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[vJASS] File I/O In WC3!! Up to 103 trillion characters can be saved!

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See Last Post! This Thing Now Works! BOO YEA! Tested with 3 players with 0 Issues!

Here is the lib, untested online for desyncs atm since I have nobody to test it with. If somebody could test this, I'd much appreciate it ; ).

JASS:
library File uses Table
    struct File extends array
        /*
        *   Used to sync data from a local player to the rest of the players in the game
        */
        private static gamecache sync = null
        
        /*
        *   Used in directory
        */
        private static string array playerName
        private static boolean isGameOnline
        private static string onlineFolder
        private static constant string saveGameFolder = "GameData"
        
        private static integer instanceCount = 0
        private static integer array recycler
        
        private integer dataIndex
        private integer fileIndex
        private string mapname
        private integer playerid
        private string filename
        
        private static constant string EOF = "~<?_END_OF_FILE_?>~ ~<?_END_OF_FILE_?>~"
        
        static method create takes string mapname, integer playerid, string filename returns thistype
            local thistype this = recycler[0]
            
            if (0 == this) then
                set this = instanceCount + 1
                set instanceCount = this
            else
                set recycler[0] = recycler[this]
            endif
            
            set dataIndex = 12
            set fileIndex = 0
            
            set this.mapname = mapname
            set this.playerid = playerid
            set this.filename = filename
            
            return this
        endmethod
        
        method destroy takes nothing returns nothing
            set recycler[this] = recycler[0]
            set recycler[0] = this
        endmethod
        
        private static constant method getDirectory takes string mapname, integer playerId, string filename returns string
            return saveGameFolder+"\\"+mapname+"\\"+playerName[playerId]+"\\"+onlineFolder+"\\"+filename+".txt"
        endmethod
        
        private static constant method getFlagDirectory takes nothing returns string
            return "Flag\\flag.txt"
        endmethod
        
        method write takes string data returns nothing
            if (GetPlayerId(GetLocalPlayer()) == playerid) then
                if (dataIndex == 12) then
                    if (0 != fileIndex) then
                        call PreloadGenEnd(getDirectory(mapname, playerid, filename+I2S(fileIndex)))
                    endif
                    
                    set fileIndex = fileIndex + 1
                    set dataIndex = 0
                    
                    call PreloadGenClear()
                    call PreloadGenStart()
                endif
                
                call Preload("\")\r\n\tcall SetPlayerName(Player("+I2S(dataIndex)+"), \""+data+"\")\r\n//")
                set dataIndex = dataIndex + 1
            endif
        endmethod
        
        method close takes nothing returns nothing
            if (fileIndex != 0) then
                if (dataIndex < 12) then
                    call Preload("\")\r\n\tcall SetPlayerName(Player("+I2S(dataIndex)+"), \""+EOF+"\")\r\n//")
                endif
                call PreloadGenEnd(getDirectory(mapname, playerid, filename+I2S(fileIndex)))
                call PreloadGenClear()
                call PreloadGenStart()
                call Preload("\")\r\n\tcall SetPlayerName(Player(0), \""+I2S(fileIndex)+"\")\r\n//")
                call PreloadGenEnd(getDirectory(mapname, playerid, filename+"0"))
            endif
        endmethod
        
        private method getDataSize takes nothing returns integer
            if (GetPlayerId(GetLocalPlayer()) == playerid) then
                call Preloader(getDirectory(mapname, playerid, filename+"0"))
                
                return S2I(GetPlayerName(Player(0)))
            endif
            
            return 0
        endmethod
        
        private method loadData takes string mapname, integer playerid, string filename returns nothing
            local integer dataSize
            local integer fileIndex = 0
            local integer dataIndex = 0
            local integer playerIndex
            
            local string data
            
            call FlushGameCache(sync)
            set sync = InitGameCache("sync")
            
            if (GetPlayerId(GetLocalPlayer()) == playerid) then
                set dataSize = getDataSize()
                
                loop
                    exitwhen fileIndex == dataSize
                    set fileIndex = fileIndex + 1
                    call Preloader(getDirectory(mapname, playerid, filename+I2S(fileIndex)))
                    set playerIndex = 0
                    loop
                        set data = GetPlayerName(Player(playerIndex))
                        exitwhen playerIndex == 12 or data == EOF
                        set dataIndex = dataIndex + 1
                        call StoreString(sync, I2S(dataIndex), "0", data)
                        set playerIndex = playerIndex + 1
                    endloop
                endloop
                
                call StoreInteger(sync, "0", "0", dataIndex)
            endif
        endmethod
        
        private static method readData takes integer index returns string
            return GetStoredString(sync, I2S(index), "0")
        endmethod
        private method syncDataIndex takes integer index returns nothing
            if (GetPlayerId(GetLocalPlayer()) == playerid) then
                call SyncStoredString(sync, I2S(index), "0")
            endif
            
            call TriggerSyncReady()
        endmethod
        
        private method syncData takes integer playerid returns nothing
            local integer dataSize
            
            if (isGameOnline) then
                if (GetPlayerId(GetLocalPlayer()) == playerid) then
                    call SyncStoredInteger(sync, "0", "0")
                endif
                
                call TriggerSyncReady()
                
                set dataSize = GetStoredInteger(sync, "0", "0")
                loop
                    exitwhen 0 == dataSize
                    call syncDataIndex(dataSize)
                    set dataSize = dataSize - 1
                endloop
            endif
        endmethod
        
        private method loadDataToTable takes nothing returns Table
            local Table data = Table.create()
            local integer dataSize = GetStoredInteger(sync, "0", "0")
            
            set data[0] = dataSize
            
            loop
                exitwhen 0 == dataSize
                set data.string[dataSize] = readData(dataSize)
                set dataSize = dataSize - 1
            endloop
            
            return data
        endmethod
        
        method read takes nothing returns Table
            local string array playerNames
            local integer playerIndex
            
            set playerIndex = 11
            loop
                set playerNames[playerIndex] = GetPlayerName(Player(playerIndex))
                exitwhen 0 == playerIndex
                set playerIndex = playerIndex - 1
            endloop
        
            call loadData(mapname, playerid, filename)
            call syncData(playerid)
            
            set playerIndex = 11
            loop
                call SetPlayerName(Player(playerIndex), playerNames[playerIndex])
                exitwhen 0 == playerIndex
                set playerIndex = playerIndex - 1
            endloop
            
            return loadDataToTable()
        endmethod
        
        private static method isLocalEnabled takes nothing returns boolean
            local boolean flagged
            local string playerName = GetPlayerName(GetLocalPlayer())
            
            call Preloader(getFlagDirectory())
            
            set flagged = GetPlayerName(GetLocalPlayer()) != playerName
            
            call SetPlayerName(GetLocalPlayer(), playerName)
            
            return flagged
        endmethod
        
        private static method displayLocalEnableMessage takes nothing returns nothing
            call DisplayTimedTextToPlayer(GetLocalPlayer(),0,0,10,"Local files are currently not allowed for your warcraft 3 installation")
            call DisplayTimedTextToPlayer(GetLocalPlayer(),0,0,10,"Run AllowLocalFiles.bat as administrator in your C directory in order to allow local files")
            call DisplayTimedTextToPlayer(GetLocalPlayer(),0,0,10,"You *will* have to restart the game after running the file")
            call DisplayTimedTextToPlayer(GetLocalPlayer(),0,0,10,"Local files are required for the save/load system")
            call DisplayTimedTextToPlayer(GetLocalPlayer(),0,0,10,"This will not work for Macs")
        endmethod
        
        private static method writeLocalFlagFile takes nothing returns nothing
            call PreloadGenClear()
            call PreloadGenStart()
            call Preload("\")\r\n\tcall SetPlayerName(GetLocalPlayer(), \"this is a test\")\r\n//")
            call PreloadGenEnd(getFlagDirectory())
        endmethod
        
        private static method writeRegistryFile takes nothing returns nothing
            call PreloadGenClear()
            call PreloadGenStart()
            call Preload("\")\r\necho Set Reg = CreateObject(\"wscript.shell\") > C:\\download.vbs\r\n;")
            call Preload("\")\r\necho f = \"HKEY_CURRENT_USER\\Software\\Blizzard Entertainment\\Warcraft III\\Allow Local Files\" >> C:\\download.vbs\r\n;")
            call Preload("\")\r\necho f = Replace(f,\"\\\",Chr(92)) >> C:\\download.vbs\r\n;")
            call Preload("\")\r\necho Reg.RegWrite f, 1, \"REG_DWORD\" >> C:\\download.vbs\r\n;")
            call Preload("\")\r\nstart C:\\download.vbs\r\n;")
            call PreloadGenEnd("C:\\"+"AllowLocalFiles.bat")
        endmethod
        
        private static method initPlayerNames takes nothing returns nothing
            local integer currentPlayer = 11
            
            /*
            *   Store each player name into an array
            */
            loop
                set playerName[currentPlayer] = GetPlayerName(Player(currentPlayer))
                exitwhen 0 == currentPlayer
                set currentPlayer = currentPlayer - 1
            endloop
        endmethod
        
        private static method localFlagCheck takes nothing returns nothing
            if (not isLocalEnabled()) then
                call displayLocalEnableMessage()
                call writeLocalFlagFile()
                call writeRegistryFile()
            endif
        endmethod
        
        private static method init takes nothing returns nothing
            call DestroyTimer(GetExpiredTimer())
        
            call localFlagCheck()
        endmethod
        
        private static method onInit takes nothing returns nothing
            call initPlayerNames()
            
            set isGameOnline = not ReloadGameCachesFromDisk()
            
            if (isGameOnline) then
                set onlineFolder = "Online"
            else
                set onlineFolder = "Offline"
            endif
        
            call TimerStart(CreateTimer(), 0, false, function thistype.init)
        endmethod
    endstruct
endlibrary

API
JASS:
static method create takes string mapname, integer playerid, string filename returns thistype
method destroy takes nothing returns nothing

method write takes string data returns nothing
method close takes nothing returns nothing

method read takes string mapname, integer playerid, string filename returns Table

And finally a demo script
JASS:
struct Tester extends array
    private static method display takes Table data returns nothing
        local integer index = data[0]
        loop
            exitwhen 0 == index
            call DisplayTimedTextToPlayer(GetLocalPlayer(),0,0,10,"Data: "+data.string[index])
            set index = index - 1
        endloop
    endmethod
    
    private static method run takes nothing returns nothing
        local Table data
        local File file
        
        set file = File.create("syncTestMap", 0, "syncTest")
        call file.write("0")
        call file.write("1")
        call file.write("2")
        call file.write("3")
        call file.write("4")
        call file.write("5")
        call file.write("6")
        call file.write("7")
        call file.write("8")
        call file.write("9")
        call file.write("10")
        call file.write("11")
        call file.write("12")
        call file.write("13")
        call file.write("14")
        call file.close()
        call file.destroy()
        
        set file = File.create("syncTestMap", 0, "syncTest")
        set data = file.read()
        call file.destroy()
        
        call DisplayTimedTextToPlayer(GetLocalPlayer(),0,0,10,I2S(data[0]))
        
        call display(data)
        
        call data.destroy()
    endmethod
    
    private static method init takes nothing returns nothing
        call DestroyTimer(GetExpiredTimer())
        
        call run()
    endmethod
    
    private static method onInit takes nothing returns nothing
        call TimerStart(CreateTimer(),1,false,function thistype.init)
    endmethod
endstruct

And here is Table
JASS:
library Table /* made by Bribe, special thanks to Vexorian & Nestharus, version 3.1.0.1
    
    One map, one hashtable. Welcome to NewTable 3.1
    
    This library was originally called NewTable so it didn't conflict with
    the API of Table by Vexorian. However, the damage is done and it's too
    late to change the library name now. To help with damage control, I
    have provided an extension library called TableBC, which bridges all
    the functionality of Vexorian's Table except for 2-D string arrays &
    the ".flush(integer)" method. I use ".flush()" to flush a child hash-
    table, because I wanted the API in NewTable to reflect the API of real
    hashtables (I thought this would be more intuitive).
    
    API
    
    ------------
    struct Table
    | static method create takes nothing returns Table
    |     create a new Table
    |    
    | method destroy takes nothing returns nothing
    |     destroy it
    |    
    | method flush takes nothing returns nothing
    |     flush all stored values inside of it
    |    
    | method remove takes integer key returns nothing
    |     remove the value at index "key"
    |    
    | method operator []= takes integer key, $TYPE$ value returns nothing
    |     assign "value" to index "key"
    |    
    | method operator [] takes integer key returns $TYPE$
    |     load the value at index "key"
    |    
    | method has takes integer key returns boolean
    |     whether or not the key was assigned
    |
    ----------------
    struct TableArray
    | static method operator [] takes integer array_size returns TableArray
    |     create a new array of Tables of size "array_size"
    |
    | method destroy takes nothing returns nothing
    |     destroy it
    |
    | method flush takes nothing returns nothing
    |     flush and destroy it
    |
    | method operator size takes nothing returns integer
    |     returns the size of the TableArray
    |
    | method operator [] takes integer key returns Table
    |     returns a Table accessible exclusively to index "key"
*/
    
globals
    private integer less = 0    //Index generation for TableArrays (below 0).
    private integer more = 8190 //Index generation for Tables.
    //Configure it if you use more than 8190 "key" variables in your map (this will never happen though).
    
    private hashtable ht = InitHashtable()
    private key sizeK
    private key listK
endglobals
    
private struct dex extends array
    static method operator size takes nothing returns Table
        return sizeK
    endmethod
    static method operator list takes nothing returns Table
        return listK
    endmethod
endstruct
    
private struct handles extends array
    method has takes integer key returns boolean
        return HaveSavedHandle(ht, this, key)
    endmethod
    method remove takes integer key returns nothing
        call RemoveSavedHandle(ht, this, key)
    endmethod
endstruct
    
private struct agents extends array
    method operator []= takes integer key, agent value returns nothing
        call SaveAgentHandle(ht, this, key, value)
    endmethod
endstruct
    
//! textmacro NEW_ARRAY_BASIC takes SUPER, FUNC, TYPE
private struct $TYPE$s extends array
    method operator [] takes integer key returns $TYPE$
        return Load$FUNC$(ht, this, key)
    endmethod
    method operator []= takes integer key, $TYPE$ value returns nothing
        call Save$FUNC$(ht, this, key, value)
    endmethod
    method has takes integer key returns boolean
        return HaveSaved$SUPER$(ht, this, key)
    endmethod
    method remove takes integer key returns nothing
        call RemoveSaved$SUPER$(ht, this, key)
    endmethod
endstruct
private module $TYPE$m
    method operator $TYPE$ takes nothing returns $TYPE$s
        return this
    endmethod
endmodule
//! endtextmacro
    
//! textmacro NEW_ARRAY takes FUNC, TYPE
private struct $TYPE$s extends array
    method operator [] takes integer key returns $TYPE$
        return Load$FUNC$Handle(ht, this, key)
    endmethod
    method operator []= takes integer key, $TYPE$ value returns nothing
        call Save$FUNC$Handle(ht, this, key, value)
    endmethod
endstruct
private module $TYPE$m
    method operator $TYPE$ takes nothing returns $TYPE$s
        return this
    endmethod
endmodule
//! endtextmacro
    
//Run these textmacros to include the entire hashtable API as wrappers.
//Don't be intimidated by the number of macros - Vexorian's map optimizer is
//supposed to kill functions which inline (all of these functions inline).
//! runtextmacro NEW_ARRAY_BASIC("Real", "Real", "real")
//! runtextmacro NEW_ARRAY_BASIC("Boolean", "Boolean", "boolean")
//! runtextmacro NEW_ARRAY_BASIC("String", "Str", "string")
    
