- Joined
- Jun 14, 2010
- Messages
- 68
I'm attempting to instantly change the flying height of a dummy unit. However, when I do something similar to this:
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Animation - Change GrenadeRun_dummy flying height to ((GrenadeRun_peak x (Sin((GrenadeRun_x x GrenadeRun_frequency)))) + Grenade_INITIAL_HEIGHT) at 0.00
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Animation - Change GrenadeRun_dummy flying height to 45 at 0.00