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Foreplay

Submitted by moyackx
This bundle is marked as approved. It works and satisfies the submission rules.
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Proudly presents:
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Version 2.3c.
Terrain by Ken-E, Code Engine by moyack

OFFICIAL DOWNLOAD

If you don't know what's Power of Corruption, please visit the official page for more information.
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One of Magtheridon's favorite pleasure grounds that was managed by the succubi family Armala. It was later forsaken after Illidan took over Outland but the family never really left. Now they hide a mysterious secret that Demons and Naga are decided to get no matter the cost. Who will win? it's up to you right now.
Gallery

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More credits...
Models - Skins - Spells:

Armel:
- Naga Enchantress
Av3n:
- Demon caster spells
Cookie:
- Arachnian Queen
D.O.G:
- Demon Birth model
- Chaos Razormane
DonDustin:
- VolcanoShieldTarget
Frankster:
- Fel hound Rider
- Fel Orc Rampager
- Chaos Altar of Terror
- Fel Orc Assassin
Grendel:
- Ogre Iron Fist (modified)
- Legionnaire (modified)
Gottfrei:
- CruelCloister
- Demonic Sanctuary
Tarrasque:
- WarQueen
- incursor (terror king)
- Naga Royal Guard
- Dragon Turtle (Transport turtle)
- Death Knight (Burning Knight)
- Rock Prison
- Demon Archer
- Brutal Lord
- Lord of Darkness
JetFagInferno:
- Spiral Aura
- Fanactism Aura
- Greater Geiser
- Aura of Damnation
- Aura of Damnation buff
- BlackHole
- ManaThirst
- Treacherous Attack
- EnergyBreathDamage
Mephestrial:
- Legion Teleporter model
Pheonix-IV:
- Naga Town Hall
Spy:
- Lava Bomb model
THE_END:
- Venom Warrior skin
Whitehorn:
- Diabolic skin
- Despoiler skin (Demon Soldier)
WyrWuulfe:
- Satyr Worker model

Script & suggestions:

- Av3n (Your valuable help with items, abilities and other stuff)
- RedDragon (Abilities help and other stuff)
- Tarrasque (Your models and feedback were very useful)
- JetFangInferno (For his suggestions and FX development)
- GaDDeN (he has been a great helper with this project)
- Kyrbi0: Abilities and some other ideas
- Tim. (Thanks for his comments and for directing WC3C
- Veev. For his help in grammar
- Archmage Owenalacaster. For his help with the AI improvement.
- Earth-Fury for Board script.
- WC3C community (for all the feedback received)

Icons:

Some of this icons are as is, others were modified in borders and/or recolored in some cases, but they are based on the original work of the following authors:
- BLIZZARD
- CrazzyRussian
- FrIkY
- Handclaw
- M0rbid
- neo1989
- NFWar
- TDR
- TripleDotta

Other Credits:

- Vexorian: For your excellent WC3mapoptimizer. This map was reduced and protected with wc3optimizer 5.0
- RedDragon: A great supporter, thanks a lot.
- scumedit.net (R.I.P.): I have an special gratitude with this clan for its support and bugs comments.
- PitzerMike: For keeping alive JNGP. This map has been developed in Jass New Generation Pack (5d).
- WC3Campaigns.net: For all the great support and hosting of this project.
- This map has been compiled using Jass Helper version 2012-03-10. Credits to Cohadar and previous authors."
- Cohadar (For improving JassHelper and keep it alive)
- Pipedream (Grimoire is too sexy)
- PitzerMike (safety dance :p)
- Zoxc
- RedDragon: Ideas and suggestions
- Red-Bones-Ghoul: Ideas and suggestions (Lord of Darkness abilities)
- Blade.dk (his war stomp spell making tutorial opens my mind to the JASS world)
- scumedit.net (R.I.P.)
- www.wc3c.net
- "Blizzard: For creating patch 1.24 and fuck the WC3 modding community


Any comments and suggestions are welcome :thumbs_up:

Keywords:
PoC, Power, Corruption, Naga, Demon, moyack, Ken-E, 2.3c, altered melee, mod.
Contents

Foreplay (Map)

Reviews
Moderator
Vengeancekael Date: 2012/Oct/13 15:55:58 [Please do not send me a message, use Staff Contact] Comment: [Approved] I'm not gonna director's cut every one of your PoC maps, so a 5/5 will do I guess. :P Staff Contact - Rules
  1. Gwy

    Gwy

    Joined:
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    dear moyack,

    ty for this new map (terrainwise). Is it possible to bring out a 3 vs 3 or a 4 vs 4 player map?
    plsssssssssss!!!!!!!!!!!!!!!!!!
     