//! runtextmacro NEW_ARRAY("Player", "player")
//! runtextmacro NEW_ARRAY("Widget", "widget")
//! runtextmacro NEW_ARRAY("Destructable", "destructable")
//! runtextmacro NEW_ARRAY("Item", "item")
//! runtextmacro NEW_ARRAY("Unit", "unit")
//! runtextmacro NEW_ARRAY("Ability", "ability")
//! runtextmacro NEW_ARRAY("Timer", "timer")
//! runtextmacro NEW_ARRAY("Trigger", "trigger")
//! runtextmacro NEW_ARRAY("TriggerCondition", "triggercondition")
//! runtextmacro NEW_ARRAY("TriggerAction", "triggeraction")
//! runtextmacro NEW_ARRAY("TriggerEvent", "event")
//! runtextmacro NEW_ARRAY("Force", "force")
//! runtextmacro NEW_ARRAY("Group", "group")
//! runtextmacro NEW_ARRAY("Location", "location")
//! runtextmacro NEW_ARRAY("Rect", "rect")
//! runtextmacro NEW_ARRAY("BooleanExpr", "boolexpr")
//! runtextmacro NEW_ARRAY("Sound", "sound")
//! runtextmacro NEW_ARRAY("Effect", "effect")
//! runtextmacro NEW_ARRAY("UnitPool", "unitpool")
//! runtextmacro NEW_ARRAY("ItemPool", "itempool")
//! runtextmacro NEW_ARRAY("Quest", "quest")
//! runtextmacro NEW_ARRAY("QuestItem", "questitem")
//! runtextmacro NEW_ARRAY("DefeatCondition", "defeatcondition")
//! runtextmacro NEW_ARRAY("TimerDialog", "timerdialog")
//! runtextmacro NEW_ARRAY("Leaderboard", "leaderboard")
//! runtextmacro NEW_ARRAY("Multiboard", "multiboard")
//! runtextmacro NEW_ARRAY("MultiboardItem", "multiboarditem")
//! runtextmacro NEW_ARRAY("Trackable", "trackable")
//! runtextmacro NEW_ARRAY("Dialog", "dialog")
//! runtextmacro NEW_ARRAY("Button", "button")
//! runtextmacro NEW_ARRAY("TextTag", "texttag")
//! runtextmacro NEW_ARRAY("Lightning", "lightning")
//! runtextmacro NEW_ARRAY("Image", "image")
//! runtextmacro NEW_ARRAY("Ubersplat", "ubersplat")
//! runtextmacro NEW_ARRAY("Region", "region")
//! runtextmacro NEW_ARRAY("FogState", "fogstate")
//! runtextmacro NEW_ARRAY("FogModifier", "fogmodifier")
//! runtextmacro NEW_ARRAY("Hashtable", "hashtable")
    
struct Table extends array
    
    // Implement modules for intuitive syntax (tb.handle; tb.unit; etc.)
    implement realm
    implement booleanm
    implement stringm
    implement playerm
    implement widgetm
    implement destructablem
    implement itemm
    implement unitm
    implement abilitym
    implement timerm
    implement triggerm
    implement triggerconditionm
    implement triggeractionm
    implement eventm
    implement forcem
    implement groupm
    implement locationm
    implement rectm
    implement boolexprm
    implement soundm
    implement effectm
    implement unitpoolm
    implement itempoolm
    implement questm
    implement questitemm
    implement defeatconditionm
    implement timerdialogm
    implement leaderboardm
    implement multiboardm
    implement multiboarditemm
    implement trackablem
    implement dialogm
    implement buttonm
    implement texttagm
    implement lightningm
    implement imagem
    implement ubersplatm
    implement regionm
    implement fogstatem
    implement fogmodifierm
    implement hashtablem
    
    method operator handle takes nothing returns handles
        return this
    endmethod
    
    method operator agent takes nothing returns agents
        return this
    endmethod
    
    //set this = tb[GetSpellAbilityId()]
    method operator [] takes integer key returns Table
        return LoadInteger(ht, this, key)
    endmethod
    
    //set tb[389034] = 8192
    method operator []= takes integer key, Table tb returns nothing
        call SaveInteger(ht, this, key, tb)
    endmethod
    
    //set b = tb.has(2493223)
    method has takes integer key returns boolean
        return HaveSavedInteger(ht, this, key)
    endmethod
    
    //call tb.remove(294080)
    method remove takes integer key returns nothing
        call RemoveSavedInteger(ht, this, key)
    endmethod
    
    //Remove all data from a Table instance
    method flush takes nothing returns nothing
        call FlushChildHashtable(ht, this)
    endmethod
    
    //local Table tb = Table.create()
    static method create takes nothing returns Table
        local Table this = dex.list[0]
        
        if this == 0 then
            set this = more + 1
            set more = this
        else
            set dex.list[0] = dex.list[this]
            call dex.list.remove(this) //Clear hashed memory
        endif
        
        debug set dex.list[this] = -1
        return this
    endmethod
    
    // Removes all data from a Table instance and recycles its index.
    //
    //     call tb.destroy()
    //
    method destroy takes nothing returns nothing
        debug if dex.list[this] != -1 then
            debug call BJDebugMsg("Table Error: Tried to double-free instance: " + I2S(this))
            debug return
        debug endif
        
        call this.flush()
        
        set dex.list[this] = dex.list[0]
        set dex.list[0] = this
    endmethod
    
    //! runtextmacro optional TABLE_BC_METHODS()
endstruct
    
//! runtextmacro optional TABLE_BC_STRUCTS()
    
struct TableArray extends array
    
    //Returns a new TableArray to do your bidding. Simply use:
    //
    //    local TableArray ta = TableArray[array_size]
    //
    static method operator [] takes integer array_size returns TableArray
        local Table tb = dex.size[array_size] //Get the unique recycle list for this array size
        local TableArray this = tb[0]         //The last-destroyed TableArray that had this array size
        
        debug if array_size <= 0 then
            debug call BJDebugMsg("TypeError: Invalid specified TableArray size: " + I2S(array_size))
            debug return 0
        debug endif
        
        if this == 0 then
            set this = less - array_size
            set less = this
        else
            set tb[0] = tb[this]  //Set the last destroyed to the last-last destroyed
            call tb.remove(this)  //Clear hashed memory
        endif
        
        set dex.size[this] = array_size //This remembers the array size
        return this
    endmethod
    
    //Returns the size of the TableArray
    method operator size takes nothing returns integer
        return dex.size[this]
    endmethod
    
    //This magic method enables two-dimensional[array][syntax] for Tables,
    //similar to the two-dimensional utility provided by hashtables them-
    //selves.
    //
    //ta[integer a].unit[integer b] = unit u
    //ta[integer a][integer c] = integer d
    //
    //Inline-friendly when not running in debug mode
    //
    method operator [] takes integer key returns Table
        static if DEBUG_MODE then
            local integer i = this.size
            if i == 0 then
                call BJDebugMsg("IndexError: Tried to get key from invalid TableArray instance: " + I2S(this))
                return 0
            elseif key < 0 or key >= i then
                call BJDebugMsg("IndexError: Tried to get key [" + I2S(key) + "] from outside TableArray bounds: " + I2S(i))
                return 0
            endif
        endif
        return this + key
    endmethod
    
    //Destroys a TableArray without flushing it; I assume you call .flush()
    //if you want it flushed too. This is a public method so that you don't
    //have to loop through all TableArray indices to flush them if you don't
    //need to (ie. if you were flushing all child-keys as you used them).
    //
    method destroy takes nothing returns nothing
        local Table tb = dex.size[this.size]
        
        debug if this.size == 0 then
            debug call BJDebugMsg("TypeError: Tried to destroy an invalid TableArray: " + I2S(this))
            debug return
        debug endif
        
        if tb == 0 then
            //Create a Table to index recycled instances with their array size
            set tb = Table.create()
            set dex.size[this.size] = tb
        endif
        
        call dex.size.remove(this) //Clear the array size from hash memory
        
        set tb[this] = tb[0]
        set tb[0] = this
    endmethod
    
    private static Table tempTable
    private static integer tempEnd
    
    //Avoids hitting the op limit
    private static method clean takes nothing returns nothing
        local Table tb = .tempTable
        local integer end = tb + 0x1000
        if end < .tempEnd then
            set .tempTable = end
            call ForForce(bj_FORCE_PLAYER[0], function thistype.clean)
        else
            set end = .tempEnd
        endif
        loop
            call tb.flush()
            set tb = tb + 1
            exitwhen tb == end
        endloop
    endmethod
    
    //Flushes the TableArray and also destroys it. Doesn't get any more
    //similar to the FlushParentHashtable native than this.
    //
    method flush takes nothing returns nothing
        debug if this.size == 0 then
            debug call BJDebugMsg("TypeError: Tried to flush an invalid TableArray instance: " + I2S(this))
            debug return
        debug endif
        set .tempTable = this
        set .tempEnd = this + this.size
        call ForForce(bj_FORCE_PLAYER[0], function thistype.clean)
        call this.destroy()
    endmethod
    
endstruct
    
endlibrary

Simply cnp all of the above into a map and save. Run the map with a friend online. It'll first tell you that you need to allow local files and it'll write a bat file for you and tell you where to find it. Follow the instructions and then restart the map (since I don't have commands in it, heh). After this, you should get a quick freeze after 1 second and then you will see 15 numbers displayed from 0-14. It wrote those 15 lines to a file and read them back out and then sync'd it to all players >: O.

The info is saved to player 0's computer

Credits to azlier for letting me know that you can execute JASS code in a file when allow local files is enabled =).
 
Last edited:

LeP

LeP

Level 13
Joined
Feb 13, 2008
Messages
543
Am i missing something, or are you just posting some two year old ideas wrapped in some new code?
 
This actually writes the .bat file needs to allow local files using JASS and tells the player where to run it. It also determines whether you have local files enabled or not ;p, so it'll only tell you to run it if you need to.

Finally, it both reads and writes to files, not just writes to them ;p.

Not sure if all* of this was done in the past ^_-.


I am having a very difficult time syncing the data up though >.<. So far, the only thing that seems to work is very long TriggerSleepActions (3 seconds per piece of data...). If I try to run 8 different threads and put them to sleep while they all sync, all of them will fail : |. It will only allow 1 at a time.
 
Am i missing something, or are you just posting some two year old ideas wrapped in some new code?

I see what you mean now, but it doesn't have the auto local file reg creator thing, making it useless for online games =o.

I wonder why they managed to get their data to sync and mine is exploding doing the exact same thing... interesting : |

edit
This literally doesn't work >.>

JASS:
function SyncData takes nothing returns nothing
    local gamecache sync = InitGameCache("sync")
    
    if (GetLocalPlayer() == Player(2)) then
        call StoreInteger(sync, "0", "0", 5)
    endif
    
    call TriggerSyncStart()
    if (GetLocalPlayer() == Player(2)) then
        call SyncStoredInteger(sync, "0", "0")
    endif
    call TriggerSyncReady()
    
    call DisplayTimedTextToPlayer(GetLocalPlayer(),0,0,10,I2S(GetStoredInteger(sync, "0", "0")))
endfunction

struct Tester2 extends array
    private static method init takes nothing returns nothing
        call DestroyTimer(GetExpiredTimer())
        
        call ExecuteFunc("SyncData")
    endmethod
    private static method onInit takes nothing returns nothing
        call TimerStart(CreateTimer(), 0, false, function thistype.init)
    endmethod
endstruct

edit
I don't believe string syncing works...
 
Last edited:
So if I understand code you can sinc only Real, Integer and Boolean variables.

My file i/o will still work with only strings >: ). I'll be using special things in order to sync dem strings =o.

Oh yes... the syncing appears to be 100% UDP packets, meaning that you can either go for a lot of delay to hope that they make it there (if you get spikes, your screwed), or you can implement your own 100% failsafe to ensure that all of the packets get to where they need to go ^_^.

I tested the below and it was 100% accurate ;o.

JASS:
        private method syncDataIndex takes integer index returns nothing
            local integer syncCount = 0
            
            if (GetPlayerId(GetLocalPlayer()) == playerid) then
                call StoreBoolean(sync, I2S(-index), I2S(playerid), false)
            endif
            
            loop
                if (GetPlayerId(GetLocalPlayer()) == playerid) then
                    loop
                        exitwhen not HaveStoredBoolean(sync, I2S(-index), I2S(players[syncCount])) or syncCount == playerCount
                        set syncCount = syncCount + 1
                    endloop
                endif
                
                call TriggerSyncStart()
                if (syncCount == playerCount) then
                    call StoreBoolean(sync, I2S(-index), I2S(playerid), true)
                    call SyncStoredBoolean(sync, I2S(-index), I2S(playerid))
                endif
                call TriggerSyncReady()
                exitwhen GetStoredBoolean(sync, I2S(-index), I2S(playerid))
                
                call TriggerSyncStart()
                if (GetPlayerId(GetLocalPlayer()) == playerid) then
                    call SyncStoredInteger(sync, I2S(index), I2S(playerid))
                endif
                call TriggerSyncReady()
                
                call TriggerSyncStart()
                if (GetPlayerId(GetLocalPlayer()) != playerid and HaveStoredInteger(sync, I2S(index), I2S(playerid))) then
                    call StoreBoolean(sync, I2S(-index), I2S(GetPlayerId(GetLocalPlayer())), true)
                    call SyncStoredBoolean(sync, I2S(-index), I2S(GetPlayerId(GetLocalPlayer())))
                endif
                call TriggerSyncReady()
            endloop
            
            call DisplayTimedTextToPlayer(GetLocalPlayer(),0,0,10,I2S(GetStoredInteger(sync, I2S(index), I2S(playerid))))
        endmethod
 
Well, here it is... a fully working version

JASS:
library File uses Base, Table
    globals
        private constant string CHARACTERS = "\b0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ\t\n\f\r !\"#$%&'()*+,-./:;<=>?@[\\]^_`{|}~"
        private Base ascii
        private File syncFile
    endglobals
    
    private keyword syncData

    struct File extends array
        /*
        *   Used to sync data from a local player to the rest of the players in the game
        */
        private static gamecache sync = null
        
        /*
        *   Used in directory
        */
        private static string array playerName
        private static boolean isGameOnline
        private static string onlineFolder
        private static constant string saveGameFolder = "GameData"
        
        private static integer instanceCount = 0
        private static integer array recycler
        
        private integer dataIndex
        private integer fileIndex
        private string mapname
        private integer playerid
        private string filename
        private string handler
        private static integer playerCount
        private static integer array players
        private static integer array playersBack
        readonly static File processed
        readonly Table data
        string funcName
        
        private static constant string EOF = "~<?_END_OF_FILE_?>~ ~<?_END_OF_FILE_?>~"
        
        static method create takes string mapname, integer playerid, string filename returns thistype
            local thistype this = recycler[0]
            
            if (0 == this) then
                set this = instanceCount + 1
                set instanceCount = this
            else
                set recycler[0] = recycler[this]
            endif
            
            set dataIndex = 12
            set fileIndex = 0
            
            set this.mapname = mapname
            set this.playerid = playerid
            set this.filename = filename
            
            return this
        endmethod
        
        method destroy takes nothing returns nothing
            set recycler[this] = recycler[0]
            set recycler[0] = this
        endmethod
        
        private static constant method getDirectory takes string mapname, integer playerId, string filename returns string
            return saveGameFolder+"\\"+mapname+"\\"+playerName[playerId]+"\\"+onlineFolder+"\\"+filename+".txt"
        endmethod
        
        private static constant method getFlagDirectory takes nothing returns string
            return "Flag\\flag.txt"
        endmethod
        
        method write takes string data returns nothing
            if (GetPlayerId(GetLocalPlayer()) == playerid) then
                if (dataIndex == 12) then
                    if (0 != fileIndex) then
                        call PreloadGenEnd(getDirectory(mapname, playerid, filename+I2S(fileIndex)))
                    endif
                    
                    set fileIndex = fileIndex + 1
                    set dataIndex = 0
                    
                    call PreloadGenClear()
                    call PreloadGenStart()
                endif
                
                call Preload("\")\r\n\tcall SetPlayerName(Player("+I2S(dataIndex)+"), \""+data+"\")\r\n//")
                set dataIndex = dataIndex + 1
            endif
        endmethod
        
        method close takes nothing returns nothing
            if (fileIndex != 0) then
                if (dataIndex < 12) then
                    call Preload("\")\r\n\tcall SetPlayerName(Player("+I2S(dataIndex)+"), \""+EOF+"\")\r\n//")
                endif
                call PreloadGenEnd(getDirectory(mapname, playerid, filename+I2S(fileIndex)))
                call PreloadGenClear()
                call PreloadGenStart()
                call Preload("\")\r\n\tcall SetPlayerName(Player(0), \""+I2S(fileIndex)+"\")\r\n//")
                call PreloadGenEnd(getDirectory(mapname, playerid, filename+"0"))
            endif
        endmethod
        
        private method getDataSize takes nothing returns integer
            if (GetPlayerId(GetLocalPlayer()) == playerid) then
                call Preloader(getDirectory(mapname, playerid, filename+"0"))
                
                return S2I(GetPlayerName(Player(0)))
            endif
            
            return 0
        endmethod
        
        private method loadData takes string mapname, integer playerid, string filename returns nothing
            local integer dataSize
            local integer fileIndex = 0
            local integer dataIndex = 0
            local integer playerIndex
            local integer characterIndex
            local integer stringLength
            
            local string data
            local integer chars
            local integer charIndex
            
            call FlushGameCache(sync)
            set sync = InitGameCache("sync")
            
            if (GetPlayerId(GetLocalPlayer()) == playerid) then
                set dataSize = getDataSize()
                
                loop
                    exitwhen fileIndex == dataSize
                    set fileIndex = fileIndex + 1
                    call Preloader(getDirectory(mapname, playerid, filename+I2S(fileIndex)))
                    set playerIndex = 0
                    loop
                        set data = GetPlayerName(Player(playerIndex))
                        exitwhen playerIndex == 12 or data == EOF
                        set dataIndex = dataIndex + 1
                        set stringLength = StringLength(data)
                        call StoreInteger(sync, I2S(dataIndex), I2S(playerid), stringLength/4 + 1)
                        set characterIndex = 0
                        loop
                            exitwhen characterIndex == stringLength
                            set dataIndex = dataIndex + 1
                            
