Some Pointers
Well, played the game couple (more than couple) a times this week. And here's few pointers:
Pointers:
*Fix button placements, for example, if you research X and then Y would move to the placement were X left off. Should be consistent.
*Honestly, I would apply QWERTY hot keys at any strategy game. Download Commandstring and import it to the map to gain Move (Q) and so on. When you do apply these new hotkeys, I would recommend that you change other skill hotkeys to ZXCV buttons, and so at the mid section ASDF like buildings and so on. Just set the path on Units\CommandStrings.txt.
*A part of the Naga tech tree feels silly though, initially you could build Reptilian Sanctuary but cannot produce any units without a Ruins of Relic? I suggest that its either make atleast 1 unit available for the Sanctuary or lock down the building till a Ruins of Relic is available. I think this factor also applies to the Demon tech tree.
*Since not all maps are going to feature water, rendering Water Essence for the Nage utterly useless, I suggest provide atleast a bonus small health regen even without the presence of water and then regeneration further increases within water. OR make a unit able to create a temporary artificial water, though this is cool, I prefer the first idea since its far more simple and an artificial water could cost a lot of problems.
*Transport Turtle and the other one (flying) for the Demons could been a cleverer unit, since all of the current map construct is fast paced and everything is accessible to the ground, I'd suggest to create a new unit for a replacement. But then again, I think that's just me.
*And lastly I find the tooltip WC 3 outdated, I'm going to send a template of something hotter than the original.
Well that's all I've got for now, will be playing this again soon!