holy Man ~ Priest, Zealot, and Paladin)
Each base class possesses a basic unique ability, while the subclasses have a 2nd base unique ability. Ecah subclass focuses on a specific area. The theif focuses on daggers and poisons, while the assassin focuses on stunlock and crippling attacks. The zealot relies on offensive strikes and spells while the paladin is more defensive, waiting on strong abilities to cooldown to deal damage.
sorry felt like rambling as my unsureness about this project keeps me from posting anything serious in map development forums.
Back to the Terrain:
1st Screenshot: The dungeon entrance. Nothing special here
2nd: The beginning path into the dungeon, the path to follow is fairly straightforward on this map.
3rd: A fallen tree branch. Fully pathable and walkable.
4th: The fountain of restoration sitting the middle of the forest. Must walk in water to cleans one's self.
5th. Running rapids emerging from the trunk (Don't ask). Be careful these dont sweep you away
6th. On the offchance youll get swept off, you will be teleported to this tunnel.
7th: A spider's lair behind a bed of thorns. Only the brave enter here.
8th: The wet ground after a recent rainfall. The corrupted roots have taken hold of this land.
9th: THe heart of the forest's evil. Dark satyrs manage this altar, using to amplify their control on the buried energies.
10th: A base of one of the tree trunks. Corrupted roots have begun suffocating this tree. Roots and Cliff fulling pathable.
There you have it. Let me know what you think
Attachments
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Entrance.JPG77.1 KB · Views: 331
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path.JPG69.8 KB · Views: 331
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branch.JPG93.7 KB · Views: 291
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restor.JPG115.3 KB · Views: 320
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rapids.JPG103.2 KB · Views: 288
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base.JPG94.1 KB · Views: 290
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Summon.JPG77.8 KB · Views: 272
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wetland.JPG88.7 KB · Views: 297
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web.JPG78.8 KB · Views: 325
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tunnel.JPG45.5 KB · Views: 304