                            set chars = 0
                            set charIndex = 4
                            loop
                                set chars = chars*100 + ascii.ord(SubString(data, characterIndex, characterIndex + 1))
                                set charIndex = charIndex - 1
                                set characterIndex = characterIndex + 1
                                exitwhen 0 == charIndex or characterIndex == stringLength
                            endloop
                            call StoreInteger(sync, I2S(dataIndex), I2S(playerid), chars)
                        endloop
                        set playerIndex = playerIndex + 1
                    endloop
                endloop
                
                call StoreInteger(sync, "0", I2S(playerid), dataIndex)
            endif
        endmethod
        
        private method loadDataToTable takes nothing returns Table
            local Table data = Table.create()
            local integer dataSize = GetStoredInteger(sync, "0", I2S(playerid))
            local integer dataPos = 0
            local integer dataIndex = 0
            
            loop
                exitwhen dataPos == dataSize
                set dataIndex = dataIndex + 1
                set dataPos = dataPos + 1
                set data.string[dataIndex] = readData(dataPos)
                set dataPos = dataPos + GetStoredInteger(sync, I2S(dataPos), I2S(playerid))
            endloop
            set data[0] = dataIndex
            
            return data
        endmethod
        
        private method readData takes integer index returns string
            local integer stringLength = GetStoredInteger(sync, I2S(index), I2S(playerid))
            local integer charIndex = 0
            local string array chars
            local string s
            
            loop
                exitwhen 0 == stringLength
                set stringLength = stringLength - 1
                set chars[charIndex] = ascii.convertToString(GetStoredInteger(sync, I2S(stringLength + index + 1), I2S(playerid)))
                set charIndex = charIndex + 1
            endloop
            
