- Joined
- Dec 20, 2010
- Messages
- 48
Well, since my English is bad then I will tell you what's my problem badly . . (sorry bout that).
I'm making a map with professions.One of them is Fishing ! Here is the trigger I make :
I'm making a map with professions.One of them is Fishing ! Here is the trigger I make :
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Fishing
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Events
- Unit - A unit Finishes casting an ability
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Conditions
- (Ability being cast) Equal to Fishing
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Terrain pathing at (Target point of ability being cast) of type Amphibious Pathing is off) Not equal to True
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Random integer number between 0 and 10) Equal to 7
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Then - Actions
- Hero - Create |cff3fdcdcBronze Carp Fish|r and give it to (Casting unit)
- Game - Display to (Player group((Owner of (Triggering unit)))) the text: You've caught a Bro...
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Random integer number between 0 and 10) Equal to 8
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Then - Actions
- Hero - Create |cff3fdcdcSilver Carp Fish|r and give it to (Casting unit)
- Game - Display to (Player group((Owner of (Triggering unit)))) the text: You've caught a Sil...
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Random integer number between 0 and 10) Equal to 2
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Then - Actions
- Hero - Create |cff3fdcdcGold Carp Fish|r and give it to (Casting unit)
- Game - Display to (Player group((Owner of (Triggering unit)))) the text: You've caught a Gol...
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Else - Actions
- Game - Display to (Player group((Owner of (Triggering unit)))) the text: You've failed to ca...
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Else - Actions
- Game - Display to (Player group((Owner of (Triggering unit)))) the text: Don't try to fishin...
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events
- (Terrain pathing at (Target point of ability being cast) of type Amphibious Pathing is off) Not equal to True