(4 ratings)
lol why all player 5 ?
when we reach chapter 3 all fren not enemy ?What is this?Pls Fix it.And aslo the attribute d why when i up agi it for me int?
Thanks for giving it a shot @Blasterixx ! I'm doing an overall check of these bugs, going chapter by chapter. I'll take note of this and let you know when it's updated! Right now, I'm going over Chapter 2 with a revamp of heroes, items and overall gameplay (with more Final Fantasy-themed stuffGave the map a shot and i got stuck, the gate number 4 doesn't open after i killed the boss from gate 3 region
hey @Marunia ! The Changelog spoiler button at the top of this page contains the full list of changes, but here it is for version 6.1:What are the changes in the latest update? Would love a bit bigger description.
Awesome! Let me know your comments after you play it!My bad, didn't notice! Thank you so much for the careWill test the map with my friends soon.
Does the difficulty (or the enemy count or bosses strength) increase when there are more players in the game? I've played solo so it may be more tedious alone.The intention of chapters, is to send the heroes into a mission that needs preparation and have to rely on strategy and/or teamwork to complete. I try to place certain boosters scattered through out the chapters to aid on the mission but still leave space for difficulty.
yep, difficulty setting and amount of players influence the amount of, health, damage and armor of enemiesDoes the difficulty (or the enemy count or bosses strength) increase when there are more players in the game? I've played solo so it may be more tedious alone.
Also, thank you for the lovely answer.
for Solo players, I added a way of creating AIs that follow your player and cast spells. In case you wanted to have a glimpse of the teamwork experience.Does the difficulty (or the enemy count or bosses strength) increase when there are more players in the game? I've played solo so it may be more tedious alone.
Also, thank you for the lovely answer.
ai:create 03 1