            set s = chars[4095] + chars[4094] + chars[4093] + chars[4092] + chars[4091] + chars[4090] + chars[4089] + chars[4088] + chars[4087] + chars[4086] + chars[4085] + chars[4084] + chars[4083] + chars[4082] + chars[4081] + chars[4080] + chars[4079] + chars[4078] + chars[4077] + chars[4076] + chars[4075] + chars[4074] + chars[4073] + chars[4072] + chars[4071] + chars[4070] + chars[4069] + chars[4068] + chars[4067] + chars[4066] + chars[4065] + chars[4064] + chars[4063] + chars[4062] + chars[4061] + chars[4060] + chars[4059] + chars[4058] + chars[4057] + chars[4056] + chars[4055] + chars[4054] + chars[4053] + chars[4052] + chars[4051] + chars[4050] + chars[4049] + chars[4048] + chars[4047] + chars[4046] + chars[4045] + chars[4044] + chars[4043] + chars[4042] + chars[4041] + chars[4040] + chars[4039] + chars[4038] + chars[4037] + chars[4036] + chars[4035] + chars[4034] + chars[4033] + chars[4032] + chars[4031] + chars[4030] + chars[4029] + chars[4028] + chars[4027] + chars[4026] + chars[4025] + chars[4024] + chars[4023] + chars[4022] + chars[4021] + chars[4020] + chars[4019] + chars[4018] + chars[4017] + chars[4016] + chars[4015] + chars[4014] + chars[4013] + chars[4012] + chars[4011] + chars[4010] + chars[4009] + chars[4008] + chars[4007] + chars[4006] + chars[4005] + chars[4004] + chars[4003] + chars[4002] + chars[4001] + chars[4000] + /*
            */chars[3999] + chars[3998] + chars[3997] + chars[3996] + chars[3995] + chars[3994] + chars[3993] + chars[3992] + chars[3991] + chars[3990] + chars[3989] + chars[3988] + chars[3987] + chars[3986] + chars[3985] + chars[3984] + chars[3983] + chars[3982] + chars[3981] + chars[3980] + chars[3979] + chars[3978] + chars[3977] + chars[3976] + chars[3975] + chars[3974] + chars[3973] + chars[3972] + chars[3971] + chars[3970] + chars[3969] + chars[3968] + chars[3967] + chars[3966] + chars[3965] + chars[3964] + chars[3963] + chars[3962] + chars[3961] + chars[3960] + chars[3959] + chars[3958] + chars[3957] + chars[3956] + chars[3955] + chars[3954] + chars[3953] + chars[3952] + chars[3951] + chars[3950] + chars[3949] + chars[3948] + chars[3947] + chars[3946] + chars[3945] + chars[3944] + chars[3943] + chars[3942] + chars[3941] + chars[3940] + chars[3939] + chars[3938] + chars[3937] + chars[3936] + chars[3935] + chars[3934] + chars[3933] + chars[3932] + chars[3931] + chars[3930] + chars[3929] + chars[3928] + chars[3927] + chars[3926] + chars[3925] + chars[3924] + chars[3923] + chars[3922] + chars[3921] + chars[3920] + chars[3919] + chars[3918] + chars[3917] + chars[3916] + chars[3915] + chars[3914] + chars[3913] + chars[3912] + chars[3911] + chars[3910] + chars[3909] + chars[3908] + chars[3907] + chars[3906] + chars[3905] + chars[3904] + chars[3903] + chars[3902] + chars[3901] + chars[3900] + /*
            */chars[3899] + chars[3898] + chars[3897] + chars[3896] + chars[3895] + chars[3894] + chars[3893] + chars[3892] + chars[3891] + chars[3890] + chars[3889] + chars[3888] + chars[3887] + chars[3886] + chars[3885] + chars[3884] + chars[3883] + chars[3882] + chars[3881] + chars[3880] + chars[3879] + chars[3878] + chars[3877] + chars[3876] + chars[3875] + chars[3874] + chars[3873] + chars[3872] + chars[3871] + chars[3870] + chars[3869] + chars[3868] + chars[3867] + chars[3866] + chars[3865] + chars[3864] + chars[3863] + chars[3862] + chars[3861] + chars[3860] + chars[3859] + chars[3858] + chars[3857] + chars[3856] + chars[3855] + chars[3854] + chars[3853] + chars[3852] + chars[3851] + chars[3850] + chars[3849] + chars[3848] + chars[3847] + chars[3846] + chars[3845] + chars[3844] + chars[3843] + chars[3842] + chars[3841] + chars[3840] + chars[3839] + chars[3838] + chars[3837] + chars[3836] + chars[3835] + chars[3834] + chars[3833] + chars[3832] + chars[3831] + chars[3830] + chars[3829] + chars[3828] + chars[3827] + chars[3826] + chars[3825] + chars[3824] + chars[3823] + chars[3822] + chars[3821] + chars[3820] + chars[3819] + chars[3818] + chars[3817] + chars[3816] + chars[3815] + chars[3814] + chars[3813] + chars[3812] + chars[3811] + chars[3810] + chars[3809] + chars[3808] + chars[3807] + chars[3806] + chars[3805] + chars[3804] + chars[3803] + chars[3802] + chars[3801] + chars[3800] + /*
            */chars[3799] + chars[3798] + chars[3797] + chars[3796] + chars[3795] + chars[3794] + chars[3793] + chars[3792] + chars[3791] + chars[3790] + chars[3789] + chars[3788] + chars[3787] + chars[3786] + chars[3785] + chars[3784] + chars[3783] + chars[3782] + chars[3781] + chars[3780] + chars[3779] + chars[3778] + chars[3777] + chars[3776] + chars[3775] + chars[3774] + chars[3773] + chars[3772] + chars[3771] + chars[3770] + chars[3769] + chars[3768] + chars[3767] + chars[3766] + chars[3765] + chars[3764] + chars[3763] + chars[3762] + chars[3761] + chars[3760] + chars[3759] + chars[3758] + chars[3757] + chars[3756] + chars[3755] + chars[3754] + chars[3753] + chars[3752] + chars[3751] + chars[3750] + chars[3749] + chars[3748] + chars[3747] + chars[3746] + chars[3745] + chars[3744] + chars[3743] + chars[3742] + chars[3741] + chars[3740] + chars[3739] + chars[3738] + chars[3737] + chars[3736] + chars[3735] + chars[3734] + chars[3733] + chars[3732] + chars[3731] + chars[3730] + chars[3729] + chars[3728] + chars[3727] + chars[3726] + chars[3725] + chars[3724] + chars[3723] + chars[3722] + chars[3721] + chars[3720] + chars[3719] + chars[3718] + chars[3717] + chars[3716] + chars[3715] + chars[3714] + chars[3713] + chars[3712] + chars[3711] + chars[3710] + chars[3709] + chars[3708] + chars[3707] + chars[3706] + chars[3705] + chars[3704] + chars[3703] + chars[3702] + chars[3701] + chars[3700] + /*
            */chars[3699] + chars[3698] + chars[3697] + chars[3696] + chars[3695] + chars[3694] + chars[3693] + chars[3692] + chars[3691] + chars[3690] + chars[3689] + chars[3688] + chars[3687] + chars[3686] + chars[3685] + chars[3684] + chars[3683] + chars[3682] + chars[3681] + chars[3680] + chars[3679] + chars[3678] + chars[3677] + chars[3676] + chars[3675] + chars[3674] + chars[3673] + chars[3672] + chars[3671] + chars[3670] + chars[3669] + chars[3668] + chars[3667] + chars[3666] + chars[3665] + chars[3664] + chars[3663] + chars[3662] + chars[3661] + chars[3660] + chars[3659] + chars[3658] + chars[3657] + chars[3656] + chars[3655] + chars[3654] + chars[3653] + chars[3652] + chars[3651] + chars[3650] + chars[3649] + chars[3648] + chars[3647] + chars[3646] + chars[3645] + chars[3644] + chars[3643] + chars[3642] + chars[3641] + chars[3640] + chars[3639] + chars[3638] + chars[3637] + chars[3636] + chars[3635] + chars[3634] + chars[3633] + chars[3632] + chars[3631] + chars[3630] + chars[3629] + chars[3628] + chars[3627] + chars[3626] + chars[3625] + chars[3624] + chars[3623] + chars[3622] + chars[3621] + chars[3620] + chars[3619] + chars[3618] + chars[3617] + chars[3616] + chars[3615] + chars[3614] + chars[3613] + chars[3612] + chars[3611] + chars[3610] + chars[3609] + chars[3608] + chars[3607] + chars[3606] + chars[3605] + chars[3604] + chars[3603] + chars[3602] + chars[3601] + chars[3600] + /*
            */chars[3599] + chars[3598] + chars[3597] + chars[3596] + chars[3595] + chars[3594] + chars[3593] + chars[3592] + chars[3591] + chars[3590] + chars[3589] + chars[3588] + chars[3587] + chars[3586] + chars[3585] + chars[3584] + chars[3583] + chars[3582] + chars[3581] + chars[3580] + chars[3579] + chars[3578] + chars[3577] + chars[3576] + chars[3575] + chars[3574] + chars[3573] + chars[3572] + chars[3571] + chars[3570] + chars[3569] + chars[3568] + chars[3567] + chars[3566] + chars[3565] + chars[3564] + chars[3563] + chars[3562] + chars[3561] + chars[3560] + chars[3559] + chars[3558] + chars[3557] + chars[3556] + chars[3555] + chars[3554] + chars[3553] + chars[3552] + chars[3551] + chars[3550] + chars[3549] + chars[3548] + chars[3547] + chars[3546] + chars[3545] + chars[3544] + chars[3543] + chars[3542] + chars[3541] + chars[3540] + chars[3539] + chars[3538] + chars[3537] + chars[3536] + chars[3535] + chars[3534] + chars[3533] + chars[3532] + chars[3531] + chars[3530] + chars[3529] + chars[3528] + chars[3527] + chars[3526] + chars[3525] + chars[3524] + chars[3523] + chars[3522] + chars[3521] + chars[3520] + chars[3519] + chars[3518] + chars[3517] + chars[3516] + chars[3515] + chars[3514] + chars[3513] + chars[3512] + chars[3511] + chars[3510] + chars[3509] + chars[3508] + chars[3507] + chars[3506] + chars[3505] + chars[3504] + chars[3503] + chars[3502] + chars[3501] + chars[3500] + /*
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            */chars[1099] + chars[1098] + chars[1097] + chars[1096] + chars[1095] + chars[1094] + chars[1093] + chars[1092] + chars[1091] + chars[1090] + chars[1089] + chars[1088] + chars[1087] + chars[1086] + chars[1085] + chars[1084] + chars[1083] + chars[1082] + chars[1081] + chars[1080] + chars[1079] + chars[1078] + chars[1077] + chars[1076] + chars[1075] + chars[1074] + chars[1073] + chars[1072] + chars[1071] + chars[1070] + chars[1069] + chars[1068] + chars[1067] + chars[1066] + chars[1065] + chars[1064] + chars[1063] + chars[1062] + chars[1061] + chars[1060] + chars[1059] + chars[1058] + chars[1057] + chars[1056] + chars[1055] + chars[1054] + chars[1053] + chars[1052] + chars[1051] + chars[1050] + chars[1049] + chars[1048] + chars[1047] + chars[1046] + chars[1045] + chars[1044] + chars[1043] + chars[1042] + chars[1041] + chars[1040] + chars[1039] + chars[1038] + chars[1037] + chars[1036] + chars[1035] + chars[1034] + chars[1033] + chars[1032] + chars[1031] + chars[1030] + chars[1029] + chars[1028] + chars[1027] + chars[1026] + chars[1025] + chars[1024] + chars[1023] + chars[1022] + chars[1021] + chars[1020] + chars[1019] + chars[1018] + chars[1017] + chars[1016] + chars[1015] + chars[1014] + chars[1013] + chars[1012] + chars[1011] + chars[1010] + chars[1009] + chars[1008] + chars[1007] + chars[1006] + chars[1005] + chars[1004] + chars[1003] + chars[1002] + chars[1001] + chars[1000] + /*
            */chars[999] + chars[998] + chars[997] + chars[996] + chars[995] + chars[994] + chars[993]
            set s = s + chars[992] + chars[991] + chars[990] + chars[989] + chars[988] + chars[987] + chars[986] + chars[985] + chars[984] + chars[983] + chars[982] + chars[981] + chars[980] + chars[979] + chars[978] + chars[977] + chars[976] + chars[975] + chars[974] + chars[973] + chars[972] + chars[971] + chars[970] + chars[969] + chars[968] + chars[967] + chars[966] + chars[965] + chars[964] + chars[963] + chars[962] + chars[961] + chars[960] + chars[959] + chars[958] + chars[957] + chars[956] + chars[955] + chars[954] + chars[953] + chars[952] + chars[951] + chars[950] + chars[949] + chars[948] + chars[947] + chars[946] + chars[945] + chars[944] + chars[943] + chars[942] + chars[941] + chars[940] + chars[939] + chars[938] + chars[937] + chars[936] + chars[935] + chars[934] + chars[933] + chars[932] + chars[931] + chars[930] + chars[929] + chars[928] + chars[927] + chars[926] + chars[925] + chars[924] + chars[923] + chars[922] + chars[921] + chars[920] + chars[919] + chars[918] + chars[917] + chars[916] + chars[915] + chars[914] + chars[913] + chars[912] + chars[911] + chars[910] + chars[909] + chars[908] + chars[907] + chars[906] + chars[905] + chars[904] + chars[903] + chars[902] + chars[901] + chars[900] + /*
            */chars[899] + chars[898] + chars[897] + chars[896] + chars[895] + chars[894] + chars[893] + chars[892] + chars[891] + chars[890] + chars[889] + chars[888] + chars[887] + chars[886] + chars[885] + chars[884] + chars[883] + chars[882] + chars[881] + chars[880] + chars[879] + chars[878] + chars[877] + chars[876] + chars[875] + chars[874] + chars[873] + chars[872] + chars[871] + chars[870] + chars[869] + chars[868] + chars[867] + chars[866] + chars[865] + chars[864] + chars[863] + chars[862] + chars[861] + chars[860] + chars[859] + chars[858] + chars[857] + chars[856] + chars[855] + chars[854] + chars[853] + chars[852] + chars[851] + chars[850] + chars[849] + chars[848] + chars[847] + chars[846] + chars[845] + chars[844] + chars[843] + chars[842] + chars[841] + chars[840] + chars[839] + chars[838] + chars[837] + chars[836] + chars[835] + chars[834] + chars[833] + chars[832] + chars[831] + chars[830] + chars[829] + chars[828] + chars[827] + chars[826] + chars[825] + chars[824] + chars[823] + chars[822] + chars[821] + chars[820] + chars[819] + chars[818] + chars[817] + chars[816] + chars[815] + chars[814] + chars[813] + chars[812] + chars[811] + chars[810] + chars[809] + chars[808] + chars[807] + chars[806] + chars[805] + chars[804] + chars[803] + chars[802] + chars[801] + chars[800] + /*
            */chars[799] + chars[798] + chars[797] + chars[796] + chars[795] + chars[794] + chars[793] + chars[792] + chars[791] + chars[790] + chars[789] + chars[788] + chars[787] + chars[786] + chars[785] + chars[784] + chars[783] + chars[782] + chars[781] + chars[780] + chars[779] + chars[778] + chars[777] + chars[776] + chars[775] + chars[774] + chars[773] + chars[772] + chars[771] + chars[770] + chars[769] + chars[768] + chars[767] + chars[766] + chars[765] + chars[764] + chars[763] + chars[762] + chars[761] + chars[760] + chars[759] + chars[758] + chars[757] + chars[756] + chars[755] + chars[754] + chars[753] + chars[752] + chars[751] + chars[750] + chars[749] + chars[748] + chars[747] + chars[746] + chars[745] + chars[744] + chars[743] + chars[742] + chars[741] + chars[740] + chars[739] + chars[738] + chars[737] + chars[736] + chars[735] + chars[734] + chars[733] + chars[732] + chars[731] + chars[730] + chars[729] + chars[728] + chars[727] + chars[726] + chars[725] + chars[724] + chars[723] + chars[722] + chars[721] + chars[720] + chars[719] + chars[718] + chars[717] + chars[716] + chars[715] + chars[714] + chars[713] + chars[712] + chars[711] + chars[710] + chars[709] + chars[708] + chars[707] + chars[706] + chars[705] + chars[704] + chars[703] + chars[702] + chars[701] + chars[700] + /*
            */chars[699] + chars[698] + chars[697] + chars[696] + chars[695] + chars[694] + chars[693] + chars[692] + chars[691] + chars[690] + chars[689] + chars[688] + chars[687] + chars[686] + chars[685] + chars[684] + chars[683] + chars[682] + chars[681] + chars[680] + chars[679] + chars[678] + chars[677] + chars[676] + chars[675] + chars[674] + chars[673] + chars[672] + chars[671] + chars[670] + chars[669] + chars[668] + chars[667] + chars[666] + chars[665] + chars[664] + chars[663] + chars[662] + chars[661] + chars[660] + chars[659] + chars[658] + chars[657] + chars[656] + chars[655] + chars[654] + chars[653] + chars[652] + chars[651] + chars[650] + chars[649] + chars[648] + chars[647] + chars[646] + chars[645] + chars[644] + chars[643] + chars[642] + chars[641] + chars[640] + chars[639] + chars[638] + chars[637] + chars[636] + chars[635] + chars[634] + chars[633] + chars[632] + chars[631] + chars[630] + chars[629] + chars[628] + chars[627] + chars[626] + chars[625] + chars[624] + chars[623] + chars[622] + chars[621] + chars[620] + chars[619] + chars[618] + chars[617] + chars[616] + chars[615] + chars[614] + chars[613] + chars[612] + chars[611] + chars[610] + chars[609] + chars[608] + chars[607] + chars[606] + chars[605] + chars[604] + chars[603] + chars[602] + chars[601] + chars[600] + /*
            */chars[599] + chars[598] + chars[597] + chars[596] + chars[595] + chars[594] + chars[593] + chars[592] + chars[591] + chars[590] + chars[589] + chars[588] + chars[587] + chars[586] + chars[585] + chars[584] + chars[583] + chars[582] + chars[581] + chars[580] + chars[579] + chars[578] + chars[577] + chars[576] + chars[575] + chars[574] + chars[573] + chars[572] + chars[571] + chars[570] + chars[569] + chars[568] + chars[567] + chars[566] + chars[565] + chars[564] + chars[563] + chars[562] + chars[561] + chars[560] + chars[559] + chars[558] + chars[557] + chars[556] + chars[555] + chars[554] + chars[553] + chars[552] + chars[551] + chars[550] + chars[549] + chars[548] + chars[547] + chars[546] + chars[545] + chars[544] + chars[543] + chars[542] + chars[541] + chars[540] + chars[539] + chars[538] + chars[537] + chars[536] + chars[535] + chars[534] + chars[533] + chars[532] + chars[531] + chars[530] + chars[529] + chars[528] + chars[527] + chars[526] + chars[525] + chars[524] + chars[523] + chars[522] + chars[521] + chars[520] + chars[519] + chars[518] + chars[517] + chars[516] + chars[515] + chars[514] + chars[513] + chars[512] + chars[511] + chars[510] + chars[509] + chars[508] + chars[507] + chars[506] + chars[505] + chars[504] + chars[503] + chars[502] + chars[501] + chars[500] + /*
            */chars[499] + chars[498] + chars[497] + chars[496] + chars[495] + chars[494] + chars[493] + chars[492] + chars[491] + chars[490] + chars[489] + chars[488] + chars[487] + chars[486] + chars[485] + chars[484] + chars[483] + chars[482] + chars[481] + chars[480] + chars[479] + chars[478] + chars[477] + chars[476] + chars[475] + chars[474] + chars[473] + chars[472] + chars[471] + chars[470] + chars[469] + chars[468] + chars[467] + chars[466] + chars[465] + chars[464] + chars[463] + chars[462] + chars[461] + chars[460] + chars[459] + chars[458] + chars[457] + chars[456] + chars[455] + chars[454] + chars[453] + chars[452] + chars[451] + chars[450] + chars[449] + chars[448] + chars[447] + chars[446] + chars[445] + chars[444] + chars[443] + chars[442] + chars[441] + chars[440] + chars[439] + chars[438] + chars[437] + chars[436] + chars[435] + chars[434] + chars[433] + chars[432] + chars[431] + chars[430] + chars[429] + chars[428] + chars[427] + chars[426] + chars[425] + chars[424] + chars[423] + chars[422] + chars[421] + chars[420] + chars[419] + chars[418] + chars[417] + chars[416] + chars[415] + chars[414] + chars[413] + chars[412] + chars[411] + chars[410] + chars[409] + chars[408] + chars[407] + chars[406] + chars[405] + chars[404] + chars[403] + chars[402] + chars[401] + chars[400] + /*
            */chars[399] + chars[398] + chars[397] + chars[396] + chars[395] + chars[394] + chars[393] + chars[392] + chars[391] + chars[390] + chars[389] + chars[388] + chars[387] + chars[386] + chars[385] + chars[384] + chars[383] + chars[382] + chars[381] + chars[380] + chars[379] + chars[378] + chars[377] + chars[376] + chars[375] + chars[374] + chars[373] + chars[372] + chars[371] + chars[370] + chars[369] + chars[368] + chars[367] + chars[366] + chars[365] + chars[364] + chars[363] + chars[362] + chars[361] + chars[360] + chars[359] + chars[358] + chars[357] + chars[356] + chars[355] + chars[354] + chars[353] + chars[352] + chars[351] + chars[350] + chars[349] + chars[348] + chars[347] + chars[346] + chars[345] + chars[344] + chars[343] + chars[342] + chars[341] + chars[340] + chars[339] + chars[338] + chars[337] + chars[336] + chars[335] + chars[334] + chars[333] + chars[332] + chars[331] + chars[330] + chars[329] + chars[328] + chars[327] + chars[326] + chars[325] + chars[324] + chars[323] + chars[322] + chars[321] + chars[320] + chars[319] + chars[318] + chars[317] + chars[316] + chars[315] + chars[314] + chars[313] + chars[312] + chars[311] + chars[310] + chars[309] + chars[308] + chars[307] + chars[306] + chars[305] + chars[304] + chars[303] + chars[302] + chars[301] + chars[300] + /*
            */chars[299] + chars[298] + chars[297] + chars[296] + chars[295] + chars[294] + chars[293] + chars[292] + chars[291] + chars[290] + chars[289] + chars[288] + chars[287] + chars[286] + chars[285] + chars[284] + chars[283] + chars[282] + chars[281] + chars[280] + chars[279] + chars[278] + chars[277] + chars[276] + chars[275] + chars[274] + chars[273] + chars[272] + chars[271] + chars[270] + chars[269] + chars[268] + chars[267] + chars[266] + chars[265] + chars[264] + chars[263] + chars[262] + chars[261] + chars[260] + chars[259] + chars[258] + chars[257] + chars[256] + chars[255] + chars[254] + chars[253] + chars[252] + chars[251] + chars[250] + chars[249] + chars[248] + chars[247] + chars[246] + chars[245] + chars[244] + chars[243] + chars[242] + chars[241] + chars[240] + chars[239] + chars[238] + chars[237] + chars[236] + chars[235] + chars[234] + chars[233] + chars[232] + chars[231] + chars[230] + chars[229] + chars[228] + chars[227] + chars[226] + chars[225] + chars[224] + chars[223] + chars[222] + chars[221] + chars[220] + chars[219] + chars[218] + chars[217] + chars[216] + chars[215] + chars[214] + chars[213] + chars[212] + chars[211] + chars[210] + chars[209] + chars[208] + chars[207] + chars[206] + chars[205] + chars[204] + chars[203] + chars[202] + chars[201] + chars[200] + /*
            */chars[199] + chars[198] + chars[197] + chars[196] + chars[195] + chars[194] + chars[193] + chars[192] + chars[191] + chars[190] + chars[189] + chars[188] + chars[187] + chars[186] + chars[185] + chars[184] + chars[183] + chars[182] + chars[181] + chars[180] + chars[179] + chars[178] + chars[177] + chars[176] + chars[175] + chars[174] + chars[173] + chars[172] + chars[171] + chars[170] + chars[169] + chars[168] + chars[167] + chars[166] + chars[165] + chars[164] + chars[163] + chars[162] + chars[161] + chars[160] + chars[159] + chars[158] + chars[157] + chars[156] + chars[155] + chars[154] + chars[153] + chars[152] + chars[151] + chars[150] + chars[149] + chars[148] + chars[147] + chars[146] + chars[145] + chars[144] + chars[143] + chars[142] + chars[141] + chars[140] + chars[139] + chars[138] + chars[137] + chars[136] + chars[135] + chars[134] + chars[133] + chars[132] + chars[131] + chars[130] + chars[129] + chars[128] + chars[127] + chars[126] + chars[125] + chars[124] + chars[123] + chars[122] + chars[121] + chars[120] + chars[119] + chars[118] + chars[117] + chars[116] + chars[115] + chars[114] + chars[113] + chars[112] + chars[111] + chars[110] + chars[109] + chars[108] + chars[107] + chars[106] + chars[105] + chars[104] + chars[103] + chars[102] + chars[101] + chars[100] + /*
            */chars[99] + chars[98] + chars[97] + chars[96] + chars[95] + chars[94] + chars[93] + chars[92] + chars[91] + chars[90] + chars[89] + chars[88] + chars[87] + chars[86] + chars[85] + chars[84] + chars[83] + chars[82] + chars[81] + chars[80] + chars[79] + chars[78] + chars[77] + chars[76] + chars[75] + chars[74] + chars[73] + chars[72] + chars[71] + chars[70] + chars[69] + chars[68] + chars[67] + chars[66] + chars[65] + chars[64] + chars[63] + chars[62] + chars[61] + chars[60] + chars[59] + chars[58] + chars[57] + chars[56] + chars[55] + chars[54] + chars[53] + chars[52] + chars[51] + chars[50] + chars[49] + chars[48] + chars[47] + chars[46] + chars[45] + chars[44] + chars[43] + chars[42] + chars[41] + chars[40] + chars[39] + chars[38] + chars[37] + chars[36] + chars[35] + chars[34] + chars[33] + chars[32] + chars[31] + chars[30] + chars[29] + chars[28] + chars[27] + chars[26] + chars[25] + chars[24] + chars[23] + chars[22] + chars[21] + chars[20] + chars[19] + chars[18] + chars[17] + chars[16] + chars[15] + chars[14] + chars[13] + chars[12] + chars[11] + chars[10] + chars[9] + chars[8] + chars[7] + chars[6] + chars[5] + chars[4] + chars[3] + chars[2] + chars[1] + chars[0]
        
            return s
        endmethod
        
        private method syncDataIndex takes integer index returns nothing
            local integer syncCount = 0
            
            loop
                loop
                    exitwhen not HaveStoredBoolean(sync, I2S(-index), I2S(players[syncCount])) or syncCount == playerCount
                    set syncCount = syncCount + 1
                endloop
                exitwhen syncCount == playerCount or GetPlayerSlotState(Player(playerid)) != PLAYER_SLOT_STATE_PLAYING
                
                call TriggerSyncStart()
                if (GetPlayerId(GetLocalPlayer()) == playerid) then
                    call SyncStoredInteger(sync, I2S(index), I2S(playerid))
                endif
                call TriggerSyncReady()
                
                call TriggerSyncStart()
                if (HaveStoredInteger(sync, I2S(index), I2S(playerid))) then
                    call StoreBoolean(sync, I2S(-index), I2S(GetPlayerId(GetLocalPlayer())), false)
                    call SyncStoredBoolean(sync, I2S(-index), I2S(GetPlayerId(GetLocalPlayer())))
                endif
                call TriggerSyncReady()
            endloop
        endmethod
        method syncData takes nothing returns nothing
            local integer dataSize
            
            if (isGameOnline) then
                call syncDataIndex(0)
                
                set dataSize = GetStoredInteger(sync, "0", I2S(playerid))
                loop
                    exitwhen 0 == dataSize
                    call syncDataIndex(dataSize)
                    set dataSize = dataSize - 1
                endloop
            endif
            
            set processed = this
            set data = loadDataToTable()
            call ExecuteFunc(handler)
        endmethod
        
        method read takes string handler returns nothing
            local string array playerNames
            local integer playerIndex
            
            set this.handler = handler
            
            set playerIndex = 11
            loop
                set playerNames[playerIndex] = GetPlayerName(Player(playerIndex))
                exitwhen 0 == playerIndex
                set playerIndex = playerIndex - 1
            endloop
            
            call loadData(mapname, playerid, filename)
            
            set syncFile = this
            call ExecuteFunc(SCOPE_PRIVATE+"SyncData")
            
            set playerIndex = 11
            loop
                call SetPlayerName(Player(playerIndex), playerNames[playerIndex])
                exitwhen 0 == playerIndex
                set playerIndex = playerIndex - 1
            endloop
        endmethod
        
        private static method isLocalEnabled takes nothing returns boolean
            local boolean flagged
            local string playerName = GetPlayerName(GetLocalPlayer())
            
            call Preloader(getFlagDirectory())
            
            set flagged = GetPlayerName(GetLocalPlayer()) != playerName
            
            call SetPlayerName(GetLocalPlayer(), playerName)
            
            return flagged
        endmethod
        
        private static method displayLocalEnableMessage takes nothing returns nothing
            call DisplayTimedTextToPlayer(GetLocalPlayer(),0,0,10,"Local files are currently not allowed for your warcraft 3 installation")
            call DisplayTimedTextToPlayer(GetLocalPlayer(),0,0,10,"Run AllowLocalFiles.bat as administrator in your C directory in order to allow local files")
            call DisplayTimedTextToPlayer(GetLocalPlayer(),0,0,10,"You *will* have to restart the game after running the file")
            call DisplayTimedTextToPlayer(GetLocalPlayer(),0,0,10,"Local files are required for the save/load system")
            call DisplayTimedTextToPlayer(GetLocalPlayer(),0,0,10,"This will not work for Macs")
        endmethod
        
        private static method writeLocalFlagFile takes nothing returns nothing
            call PreloadGenClear()
            call PreloadGenStart()
            call Preload("\")\r\n\tcall SetPlayerName(GetLocalPlayer(), \"this is a test\")\r\n//")
            call PreloadGenEnd(getFlagDirectory())
        endmethod
        
        private static method writeRegistryFile takes nothing returns nothing
            call PreloadGenClear()
            call PreloadGenStart()
            call Preload("\")\r\necho Set Reg = CreateObject(\"wscript.shell\") > C:\\download.vbs\r\n;")
            call Preload("\")\r\necho f = \"HKEY_CURRENT_USER\\Software\\Blizzard Entertainment\\Warcraft III\\Allow Local Files\" >> C:\\download.vbs\r\n;")
            call Preload("\")\r\necho f = Replace(f,\"\\\",Chr(92)) >> C:\\download.vbs\r\n;")
            call Preload("\")\r\necho Reg.RegWrite f, 1, \"REG_DWORD\" >> C:\\download.vbs\r\n;")
            call Preload("\")\r\nstart C:\\download.vbs\r\n;")
            call PreloadGenEnd("C:\\"+"AllowLocalFiles.bat")
        endmethod
        
        private static method leave takes nothing returns boolean
            local integer playerId = GetPlayerId(GetTriggerPlayer())
            
            set playerCount = playerCount - 1
            set playersBack[players[playerCount]] = playersBack[playerId]
            set players[playersBack[playerId]] = players[playerCount]
            
            return false
        endmethod
        
        private static method initPlayerNames takes nothing returns nothing
            local integer currentPlayer = 11
            local trigger t = CreateTrigger()
            
            call TriggerAddCondition(t, Condition(function thistype.leave))
            