  2. z.ky

    z.ky

    Joined:
    Jun 15, 2012
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    There is an unit wich can summon a kind of "shop", where you can buy an item wich creates a "water" area.
    However I agree with you, an unit shall have that ability
     
  3. moyackx

    moyackx

    Joined:
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    Right now I don't know, but I'd like to arrange some games. The question is where: bnet, garena, hamachi?? bnet is the shit and I can't host, garena implies a client but I think I could get it and hamachi, well, it's simple.

    Agreed, I fixed the units and buildings but I forget fix the upgrades. I'll do the changes
    Hmmm... It would imply a lot of work :( if several people suggest the same I'll take into account :)
    Ohhh shit... I haven't noticed that... I miss this by mistake. I'll fix that, in the demos side this building allows to train the burning beast and in this case it's valid. But I 've found a similar bug in demon techtree. I've fixed it and I'll release the fixes in version 2.3b
    Actually Naga has a unit which heals with water: Coral bed and the summoned unit in Naga Imperial guard. Additionally Naga has items which "emulate the water" usage.
    Hmmm in this one I get lost... more clever the transport turtle??

    I'm working on this... please be patient :)
     
    Last edited: Oct 16, 2012
  4. Ken-E

    Ken-E

    Joined:
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    @moyackx
    The transport turtle and the flying transport feels generic especially in the presence of the Goblin Zeppelins. I'd replace them with a different unit, something much versatile on the combat.

    Also, didn't know about the emulation of water, forget and disregard that statement. :)
     
  5. moyackx

    moyackx

    Joined:
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    Map version: 2.3b

    Comments: Bug fixes version. Now it brings a new map: Roads Untraveled

     
  6. InfernalTater

    InfernalTater

    Joined:
    Jul 12, 2008
    Messages:
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    I just tested this, and I must say, I really did like it. The loading screens, custom sounds, and custom models made this look very good. This is one of the best altered melee maps I've ever played, mostly due to how well all of the imported content fits together into a powerful theme.

    I'm giving this a 4/5 for now. It's really great, but the actual gameplay could stand to have some more balance in order to allow replayability.

    However, there are still a few things to improve. I only played it once, so I haven't quite seen everything, yet, but I'll point out a few things that I think could be improved or changed:

    Suggestions

    I believe the tower-ish building could use a more fitting model to make it more obvious that it's intended to function as a tower. Maybe HappyTauren's [thread=95160]Demon Tower[/thread]
    Many of the buildings had far too low health compared to the very high stats of the custom units. This caused destroying bases to be far too easy and quick, and anyone who decides to target buildings would be able to wipe out most of the buildings long before a defending army could stop them.
    The terrain was about the same as the average melee map, but considering the high quality of the imported content, I would like to see some better terrain to match the units. I offer my own services to you, if you will accept them.
    The tech trees didn't really seem very organized -- There were powerful melee units in every single building. It would be better if there was a building without any melee units, to add more specialization among the buildings. Basically, a new building, solely for spellcasters, and then an "ultimate" building that every melee race has, to put your race's strongest unit into.
    The units and heroes are so overpowered that all structures, and all creeps, are ridiculously easy to wipe out. I suggest working on weakening the units and heroes a bit; try to get them closer to melee race balance so that they don't rip apart buildings and creeps so easily.


    I didn't have much time to fully test it; I'll give you more detailed suggestions tonight, when I get home.
     
    Last edited: Nov 5, 2012
  7. BlackBeard

    BlackBeard

    Joined:
    Jul 8, 2009
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    5/5!!! keep it up!!!

    Just a suggestion...can u add a ranking system for units?
     
  8. moyackx

    moyackx

    Joined:
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    774
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    7
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    Do you like this mod?? do you want to support it?? Please vote for it in the mod of the year award at MODDB!!!

    Here's the link under the small picture:

    [​IMG]

    Thanks for your support :)
     
  9. sunwarrior25

    sunwarrior25

    Joined:
    Mar 9, 2008
    Messages:
    90
    Resources:
    4
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    4
    Resources:
    4
    Played the maps. Here be things:
    - Naga AI appears to be borked. It will train two basic melee units, and a Hero, upgrade its hall to Tier 2, build a Shrine, then sit there the rest of the match while its workers collect resources. It appears to be waiting for something that doesn't exist yet.
    - I wanted to save a replay showing this, but the game crashed without an error report (It just closed out. No prompts, nothing). The remaining AI on the map at the time were both Demon, which seemed to function properly.

    I've found a good way to test AI is through the LAN. Set the map to Full Observers, set the player slots to AI, and yourself to Observer. If you can get a replay, you're doing good.

    Other than those two issues, this is a very well-built system. Excellent work so far, you're nearly there!
     
  10. moyackx

    moyackx

    Joined:
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    Updated to 2.3c
     
  11. wow14

    wow14

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    <p align=center><a target=_blank href=http://www.nodiatis.com/personality.htm><img border=0 src=http://www.nodiatis.com/pub/7.jpg></a></p>
     
  12. wow14

    wow14

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    sry wanted this... its awesome check it out
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