- Joined
- Nov 13, 2006
- Messages
- 243
Hello!
I have 2 fishing triggers that interfere with eachother.
The first one detects if the unit has a fishing rod equipped and if the user is casting in water. If not the unit is ordered to stop and give an error message.
The second trigger waits for the unit to finish the channel ability and then calculate a percentage. Based on the percentage the unit gets some lewt.
The problem is that when the first trigger stops the unit from casting, it automatically runs the second trigger and "gives loot" to the player.
My question is, how to stop the first trigger from interfering with the second one?
Thanks!
I have 2 fishing triggers that interfere with eachother.
The first one detects if the unit has a fishing rod equipped and if the user is casting in water. If not the unit is ordered to stop and give an error message.
The second trigger waits for the unit to finish the channel ability and then calculate a percentage. Based on the percentage the unit gets some lewt.
The problem is that when the first trigger stops the unit from casting, it automatically runs the second trigger and "gives loot" to the player.
My question is, how to stop the first trigger from interfering with the second one?
Thanks!