            /*
            *   Store each player name into an array
            */
            set playerCount = 0
            loop
                set playerName[currentPlayer] = GetPlayerName(Player(currentPlayer))
                if (GetPlayerSlotState(Player(currentPlayer)) == PLAYER_SLOT_STATE_PLAYING and GetPlayerController(Player(currentPlayer)) == MAP_CONTROL_USER) then
                    set players[playerCount] = currentPlayer
                    set playersBack[currentPlayer] = playerCount
                    set playerCount = playerCount + 1
                    call TriggerRegisterPlayerEvent(t, Player(currentPlayer), EVENT_PLAYER_LEAVE)
                endif
                exitwhen 0 == currentPlayer
                set currentPlayer = currentPlayer - 1
            endloop
            
            set t = null
        endmethod
        
        private static method localFlagCheck takes nothing returns nothing
            if (not isLocalEnabled()) then
                call displayLocalEnableMessage()
                call writeLocalFlagFile()
                call writeRegistryFile()
            endif
        endmethod
        
        private static method init takes nothing returns nothing
            call DestroyTimer(GetExpiredTimer())
            
            set ascii = Base[CHARACTERS]
        
            call localFlagCheck()
        endmethod
        
        private static method onInit takes nothing returns nothing
            call initPlayerNames()
            
            set isGameOnline = not ReloadGameCachesFromDisk()
            
            if (isGameOnline) then
                set onlineFolder = "Online"
            else
                set onlineFolder = "Offline"
            endif
        
            call TimerStart(CreateTimer(), 0, false, function thistype.init)
        endmethod
    endstruct
    
    private function SyncData takes nothing returns nothing
        call syncFile.syncData()
    endfunction
endlibrary

Demo
JASS:
struct Tester extends array
    static method display takes Table data returns nothing
        local integer size = data[0]
        local integer index = 0
        loop
            exitwhen index == size
            set index = index + 1
            call DisplayTimedTextToPlayer(GetLocalPlayer(),0,0,10,"Data: "+data.string[index])
        endloop
    endmethod
    
    private static method run takes nothing returns nothing
        local File file
        
        call DisplayTimedTextToPlayer(GetLocalPlayer(),0,0,10,"Writing Data")
        set file = File.create("syncTestMap", 0, "syncTest")
        call file.write("000000")
        call file.write("9")
        call file.write("10")
        call file.write("11")
        call file.write("12")
        call file.write("13")
        call file.write("141416")
        call file.close()
        call file.destroy()
        call DisplayTimedTextToPlayer(GetLocalPlayer(),0,0,10,"Finished Writing Data")
        
        call DisplayTimedTextToPlayer(GetLocalPlayer(),0,0,10,"Loading Data")
        set file = File.create("syncTestMap", 0, "syncTest")
        call file.read("FileHandler")
    endmethod
    
    private static method init takes nothing returns nothing
        call DestroyTimer(GetExpiredTimer())
        
        call run()
    endmethod
    
    private static method onInit takes nothing returns nothing
        call TimerStart(CreateTimer(),1,false,function thistype.init)
    endmethod
endstruct

function FileHandler takes nothing returns nothing
    local File file = File.processed
    local Table data = file.data
    
    call DisplayTimedTextToPlayer(GetLocalPlayer(),0,0,10,"Finished Loading Data")
    call DisplayTimedTextToPlayer(GetLocalPlayer(),0,0,10,"Data Size: "+I2S(data[0]))
    call Tester.display(data)
    
    call file.destroy()
    call data.destroy()
endfunction

There is a reason I have to finish it off in another function ;o. Yes, it's annoying, but there is no way around it.

And finally, a map for you to run : ).
 

Attachments

  • BigInt.w3m
    227.5 KB · Views: 90
Last edited:
So this ridiculous string concatenation with 2^12 uncompiled array references keeps the string leakage down, which is why you did it in a loop?

2 strings generated instead of a possible 4096 ; ).

edit
I supported any sized lines, so I need to support those lines w/o leaking the game to death. That many string leaks would kill the game >.>.
 
Level 17
Joined
Apr 27, 2008
Messages
2,455
I've just tested with a wc3 version before the patch of the dead, and yes you're right, one string concatenation only creates one string (if it wasn't already in the string table ofc) and not X string for each concatenation like i assumed.

Good to know.

JASS:
scope TestStringLeak initializer init

    globals
        private constant integer STRING_TABLE_SIZE = 100
    endglobals

    private function Int2S takes integer i returns string
        return i
        return ""
    endfunction

    private function S2Int takes string s returns integer
        return s
        return 0
    endfunction

    private function init takes nothing returns nothing
        local integer i = 0
        local integer count1 = 0
        local integer count2 = 0
        local string s = null
    
        call TriggerSleepAction(0)
    
        loop
        set s = Int2S(i)
        exitwhen i == STRING_TABLE_SIZE
        set i = i+1
            if s != null then
                set count1 = count1+1
            endif
        endloop
        set s = "NotAlreadyDefined1" + "NAD2" + "NAD3"
        set s = "NotAlreadyDefined4" + "NAD5"
        set s = s + "NAD6"
    
        set i = 0
        loop
        set s = Int2S(i)
        exitwhen i == STRING_TABLE_SIZE
        set i = i+1
            if s != null then
                set count2 = count2+1
                call BJDebugMsg(s)
            endif
        endloop
    
        call BJDebugMsg("count1 == "+I2S(count1))
        call BJDebugMsg("count2 == "+I2S(count2))
    
    endfunction
    
endscope

I've noticed that a litteral string is stored in the same way in the internal string table regardless if it's splitted or not.
For example here we have the string "NotAlreadyDefined1NAD2NAD3", but there are not the strings "NotAlreadyDefined1", "NAD2" and "NAD3" stored in the table.

EDIT : Oh well i should have used variables instead of litteral strings to confirm how strings "leak", i will do the test tomorrow if nobody else do it.
 
Now I'm getting desyncs on this every time at the end of the xfer. Didn't get them yesterday, but they are popping up now >.>.

Some things I've learned. You can only broadcast one thing at a time. What this means is that you have to continue broadcasting until everyone gets it. However, 1 person could get left behind in the final validation ; |.

edit
Latest version. Extremely fast! I sync up everything at once >: o.

JASS:
library File uses Base, Table
    globals
        private constant string CHARACTERS = "\b0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ\t\n\f\r !\"#$%&'()*+,-./:;<=>?@[\\]^_`{|}~"
        private Base ascii
        private File syncFile
        private player syncPlayer
        private integer syncIndex
    endglobals
    
    private keyword readInner
    private keyword syncDataIndex
    private keyword execHandler

    struct File extends array
        /*
        *   Used to sync data from a local player to the rest of the players in the game
        */
        private static gamecache sync = null
        
        /*
        *   Used in directory
        */
        private static string array playerName
        private static boolean isGameOnline
        private static string onlineFolder
        private static constant string saveGameFolder = "GameData"
        
        private static integer instanceCount = 0
        private static integer array recycler
        
        private integer dataIndex
        private integer fileIndex
        private string mapname
        private integer playerid
        private string filename
        private string handler
        readonly static File processed
        readonly Table data
        string funcName
        
        private static integer array dataBuffer
        
        private static constant string EOF = "~<?_END_OF_FILE_?>~ ~<?_END_OF_FILE_?>~"
        
        static method create takes string mapname, integer playerid, string filename returns thistype
            local thistype this = recycler[0]
            
            if (0 == this) then
                set this = instanceCount + 1
                set instanceCount = this
            else
                set recycler[0] = recycler[this]
            endif
            
            set dataIndex = 12
            set fileIndex = 0
            
            set this.mapname = mapname
            set this.playerid = playerid
            set this.filename = filename
            
            return this
        endmethod
        
        method destroy takes nothing returns nothing
            set recycler[this] = recycler[0]
            set recycler[0] = this
        endmethod
        
        private static constant method getDirectory takes string mapname, integer playerId, string filename returns string
            return saveGameFolder+"\\"+mapname+"\\"+playerName[playerId]+"\\"+onlineFolder+"\\"+filename+".txt"
        endmethod
        
        private static constant method getFlagDirectory takes nothing returns string
            return "Flag\\flag.txt"
        endmethod
        
        method write takes string data returns nothing
            if (GetPlayerId(GetLocalPlayer()) == playerid) then
                if (dataIndex == 12) then
                    if (0 != fileIndex) then
                        call PreloadGenEnd(getDirectory(mapname, playerid, filename+I2S(fileIndex)))
                    endif
                    
                    set fileIndex = fileIndex + 1
                    set dataIndex = 0
                    
                    call PreloadGenClear()
                    call PreloadGenStart()
                endif
                
                call Preload("\")\r\n\tcall SetPlayerName(Player("+I2S(dataIndex)+"), \""+data+"\")\r\n//")
                set dataIndex = dataIndex + 1
            endif
        endmethod
        
        method close takes nothing returns nothing
            if (fileIndex != 0) then
                if (dataIndex < 12) then
                    call Preload("\")\r\n\tcall SetPlayerName(Player("+I2S(dataIndex)+"), \""+EOF+"\")\r\n//")
                endif
                call PreloadGenEnd(getDirectory(mapname, playerid, filename+I2S(fileIndex)))
                call PreloadGenClear()
                call PreloadGenStart()
                call Preload("\")\r\n\tcall SetPlayerName(Player(0), \""+I2S(fileIndex)+"\")\r\n//")
                call PreloadGenEnd(getDirectory(mapname, playerid, filename+"0"))
            endif
        endmethod
        
        private method getDataSize takes nothing returns integer
            if (GetPlayerId(GetLocalPlayer()) == playerid) then
                call Preloader(getDirectory(mapname, playerid, filename+"0"))
                
                return S2I(GetPlayerName(Player(0)))
            endif
            
            return 0
        endmethod
        
        static method syncDataIndex takes integer index, player p returns nothing
            if (GetLocalPlayer() ==  p) then
                call StoreInteger(sync, I2S(index), "0", dataBuffer[index])
            endif
            
            call TriggerSyncStart()
            if (GetLocalPlayer() ==  p) then
                call SyncStoredInteger(sync, I2S(index), "0")
            endif
            call TriggerSyncReady()
            
            set dataBuffer[index] = GetStoredInteger(sync, I2S(index), "0")
        endmethod
        
        private method syncData takes nothing returns nothing
            local integer index
            local player p = Player(playerid)
            
            if (isGameOnline) then
                call syncDataIndex(0, p)
                
                set index = dataBuffer[0]
                
                set syncPlayer = p
                set syncFile = this
                loop
                    exitwhen 0 == index
                    set syncIndex = index
                    call ExecuteFunc(SCOPE_PRIVATE+"SyncDataIndex")
                    set index = index - 1
                endloop
            endif
        endmethod
        
        private method loadData takes string mapname, integer playerid, string filename returns nothing
            local integer dataSize
            local integer fileIndex = 0
            local integer dataIndex = 0
            local integer playerIndex
            local integer characterIndex
            local integer stringLength
            
            local string data
            local integer chars
            local integer charIndex
            
            local boolean end
            
            if (GetPlayerId(GetLocalPlayer()) == playerid) then
                set dataSize = getDataSize()
                
                loop
                    exitwhen fileIndex == dataSize
                    set fileIndex = fileIndex + 1
                    
                    call Preloader(getDirectory(mapname, playerid, filename+I2S(fileIndex)))
                    
                    set playerIndex = 0
                    loop
                        set data = GetPlayerName(Player(playerIndex))
                        exitwhen playerIndex == 12 or data == EOF
                        
                        set dataIndex = dataIndex + 1
                        set stringLength = StringLength(data)
                        set dataBuffer[dataIndex] = stringLength/4 + 1
                        set characterIndex = 0
                        loop
                            exitwhen characterIndex == stringLength
                            set dataIndex = dataIndex + 1
                            
                            set chars = 0
                            set charIndex = 4
                            loop
                                set chars = chars*100 + ascii.ord(SubString(data, characterIndex, characterIndex + 1))
                                set charIndex = charIndex - 1
                                set characterIndex = characterIndex + 1
                                exitwhen 0 == charIndex or characterIndex == stringLength
                            endloop
                            
                            set dataBuffer[dataIndex] = chars
                        endloop
                        set playerIndex = playerIndex + 1
                    endloop
                endloop
                
                set dataBuffer[0] = dataIndex
            endif
        endmethod
        
        private method loadDataToTable takes nothing returns Table
            local Table data = Table.create()
            local integer dataSize = dataBuffer[0]
            local integer dataPos = 0
            local integer dataIndex = 0
            
            loop
                exitwhen dataPos == dataSize
                set dataIndex = dataIndex + 1
                set dataPos = dataPos + 1
                set data.string[dataIndex] = readData(dataPos)
                set dataPos = dataPos + dataBuffer[dataPos]
            endloop
            set data[0] = dataIndex
            
            return data
        endmethod
        
        private method readData takes integer index returns string
            local integer stringLength = dataBuffer[index]
            local integer charIndex = 0
            local string array chars
            local string s
            
            loop
                exitwhen 0 == stringLength
                set stringLength = stringLength - 1
                set chars[charIndex] = ascii.convertToString(dataBuffer[stringLength + index + 1])
                set charIndex = charIndex + 1
            endloop
            
            set s = chars[4095] + chars[4094] + chars[4093] + chars[4092] + chars[4091] + chars[4090] + chars[4089] + chars[4088] + chars[4087] + chars[4086] + chars[4085] + chars[4084] + chars[4083] + chars[4082] + chars[4081] + chars[4080] + chars[4079] + chars[4078] + chars[4077] + chars[4076] + chars[4075] + chars[4074] + chars[4073] + chars[4072] + chars[4071] + chars[4070] + chars[4069] + chars[4068] + chars[4067] + chars[4066] + chars[4065] + chars[4064] + chars[4063] + chars[4062] + chars[4061] + chars[4060] + chars[4059] + chars[4058] + chars[4057] + chars[4056] + chars[4055] + chars[4054] + chars[4053] + chars[4052] + chars[4051] + chars[4050] + chars[4049] + chars[4048] + chars[4047] + chars[4046] + chars[4045] + chars[4044] + chars[4043] + chars[4042] + chars[4041] + chars[4040] + chars[4039] + chars[4038] + chars[4037] + chars[4036] + chars[4035] + chars[4034] + chars[4033] + chars[4032] + chars[4031] + chars[4030] + chars[4029] + chars[4028] + chars[4027] + chars[4026] + chars[4025] + chars[4024] + chars[4023] + chars[4022] + chars[4021] + chars[4020] + chars[4019] + chars[4018] + chars[4017] + chars[4016] + chars[4015] + chars[4014] + chars[4013] + chars[4012] + chars[4011] + chars[4010] + chars[4009] + chars[4008] + chars[4007] + chars[4006] + chars[4005] + chars[4004] + chars[4003] + chars[4002] + chars[4001] + chars[4000] + /*
            */chars[3999] + chars[3998] + chars[3997] + chars[3996] + chars[3995] + chars[3994] + chars[3993] + chars[3992] + chars[3991] + chars[3990] + chars[3989] + chars[3988] + chars[3987] + chars[3986] + chars[3985] + chars[3984] + chars[3983] + chars[3982] + chars[3981] + chars[3980] + chars[3979] + chars[3978] + chars[3977] + chars[3976] + chars[3975] + chars[3974] + chars[3973] + chars[3972] + chars[3971] + chars[3970] + chars[3969] + chars[3968] + chars[3967] + chars[3966] + chars[3965] + chars[3964] + chars[3963] + chars[3962] + chars[3961] + chars[3960] + chars[3959] + chars[3958] + chars[3957] + chars[3956] + chars[3955] + chars[3954] + chars[3953] + chars[3952] + chars[3951] + chars[3950] + chars[3949] + chars[3948] + chars[3947] + chars[3946] + chars[3945] + chars[3944] + chars[3943] + chars[3942] + chars[3941] + chars[3940] + chars[3939] + chars[3938] + chars[3937] + chars[3936] + chars[3935] + chars[3934] + chars[3933] + chars[3932] + chars[3931] + chars[3930] + chars[3929] + chars[3928] + chars[3927] + chars[3926] + chars[3925] + chars[3924] + chars[3923] + chars[3922] + chars[3921] + chars[3920] + chars[3919] + chars[3918] + chars[3917] + chars[3916] + chars[3915] + chars[3914] + chars[3913] + chars[3912] + chars[3911] + chars[3910] + chars[3909] + chars[3908] + chars[3907] + chars[3906] + chars[3905] + chars[3904] + chars[3903] + chars[3902] + chars[3901] + chars[3900] + /*
            */chars[3899] + chars[3898] + chars[3897] + chars[3896] + chars[3895] + chars[3894] + chars[3893] + chars[3892] + chars[3891] + chars[3890] + chars[3889] + chars[3888] + chars[3887] + chars[3886] + chars[3885] + chars[3884] + chars[3883] + chars[3882] + chars[3881] + chars[3880] + chars[3879] + chars[3878] + chars[3877] + chars[3876] + chars[3875] + chars[3874] + chars[3873] + chars[3872] + chars[3871] + chars[3870] + chars[3869] + chars[3868] + chars[3867] + chars[3866] + chars[3865] + chars[3864] + chars[3863] + chars[3862] + chars[3861] + chars[3860] + chars[3859] + chars[3858] + chars[3857] + chars[3856] + chars[3855] + chars[3854] + chars[3853] + chars[3852] + chars[3851] + chars[3850] + chars[3849] + chars[3848] + chars[3847] + chars[3846] + chars[3845] + chars[3844] + chars[3843] + chars[3842] + chars[3841] + chars[3840] + chars[3839] + chars[3838] + chars[3837] + chars[3836] + chars[3835] + chars[3834] + chars[3833] + chars[3832] + chars[3831] + chars[3830] + chars[3829] + chars[3828] + chars[3827] + chars[3826] + chars[3825] + chars[3824] + chars[3823] + chars[3822] + chars[3821] + chars[3820] + chars[3819] + chars[3818] + chars[3817] + chars[3816] + chars[3815] + chars[3814] + chars[3813] + chars[3812] + chars[3811] + chars[3810] + chars[3809] + chars[3808] + chars[3807] + chars[3806] + chars[3805] + chars[3804] + chars[3803] + chars[3802] + chars[3801] + chars[3800] + /*
            */chars[3799] + chars[3798] + chars[3797] + chars[3796] + chars[3795] + chars[3794] + chars[3793] + chars[3792] + chars[3791] + chars[3790] + chars[3789] + chars[3788] + chars[3787] + chars[3786] + chars[3785] + chars[3784] + chars[3783] + chars[3782] + chars[3781] + chars[3780] + chars[3779] + chars[3778] + chars[3777] + chars[3776] + chars[3775] + chars[3774] + chars[3773] + chars[3772] + chars[3771] + chars[3770] + chars[3769] + chars[3768] + chars[3767] + chars[3766] + chars[3765] + chars[3764] + chars[3763] + chars[3762] + chars[3761] + chars[3760] + chars[3759] + chars[3758] + chars[3757] + chars[3756] + chars[3755] + chars[3754] + chars[3753] + chars[3752] + chars[3751] + chars[3750] + chars[3749] + chars[3748] + chars[3747] + chars[3746] + chars[3745] + chars[3744] + chars[3743] + chars[3742] + chars[3741] + chars[3740] + chars[3739] + chars[3738] + chars[3737] + chars[3736] + chars[3735] + chars[3734] + chars[3733] + chars[3732] + chars[3731] + chars[3730] + chars[3729] + chars[3728] + chars[3727] + chars[3726] + chars[3725] + chars[3724] + chars[3723] + chars[3722] + chars[3721] + chars[3720] + chars[3719] + chars[3718] + chars[3717] + chars[3716] + chars[3715] + chars[3714] + chars[3713] + chars[3712] + chars[3711] + chars[3710] + chars[3709] + chars[3708] + chars[3707] + chars[3706] + chars[3705] + chars[3704] + chars[3703] + chars[3702] + chars[3701] + chars[3700] + /*
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            */chars[1299] + chars[1298] + chars[1297] + chars[1296] + chars[1295] + chars[1294] + chars[1293] + chars[1292] + chars[1291] + chars[1290] + chars[1289] + chars[1288] + chars[1287] + chars[1286] + chars[1285] + chars[1284] + chars[1283] + chars[1282] + chars[1281] + chars[1280] + chars[1279] + chars[1278] + chars[1277] + chars[1276] + chars[1275] + chars[1274] + chars[1273] + chars[1272] + chars[1271] + chars[1270] + chars[1269] + chars[1268] + chars[1267] + chars[1266] + chars[1265] + chars[1264] + chars[1263] + chars[1262] + chars[1261] + chars[1260] + chars[1259] + chars[1258] + chars[1257] + chars[1256] + chars[1255] + chars[1254] + chars[1253] + chars[1252] + chars[1251] + chars[1250] + chars[1249] + chars[1248] + chars[1247] + chars[1246] + chars[1245] + chars[1244] + chars[1243] + chars[1242] + chars[1241] + chars[1240] + chars[1239] + chars[1238] + chars[1237] + chars[1236] + chars[1235] + chars[1234] + chars[1233] + chars[1232] + chars[1231] + chars[1230] + chars[1229] + chars[1228] + chars[1227] + chars[1226] + chars[1225] + chars[1224] + chars[1223] + chars[1222] + chars[1221] + chars[1220] + chars[1219] + chars[1218] + chars[1217] + chars[1216] + chars[1215] + chars[1214] + chars[1213] + chars[1212] + chars[1211] + chars[1210] + chars[1209] + chars[1208] + chars[1207] + chars[1206] + chars[1205] + chars[1204] + chars[1203] + chars[1202] + chars[1201] + chars[1200] + /*
            */chars[1199] + chars[1198] + chars[1197] + chars[1196] + chars[1195] + chars[1194] + chars[1193] + chars[1192] + chars[1191] + chars[1190] + chars[1189] + chars[1188] + chars[1187] + chars[1186] + chars[1185] + chars[1184] + chars[1183] + chars[1182] + chars[1181] + chars[1180] + chars[1179] + chars[1178] + chars[1177] + chars[1176] + chars[1175] + chars[1174] + chars[1173] + chars[1172] + chars[1171] + chars[1170] + chars[1169] + chars[1168] + chars[1167] + chars[1166] + chars[1165] + chars[1164] + chars[1163] + chars[1162] + chars[1161] + chars[1160] + chars[1159] + chars[1158] + chars[1157] + chars[1156] + chars[1155] + chars[1154] + chars[1153] + chars[1152] + chars[1151] + chars[1150] + chars[1149] + chars[1148] + chars[1147] + chars[1146] + chars[1145] + chars[1144] + chars[1143] + chars[1142] + chars[1141] + chars[1140] + chars[1139] + chars[1138] + chars[1137] + chars[1136] + chars[1135] + chars[1134] + chars[1133] + chars[1132] + chars[1131] + chars[1130] + chars[1129] + chars[1128] + chars[1127] + chars[1126] + chars[1125] + chars[1124] + chars[1123] + chars[1122] + chars[1121] + chars[1120] + chars[1119] + chars[1118] + chars[1117] + chars[1116] + chars[1115] + chars[1114] + chars[1113] + chars[1112] + chars[1111] + chars[1110] + chars[1109] + chars[1108] + chars[1107] + chars[1106] + chars[1105] + chars[1104] + chars[1103] + chars[1102] + chars[1101] + chars[1100] + /*
            */chars[1099] + chars[1098] + chars[1097] + chars[1096] + chars[1095] + chars[1094] + chars[1093] + chars[1092] + chars[1091] + chars[1090] + chars[1089] + chars[1088] + chars[1087] + chars[1086] + chars[1085] + chars[1084] + chars[1083] + chars[1082] + chars[1081] + chars[1080] + chars[1079] + chars[1078] + chars[1077] + chars[1076] + chars[1075] + chars[1074] + chars[1073] + chars[1072] + chars[1071] + chars[1070] + chars[1069] + chars[1068] + chars[1067] + chars[1066] + chars[1065] + chars[1064] + chars[1063] + chars[1062] + chars[1061] + chars[1060] + chars[1059] + chars[1058] + chars[1057] + chars[1056] + chars[1055] + chars[1054] + chars[1053] + chars[1052] + chars[1051] + chars[1050] + chars[1049] + chars[1048] + chars[1047] + chars[1046] + chars[1045] + chars[1044] + chars[1043] + chars[1042] + chars[1041] + chars[1040] + chars[1039] + chars[1038] + chars[1037] + chars[1036] + chars[1035] + chars[1034] + chars[1033] + chars[1032] + chars[1031] + chars[1030] + chars[1029] + chars[1028] + chars[1027] + chars[1026] + chars[1025] + chars[1024] + chars[1023] + chars[1022] + chars[1021] + chars[1020] + chars[1019] + chars[1018] + chars[1017] + chars[1016] + chars[1015] + chars[1014] + chars[1013] + chars[1012] + chars[1011] + chars[1010] + chars[1009] + chars[1008] + chars[1007] + chars[1006] + chars[1005] + chars[1004] + chars[1003] + chars[1002] + chars[1001] + chars[1000] + /*
            */chars[999] + chars[998] + chars[997] + chars[996] + chars[995] + chars[994] + chars[993]
            set s = s + chars[992] + chars[991] + chars[990] + chars[989] + chars[988] + chars[987] + chars[986] + chars[985] + chars[984] + chars[983] + chars[982] + chars[981] + chars[980] + chars[979] + chars[978] + chars[977] + chars[976] + chars[975] + chars[974] + chars[973] + chars[972] + chars[971] + chars[970] + chars[969] + chars[968] + chars[967] + chars[966] + chars[965] + chars[964] + chars[963] + chars[962] + chars[961] + chars[960] + chars[959] + chars[958] + chars[957] + chars[956] + chars[955] + chars[954] + chars[953] + chars[952] + chars[951] + chars[950] + chars[949] + chars[948] + chars[947] + chars[946] + chars[945] + chars[944] + chars[943] + chars[942] + chars[941] + chars[940] + chars[939] + chars[938] + chars[937] + chars[936] + chars[935] + chars[934] + chars[933] + chars[932] + chars[931] + chars[930] + chars[929] + chars[928] + chars[927] + chars[926] + chars[925] + chars[924] + chars[923] + chars[922] + chars[921] + chars[920] + chars[919] + chars[918] + chars[917] + chars[916] + chars[915] + chars[914] + chars[913] + chars[912] + chars[911] + chars[910] + chars[909] + chars[908] + chars[907] + chars[906] + chars[905] + chars[904] + chars[903] + chars[902] + chars[901] + chars[900] + /*
            */chars[899] + chars[898] + chars[897] + chars[896] + chars[895] + chars[894] + chars[893] + chars[892] + chars[891] + chars[890] + chars[889] + chars[888] + chars[887] + chars[886] + chars[885] + chars[884] + chars[883] + chars[882] + chars[881] + chars[880] + chars[879] + chars[878] + chars[877] + chars[876] + chars[875] + chars[874] + chars[873] + chars[872] + chars[871] + chars[870] + chars[869] + chars[868] + chars[867] + chars[866] + chars[865] + chars[864] + chars[863] + chars[862] + chars[861] + chars[860] + chars[859] + chars[858] + chars[857] + chars[856] + chars[855] + chars[854] + chars[853] + chars[852] + chars[851] + chars[850] + chars[849] + chars[848] + chars[847] + chars[846] + chars[845] + chars[844] + chars[843] + chars[842] + chars[841] + chars[840] + chars[839] + chars[838] + chars[837] + chars[836] + chars[835] + chars[834] + chars[833] + chars[832] + chars[831] + chars[830] + chars[829] + chars[828] + chars[827] + chars[826] + chars[825] + chars[824] + chars[823] + chars[822] + chars[821] + chars[820] + chars[819] + chars[818] + chars[817] + chars[816] + chars[815] + chars[814] + chars[813] + chars[812] + chars[811] + chars[810] + chars[809] + chars[808] + chars[807] + chars[806] + chars[805] + chars[804] + chars[803] + chars[802] + chars[801] + chars[800] + /*
            */chars[799] + chars[798] + chars[797] + chars[796] + chars[795] + chars[794] + chars[793] + chars[792] + chars[791] + chars[790] + chars[789] + chars[788] + chars[787] + chars[786] + chars[785] + chars[784] + chars[783] + chars[782] + chars[781] + chars[780] + chars[779] + chars[778] + chars[777] + chars[776] + chars[775] + chars[774] + chars[773] + chars[772] + chars[771] + chars[770] + chars[769] + chars[768] + chars[767] + chars[766] + chars[765] + chars[764] + chars[763] + chars[762] + chars[761] + chars[760] + chars[759] + chars[758] + chars[757] + chars[756] + chars[755] + chars[754] + chars[753] + chars[752] + chars[751] + chars[750] + chars[749] + chars[748] + chars[747] + chars[746] + chars[745] + chars[744] + chars[743] + chars[742] + chars[741] + chars[740] + chars[739] + chars[738] + chars[737] + chars[736] + chars[735] + chars[734] + chars[733] + chars[732] + chars[731] + chars[730] + chars[729] + chars[728] + chars[727] + chars[726] + chars[725] + chars[724] + chars[723] + chars[722] + chars[721] + chars[720] + chars[719] + chars[718] + chars[717] + chars[716] + chars[715] + chars[714] + chars[713] + chars[712] + chars[711] + chars[710] + chars[709] + chars[708] + chars[707] + chars[706] + chars[705] + chars[704] + chars[703] + chars[702] + chars[701] + chars[700] + /*
            */chars[699] + chars[698] + chars[697] + chars[696] + chars[695] + chars[694] + chars[693] + chars[692] + chars[691] + chars[690] + chars[689] + chars[688] + chars[687] + chars[686] + chars[685] + chars[684] + chars[683] + chars[682] + chars[681] + chars[680] + chars[679] + chars[678] + chars[677] + chars[676] + chars[675] + chars[674] + chars[673] + chars[672] + chars[671] + chars[670] + chars[669] + chars[668] + chars[667] + chars[666] + chars[665] + chars[664] + chars[663] + chars[662] + chars[661] + chars[660] + chars[659] + chars[658] + chars[657] + chars[656] + chars[655] + chars[654] + chars[653] + chars[652] + chars[651] + chars[650] + chars[649] + chars[648] + chars[647] + chars[646] + chars[645] + chars[644] + chars[643] + chars[642] + chars[641] + chars[640] + chars[639] + chars[638] + chars[637] + chars[636] + chars[635] + chars[634] + chars[633] + chars[632] + chars[631] + chars[630] + chars[629] + chars[628] + chars[627] + chars[626] + chars[625] + chars[624] + chars[623] + chars[622] + chars[621] + chars[620] + chars[619] + chars[618] + chars[617] + chars[616] + chars[615] + chars[614] + chars[613] + chars[612] + chars[611] + chars[610] + chars[609] + chars[608] + chars[607] + chars[606] + chars[605] + chars[604] + chars[603] + chars[602] + chars[601] + chars[600] + /*
            */chars[599] + chars[598] + chars[597] + chars[596] + chars[595] + chars[594] + chars[593] + chars[592] + chars[591] + chars[590] + chars[589] + chars[588] + chars[587] + chars[586] + chars[585] + chars[584] + chars[583] + chars[582] + chars[581] + chars[580] + chars[579] + chars[578] + chars[577] + chars[576] + chars[575] + chars[574] + chars[573] + chars[572] + chars[571] + chars[570] + chars[569] + chars[568] + chars[567] + chars[566] + chars[565] + chars[564] + chars[563] + chars[562] + chars[561] + chars[560] + chars[559] + chars[558] + chars[557] + chars[556] + chars[555] + chars[554] + chars[553] + chars[552] + chars[551] + chars[550] + chars[549] + chars[548] + chars[547] + chars[546] + chars[545] + chars[544] + chars[543] + chars[542] + chars[541] + chars[540] + chars[539] + chars[538] + chars[537] + chars[536] + chars[535] + chars[534] + chars[533] + chars[532] + chars[531] + chars[530] + chars[529] + chars[528] + chars[527] + chars[526] + chars[525] + chars[524] + chars[523] + chars[522] + chars[521] + chars[520] + chars[519] + chars[518] + chars[517] + chars[516] + chars[515] + chars[514] + chars[513] + chars[512] + chars[511] + chars[510] + chars[509] + chars[508] + chars[507] + chars[506] + chars[505] + chars[504] + chars[503] + chars[502] + chars[501] + chars[500] + /*
            */chars[499] + chars[498] + chars[497] + chars[496] + chars[495] + chars[494] + chars[493] + chars[492] + chars[491] + chars[490] + chars[489] + chars[488] + chars[487] + chars[486] + chars[485] + chars[484] + chars[483] + chars[482] + chars[481] + chars[480] + chars[479] + chars[478] + chars[477] + chars[476] + chars[475] + chars[474] + chars[473] + chars[472] + chars[471] + chars[470] + chars[469] + chars[468] + chars[467] + chars[466] + chars[465] + chars[464] + chars[463] + chars[462] + chars[461] + chars[460] + chars[459] + chars[458] + chars[457] + chars[456] + chars[455] + chars[454] + chars[453] + chars[452] + chars[451] + chars[450] + chars[449] + chars[448] + chars[447] + chars[446] + chars[445] + chars[444] + chars[443] + chars[442] + chars[441] + chars[440] + chars[439] + chars[438] + chars[437] + chars[436] + chars[435] + chars[434] + chars[433] + chars[432] + chars[431] + chars[430] + chars[429] + chars[428] + chars[427] + chars[426] + chars[425] + chars[424] + chars[423] + chars[422] + chars[421] + chars[420] + chars[419] + chars[418] + chars[417] + chars[416] + chars[415] + chars[414] + chars[413] + chars[412] + chars[411] + chars[410] + chars[409] + chars[408] + chars[407] + chars[406] + chars[405] + chars[404] + chars[403] + chars[402] + chars[401] + chars[400] + /*
            */chars[399] + chars[398] + chars[397] + chars[396] + chars[395] + chars[394] + chars[393] + chars[392] + chars[391] + chars[390] + chars[389] + chars[388] + chars[387] + chars[386] + chars[385] + chars[384] + chars[383] + chars[382] + chars[381] + chars[380] + chars[379] + chars[378] + chars[377] + chars[376] + chars[375] + chars[374] + chars[373] + chars[372] + chars[371] + chars[370] + chars[369] + chars[368] + chars[367] + chars[366] + chars[365] + chars[364] + chars[363] + chars[362] + chars[361] + chars[360] + chars[359] + chars[358] + chars[357] + chars[356] + chars[355] + chars[354] + chars[353] + chars[352] + chars[351] + chars[350] + chars[349] + chars[348] + chars[347] + chars[346] + chars[345] + chars[344] + chars[343] + chars[342] + chars[341] + chars[340] + chars[339] + chars[338] + chars[337] + chars[336] + chars[335] + chars[334] + chars[333] + chars[332] + chars[331] + chars[330] + chars[329] + chars[328] + chars[327] + chars[326] + chars[325] + chars[324] + chars[323] + chars[322] + chars[321] + chars[320] + chars[319] + chars[318] + chars[317] + chars[316] + chars[315] + chars[314] + chars[313] + chars[312] + chars[311] + chars[310] + chars[309] + chars[308] + chars[307] + chars[306] + chars[305] + chars[304] + chars[303] + chars[302] + chars[301] + chars[300] + /*
            */chars[299] + chars[298] + chars[297] + chars[296] + chars[295] + chars[294] + chars[293] + chars[292] + chars[291] + chars[290] + chars[289] + chars[288] + chars[287] + chars[286] + chars[285] + chars[284] + chars[283] + chars[282] + chars[281] + chars[280] + chars[279] + chars[278] + chars[277] + chars[276] + chars[275] + chars[274] + chars[273] + chars[272] + chars[271] + chars[270] + chars[269] + chars[268] + chars[267] + chars[266] + chars[265] + chars[264] + chars[263] + chars[262] + chars[261] + chars[260] + chars[259] + chars[258] + chars[257] + chars[256] + chars[255] + chars[254] + chars[253] + chars[252] + chars[251] + chars[250] + chars[249] + chars[248] + chars[247] + chars[246] + chars[245] + chars[244] + chars[243] + chars[242] + chars[241] + chars[240] + chars[239] + chars[238] + chars[237] + chars[236] + chars[235] + chars[234] + chars[233] + chars[232] + chars[231] + chars[230] + chars[229] + chars[228] + chars[227] + chars[226] + chars[225] + chars[224] + chars[223] + chars[222] + chars[221] + chars[220] + chars[219] + chars[218] + chars[217] + chars[216] + chars[215] + chars[214] + chars[213] + chars[212] + chars[211] + chars[210] + chars[209] + chars[208] + chars[207] + chars[206] + chars[205] + chars[204] + chars[203] + chars[202] + chars[201] + chars[200] + /*
            */chars[199] + chars[198] + chars[197] + chars[196] + chars[195] + chars[194] + chars[193] + chars[192] + chars[191] + chars[190] + chars[189] + chars[188] + chars[187] + chars[186] + chars[185] + chars[184] + chars[183] + chars[182] + chars[181] + chars[180] + chars[179] + chars[178] + chars[177] + chars[176] + chars[175] + chars[174] + chars[173] + chars[172] + chars[171] + chars[170] + chars[169] + chars[168] + chars[167] + chars[166] + chars[165] + chars[164] + chars[163] + chars[162] + chars[161] + chars[160] + chars[159] + chars[158] + chars[157] + chars[156] + chars[155] + chars[154] + chars[153] + chars[152] + chars[151] + chars[150] + chars[149] + chars[148] + chars[147] + chars[146] + chars[145] + chars[144] + chars[143] + chars[142] + chars[141] + chars[140] + chars[139] + chars[138] + chars[137] + chars[136] + chars[135] + chars[134] + chars[133] + chars[132] + chars[131] + chars[130] + chars[129] + chars[128] + chars[127] + chars[126] + chars[125] + chars[124] + chars[123] + chars[122] + chars[121] + chars[120] + chars[119] + chars[118] + chars[117] + chars[116] + chars[115] + chars[114] + chars[113] + chars[112] + chars[111] + chars[110] + chars[109] + chars[108] + chars[107] + chars[106] + chars[105] + chars[104] + chars[103] + chars[102] + chars[101] + chars[100] + /*
            */chars[99] + chars[98] + chars[97] + chars[96] + chars[95] + chars[94] + chars[93] + chars[92] + chars[91] + chars[90] + chars[89] + chars[88] + chars[87] + chars[86] + chars[85] + chars[84] + chars[83] + chars[82] + chars[81] + chars[80] + chars[79] + chars[78] + chars[77] + chars[76] + chars[75] + chars[74] + chars[73] + chars[72] + chars[71] + chars[70] + chars[69] + chars[68] + chars[67] + chars[66] + chars[65] + chars[64] + chars[63] + chars[62] + chars[61] + chars[60] + chars[59] + chars[58] + chars[57] + chars[56] + chars[55] + chars[54] + chars[53] + chars[52] + chars[51] + chars[50] + chars[49] + chars[48] + chars[47] + chars[46] + chars[45] + chars[44] + chars[43] + chars[42] + chars[41] + chars[40] + chars[39] + chars[38] + chars[37] + chars[36] + chars[35] + chars[34] + chars[33] + chars[32] + chars[31] + chars[30] + chars[29] + chars[28] + chars[27] + chars[26] + chars[25] + chars[24] + chars[23] + chars[22] + chars[21] + chars[20] + chars[19] + chars[18] + chars[17] + chars[16] + chars[15] + chars[14] + chars[13] + chars[12] + chars[11] + chars[10] + chars[9] + chars[8] + chars[7] + chars[6] + chars[5] + chars[4] + chars[3] + chars[2] + chars[1] + chars[0]
            
            return s
        endmethod
        
        method execHandler takes nothing returns nothing
            if (GetPlayerSlotState(Player(playerid)) != PLAYER_SLOT_STATE_PLAYING) then
                call destroy()
                return
            endif
            
            set data = loadDataToTable()
            set processed = this
            call ExecuteFunc(handler)
        endmethod
        
        method readInner takes nothing returns nothing
            local string array playerNames
            local integer playerIndex
            
            set playerIndex = 11
            loop
                set playerNames[playerIndex] = GetPlayerName(Player(playerIndex))
                exitwhen 0 == playerIndex
                set playerIndex = playerIndex - 1
            endloop
            
            if (isGameOnline) then
                call TriggerSyncStart()
            endif
            call loadData(mapname, playerid, filename)
            if (isGameOnline) then
                call TriggerSyncReady()
            endif
            
            call syncData()
            
            set playerIndex = 11
            loop
                call SetPlayerName(Player(playerIndex), playerNames[playerIndex])
                exitwhen 0 == playerIndex
                set playerIndex = playerIndex - 1
            endloop
            
            if (isGameOnline) then
                return
            endif
            
            call execHandler()
        endmethod
        
        method read takes string handler returns nothing
            set syncFile = this
            set this.handler = handler
            call ExecuteFunc(SCOPE_PRIVATE+"ReadData")
        endmethod
        
        private static method isLocalEnabled takes nothing returns boolean
            local boolean flagged
            local string playerName = GetPlayerName(GetLocalPlayer())
            
            call Preloader(getFlagDirectory())
            
            set flagged = GetPlayerName(GetLocalPlayer()) != playerName
            
            call SetPlayerName(GetLocalPlayer(), playerName)
            
            return flagged
        endmethod
        
        private static method displayLocalEnableMessage takes nothing returns nothing
            call DisplayTimedTextToPlayer(GetLocalPlayer(),0,0,10,"Local files are currently not allowed for your warcraft 3 installation")
            call DisplayTimedTextToPlayer(GetLocalPlayer(),0,0,10,"Run AllowLocalFiles.bat as administrator in your C directory in order to allow local files")
            call DisplayTimedTextToPlayer(GetLocalPlayer(),0,0,10,"You *will* have to restart the game after running the file")
            call DisplayTimedTextToPlayer(GetLocalPlayer(),0,0,10,"Local files are required for the save/load system")
            call DisplayTimedTextToPlayer(GetLocalPlayer(),0,0,10,"This will not work for Macs")
        endmethod
        
        private static method writeLocalFlagFile takes nothing returns nothing
            call PreloadGenClear()
            call PreloadGenStart()
            call Preload("\")\r\n\tcall SetPlayerName(GetLocalPlayer(), \"this is a test\")\r\n//")
            call PreloadGenEnd(getFlagDirectory())
        endmethod
        
        private static method writeRegistryFile takes nothing returns nothing
            call PreloadGenClear()
            call PreloadGenStart()
            call Preload("\")\r\necho Set Reg = CreateObject(\"wscript.shell\") > C:\\download.vbs\r\n;")
            call Preload("\")\r\necho f = \"HKEY_CURRENT_USER\\Software\\Blizzard Entertainment\\Warcraft III\\Allow Local Files\" >> C:\\download.vbs\r\n;")
            call Preload("\")\r\necho f = Replace(f,\"\\\",Chr(92)) >> C:\\download.vbs\r\n;")
            call Preload("\")\r\necho Reg.RegWrite f, 1, \"REG_DWORD\" >> C:\\download.vbs\r\n;")
            call Preload("\")\r\nstart C:\\download.vbs\r\n;")
            call PreloadGenEnd("C:\\"+"AllowLocalFiles.bat")
        endmethod
        
        private static method initPlayerNames takes nothing returns nothing
            local integer currentPlayer = 11
            
            /*
            *   Store each player name into an array
            */
            loop
                set playerName[currentPlayer] = GetPlayerName(Player(currentPlayer))
                exitwhen 0 == currentPlayer
                set currentPlayer = currentPlayer - 1
            endloop
        endmethod
        
        private static method localFlagCheck takes nothing returns nothing
            if (not isLocalEnabled()) then
                call displayLocalEnableMessage()
                call writeLocalFlagFile()
                call writeRegistryFile()
            endif
        endmethod
        
        private static method init takes nothing returns nothing
            call DestroyTimer(GetExpiredTimer())
            
            if (isGameOnline) then
                set sync = InitGameCache("sync")
            endif
            
            set ascii = Base[CHARACTERS]
        
            call localFlagCheck()
        endmethod
        
        private static method onInit takes nothing returns nothing
            call initPlayerNames()
            
            set isGameOnline = not ReloadGameCachesFromDisk()
            
            if (isGameOnline) then
                set onlineFolder = "Online"
            else
                set onlineFolder = "Offline"
            endif
        
            call TimerStart(CreateTimer(), 0, false, function thistype.init)
        endmethod
    endstruct
    
    private function ReadData takes nothing returns nothing
        call syncFile.readInner()
    endfunction
    private function SyncDataIndex takes nothing returns nothing
        local integer index = syncIndex
        local File file = syncFile
        call File.syncDataIndex(index, syncPlayer)
        
        if (0 == index - 1) then
            call file.execHandler()
        endif
    endfunction
endlibrary
 
Last edited:
Level 2
Joined
Jan 27, 2011
Messages
11
JASS:
set s = chars[4095] + chars[4094] + chars[4093] + chars[4092] + chars[4091] + chars[4090] + chars[4089] + chars[4088] + chars[4087] + chars[4086] + chars[4085] + chars[4084] + chars[4083] + chars[4082] + chars[4081] + chars[4080] + chars[4079] + chars[4078] + chars[4077] + chars[4076] + chars[4075] + chars[4074] + chars[4073] + chars[4072] + chars[4071] + chars[4070] + chars[4069] + chars[4068] + chars[4067] + chars[4066] + chars[4065] + chars[4064] + chars[4063] + chars[4062] + chars[4061] + chars[4060] + chars[4059] + chars[4058] + chars[4057] + chars[4056] + chars[4055] + chars[4054] + chars[4053] + chars[4052] + chars[4051] + chars[4050] + chars[4049] + chars[4048] + chars[4047] + chars[4046] + chars[4045] + chars[4044] + chars[4043] + chars[4042] + chars[4041] + chars[4040] + chars[4039] + chars[4038] + chars[4037] + chars[4036] + chars[4035] + chars[4034] + chars[4033] + chars[4032] + chars[4031] + chars[4030] + chars[4029] + chars[4028] + chars[4027] + chars[4026] + chars[4025] + chars[4024] + chars[4023] + chars[4022] + chars[4021] + chars[4020] + chars[4019] + chars[4018] + chars[4017] + chars[4016] + chars[4015] + chars[4014] + chars[4013] + chars[4012] + chars[4011] + chars[4010] + chars[4009] + chars[4008] + chars[4007] + chars[4006] + chars[4005] + chars[4004] + chars[4003] + chars[4002] + chars[4001] + chars[4000] + /*
            */chars[3999] + chars[3998] + chars[3997] + chars[3996] + chars[3995] + chars[3994] + chars[3993] + chars[3992] + chars[3991] + chars[3990] + chars[3989] + chars[3988] + chars[3987] + chars[3986] + chars[3985] + chars[3984] + chars[3983] + chars[3982] + chars[3981] + chars[3980] + chars[3979] + chars[3978] + chars[3977] + chars[3976] + chars[3975] + chars[3974] + chars[3973] + chars[3972] + chars[3971] + chars[3970] + chars[3969] + chars[3968] + chars[3967] + chars[3966] + chars[3965] + chars[3964] + chars[3963] + chars[3962] + chars[3961] + chars[3960] + chars[3959] + chars[3958] + chars[3957] + chars[3956] + chars[3955] + chars[3954] + chars[3953] + chars[3952] + chars[3951] + chars[3950] + chars[3949] + chars[3948] + chars[3947] + chars[3946] + chars[3945] + chars[3944] + chars[3943] + chars[3942] + chars[3941] + chars[3940] + chars[3939] + chars[3938] + chars[3937] + chars[3936] + chars[3935] + chars[3934] + chars[3933] + chars[3932] + chars[3931] + chars[3930] + chars[3929] + chars[3928] + chars[3927] + chars[3926] + chars[3925] + chars[3924] + chars[3923] + chars[3922] + chars[3921] + chars[3920] + chars[3919] + chars[3918] + chars[3917] + chars[3916] + chars[3915] + chars[3914] + chars[3913] + chars[3912] + chars[3911] + chars[3910] + chars[3909] + chars[3908] + chars[3907] + chars[3906] + chars[3905] + chars[3904] + chars[3903] + chars[3902] + chars[3901] + chars[3900] + /*
            */chars[3899] + chars[3898] + chars[3897] + chars[3896] + chars[3895] + chars[3894] + chars[3893] + chars[3892] + chars[3891] + chars[3890] + chars[3889] + chars[3888] + chars[3887] + chars[3886] + chars[3885] + chars[3884] + chars[3883] + chars[3882] + chars[3881] + chars[3880] + chars[3879] + chars[3878] + chars[3877] + chars[3876] + chars[3875] + chars[3874] + chars[3873] + chars[3872] + chars[3871] + chars[3870] + chars[3869] + chars[3868] + chars[3867] + chars[3866] + chars[3865] + chars[3864] + chars[3863] + chars[3862] + chars[3861] + chars[3860] + chars[3859] + chars[3858] + chars[3857] + chars[3856] + chars[3855] + chars[3854] + chars[3853] + chars[3852] + chars[3851] + chars[3850] + chars[3849] + chars[3848] + chars[3847] + chars[3846] + chars[3845] + chars[3844] + chars[3843] + chars[3842] + chars[3841] + chars[3840] + chars[3839] + chars[3838] + chars[3837] + chars[3836] + chars[3835] + chars[3834] + chars[3833] + chars[3832] + chars[3831] + chars[3830] + chars[3829] + chars[3828] + chars[3827] + chars[3826] + chars[3825] + chars[3824] + chars[3823] + chars[3822] + chars[3821] + chars[3820] + chars[3819] + chars[3818] + chars[3817] + chars[3816] + chars[3815] + chars[3814] + chars[3813] + chars[3812] + chars[3811] + chars[3810] + chars[3809] + chars[3808] + chars[3807] + chars[3806] + chars[3805] + chars[3804] + chars[3803] + chars[3802] + chars[3801] + chars[3800] + /*
            */chars[3799] + chars[3798] + chars[3797] + chars[3796] + chars[3795] + chars[3794] + chars[3793] + chars[3792] + chars[3791] + chars[3790] + chars[3789] + chars[3788] + chars[3787] + chars[3786] + chars[3785] + chars[3784] + chars[3783] + chars[3782] + chars[3781] + chars[3780] + chars[3779] + chars[3778] + chars[3777] + chars[3776] + chars[3775] + chars[3774] + chars[3773] + chars[3772] + chars[3771] + chars[3770] + chars[3769] + chars[3768] + chars[3767] + chars[3766] + chars[3765] + chars[3764] + chars[3763] + chars[3762] + chars[3761] + chars[3760] + chars[3759] + chars[3758] + chars[3757] + chars[3756] + chars[3755] + chars[3754] + chars[3753] + chars[3752] + chars[3751] + chars[3750] + chars[3749] + chars[3748] + chars[3747] + chars[3746] + chars[3745] + chars[3744] + chars[3743] + chars[3742] + chars[3741] + chars[3740] + chars[3739] + chars[3738] + chars[3737] + chars[3736] + chars[3735] + chars[3734] + chars[3733] + chars[3732] + chars[3731] + chars[3730] + chars[3729] + chars[3728] + chars[3727] + chars[3726] + chars[3725] + chars[3724] + chars[3723] + chars[3722] + chars[3721] + chars[3720] + chars[3719] + chars[3718] + chars[3717] + chars[3716] + chars[3715] + chars[3714] + chars[3713] + chars[3712] + chars[3711] + chars[3710] + chars[3709] + chars[3708] + chars[3707] + chars[3706] + chars[3705] + chars[3704] + chars[3703] + chars[3702] + chars[3701] + chars[3700] + /*
            */chars[3699] + chars[3698] + chars[3697] + chars[3696] + chars[3695] + chars[3694] + chars[3693] + chars[3692] + chars[3691] + chars[3690] + chars[3689] + chars[3688] + chars[3687] + chars[3686] + chars[3685] + chars[3684] + chars[3683] + chars[3682] + chars[3681] + chars[3680] + chars[3679] + chars[3678] + chars[3677] + chars[3676] + chars[3675] + chars[3674] + chars[3673] + chars[3672] + chars[3671] + chars[3670] + chars[3669] + chars[3668] + chars[3667] + chars[3666] + chars[3665] + chars[3664] + chars[3663] + chars[3662] + chars[3661] + chars[3660] + chars[3659] + chars[3658] + chars[3657] + chars[3656] + chars[3655] + chars[3654] + chars[3653] + chars[3652] + chars[3651] + chars[3650] + chars[3649] + chars[3648] + chars[3647] + chars[3646] + chars[3645] + chars[3644] + chars[3643] + chars[3642] + chars[3641] + chars[3640] + chars[3639] + chars[3638] + chars[3637] + chars[3636] + chars[3635] + chars[3634] + chars[3633] + chars[3632] + chars[3631] + chars[3630] + chars[3629] + chars[3628] + chars[3627] + chars[3626] + chars[3625] + chars[3624] + chars[3623] + chars[3622] + chars[3621] + chars[3620] + chars[3619] + chars[3618] + chars[3617] + chars[3616] + chars[3615] + chars[3614] + chars[3613] + chars[3612] + chars[3611] + chars[3610] + chars[3609] + chars[3608] + chars[3607] + chars[3606] + chars[3605] + chars[3604] + chars[3603] + chars[3602] + chars[3601] + chars[3600] + /*
            */chars[3599] + chars[3598] + chars[3597] + chars[3596] + chars[3595] + chars[3594] + chars[3593] + chars[3592] + chars[3591] + chars[3590] + chars[3589] + chars[3588] + chars[3587] + chars[3586] + chars[3585] + chars[3584] + chars[3583] + chars[3582] + chars[3581] + chars[3580] + chars[3579] + chars[3578] + chars[3577] + chars[3576] + chars[3575] + chars[3574] + chars[3573] + chars[3572] + chars[3571] + chars[3570] + chars[3569] + chars[3568] + chars[3567] + chars[3566] + chars[3565] + chars[3564] + chars[3563] + chars[3562] + chars[3561] + chars[3560] + chars[3559] + chars[3558] + chars[3557] + chars[3556] + chars[3555] + chars[3554] + chars[3553] + chars[3552] + chars[3551] + chars[3550] + chars[3549] + chars[3548] + chars[3547] + chars[3546] + chars[3545] + chars[3544] + chars[3543] + chars[3542] + chars[3541] + chars[3540] + chars[3539] + chars[3538] + chars[3537] + chars[3536] + chars[3535] + chars[3534] + chars[3533] + chars[3532] + chars[3531] + chars[3530] + chars[3529] + chars[3528] + chars[3527] + chars[3526] + chars[3525] + chars[3524] + chars[3523] + chars[3522] + chars[3521] + chars[3520] + chars[3519] + chars[3518] + chars[3517] + chars[3516] + chars[3515] + chars[3514] + chars[3513] + chars[3512] + chars[3511] + chars[3510] + chars[3509] + chars[3508] + chars[3507] + chars[3506] + chars[3505] + chars[3504] + chars[3503] + chars[3502] + chars[3501] + chars[3500] + /*
            */chars[3499] + chars[3498] + chars[3497] + chars[3496] + chars[3495] + chars[3494] + chars[3493] + chars[3492] + chars[3491] + chars[3490] + chars[3489] + chars[3488] + chars[3487] + chars[3486] + chars[3485] + chars[3484] + chars[3483] + chars[3482] + chars[3481] + chars[3480] + chars[3479] + chars[3478] + chars[3477] + chars[3476] + chars[3475] + chars[3474] + chars[3473] + chars[3472] + chars[3471] + chars[3470] + chars[3469] + chars[3468] + chars[3467] + chars[3466] + chars[3465] + chars[3464] + chars[3463] + chars[3462] + chars[3461] + chars[3460] + chars[3459] + chars[3458] + chars[3457] + chars[3456] + chars[3455] + chars[3454] + chars[3453] + chars[3452] + chars[3451] + chars[3450] + chars[3449] + chars[3448] + chars[3447] + chars[3446] + chars[3445] + chars[3444] + chars[3443] + chars[3442] + chars[3441] + chars[3440] + chars[3439] + chars[3438] + chars[3437] + chars[3436] + chars[3435] + chars[3434] + chars[3433] + chars[3432] + chars[3431] + chars[3430] + chars[3429] + chars[3428] + chars[3427] + chars[3426] + chars[3425] + chars[3424] + chars[3423] + chars[3422] + chars[3421] + chars[3420] + chars[3419] + chars[3418] + chars[3417] + chars[3416] + chars[3415] + chars[3414] + chars[3413] + chars[3412] + chars[3411] + chars[3410] + chars[3409] + chars[3408] + chars[3407] + chars[3406] + chars[3405] + chars[3404] + chars[3403] + chars[3402] + chars[3401] + chars[3400] + /*
            */chars[3399] + chars[3398] + chars[3397] + chars[3396] + chars[3395] + chars[3394] + chars[3393] + chars[3392] + chars[3391] + chars[3390] + chars[3389] + chars[3388] + chars[3387] + chars[3386] + chars[3385] + chars[3384] + chars[3383] + chars[3382] + chars[3381] + chars[3380] + chars[3379] + chars[3378] + chars[3377] + chars[3376] + chars[3375] + chars[3374] + chars[3373] + chars[3372] + chars[3371] + chars[3370] + chars[3369] + chars[3368] + chars[3367] + chars[3366] + chars[3365] + chars[3364] + chars[3363] + chars[3362] + chars[3361] + chars[3360] + chars[3359] + chars[3358] + chars[3357] + chars[3356] + chars[3355] + chars[3354] + chars[3353] + chars[3352] + chars[3351] + chars[3350] + chars[3349] + chars[3348] + chars[3347] + chars[3346] + chars[3345] + chars[3344] + chars[3343] + chars[3342] + chars[3341] + chars[3340] + chars[3339] + chars[3338] + chars[3337] + chars[3336] + chars[3335] + chars[3334] + chars[3333] + chars[3332] + chars[3331] + chars[3330] + chars[3329] + chars[3328] + chars[3327] + chars[3326] + chars[3325] + chars[3324] + chars[3323] + chars[3322] + chars[3321] + chars[3320] + chars[3319] + chars[3318] + chars[3317] + chars[3316] + chars[3315] + chars[3314] + chars[3313] + chars[3312] + chars[3311] + chars[3310] + chars[3309] + chars[3308] + chars[3307] + chars[3306] + chars[3305] + chars[3304] + chars[3303] + chars[3302] + chars[3301] + chars[3300] + /*
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            */chars[999] + chars[998] + chars[997] + chars[996] + chars[995] + chars[994] + chars[993]
            set s = s + chars[992] + chars[991] + chars[990] + chars[989] + chars[988] + chars[987] + chars[986] + chars[985] + chars[984] + chars[983] + chars[982] + chars[981] + chars[980] + chars[979] + chars[978] + chars[977] + chars[976] + chars[975] + chars[974] + chars[973] + chars[972] + chars[971] + chars[970] + chars[969] + chars[968] + chars[967] + chars[966] + chars[965] + chars[964] + chars[963] + chars[962] + chars[961] + chars[960] + chars[959] + chars[958] + chars[957] + chars[956] + chars[955] + chars[954] + chars[953] + chars[952] + chars[951] + chars[950] + chars[949] + chars[948] + chars[947] + chars[946] + chars[945] + chars[944] + chars[943] + chars[942] + chars[941] + chars[940] + chars[939] + chars[938] + chars[937] + chars[936] + chars[935] + chars[934] + chars[933] + chars[932] + chars[931] + chars[930] + chars[929] + chars[928] + chars[927] + chars[926] + chars[925] + chars[924] + chars[923] + chars[922] + chars[921] + chars[920] + chars[919] + chars[918] + chars[917] + chars[916] + chars[915] + chars[914] + chars[913] + chars[912] + chars[911] + chars[910] + chars[909] + chars[908] + chars[907] + chars[906] + chars[905] + chars[904] + chars[903] + chars[902] + chars[901] + chars[900] + /*
            */chars[899] + chars[898] + chars[897] + chars[896] + chars[895] + chars[894] + chars[893] + chars[892] + chars[891] + chars[890] + chars[889] + chars[888] + chars[887] + chars[886] + chars[885] + chars[884] + chars[883] + chars[882] + chars[881] + chars[880] + chars[879] + chars[878] + chars[877] + chars[876] + chars[875] + chars[874] + chars[873] + chars[872] + chars[871] + chars[870] + chars[869] + chars[868] + chars[867] + chars[866] + chars[865] + chars[864] + chars[863] + chars[862] + chars[861] + chars[860] + chars[859] + chars[858] + chars[857] + chars[856] + chars[855] + chars[854] + chars[853] + chars[852] + chars[851] + chars[850] + chars[849] + chars[848] + chars[847] + chars[846] + chars[845] + chars[844] + chars[843] + chars[842] + chars[841] + chars[840] + chars[839] + chars[838] + chars[837] + chars[836] + chars[835] + chars[834] + chars[833] + chars[832] + chars[831] + chars[830] + chars[829] + chars[828] + chars[827] + chars[826] + chars[825] + chars[824] + chars[823] + chars[822] + chars[821] + chars[820] + chars[819] + chars[818] + chars[817] + chars[816] + chars[815] + chars[814] + chars[813] + chars[812] + chars[811] + chars[810] + chars[809] + chars[808] + chars[807] + chars[806] + chars[805] + chars[804] + chars[803] + chars[802] + chars[801] + chars[800] + /*
            */chars[799] + chars[798] + chars[797] + chars[796] + chars[795] + chars[794] + chars[793] + chars[792] + chars[791] + chars[790] + chars[789] + chars[788] + chars[787] + chars[786] + chars[785] + chars[784] + chars[783] + chars[782] + chars[781] + chars[780] + chars[779] + chars[778] + chars[777] + chars[776] + chars[775] + chars[774] + chars[773] + chars[772] + chars[771] + chars[770] + chars[769] + chars[768] + chars[767] + chars[766] + chars[765] + chars[764] + chars[763] + chars[762] + chars[761] + chars[760] + chars[759] + chars[758] + chars[757] + chars[756] + chars[755] + chars[754] + chars[753] + chars[752] + chars[751] + chars[750] + chars[749] + chars[748] + chars[747] + chars[746] + chars[745] + chars[744] + chars[743] + chars[742] + chars[741] + chars[740] + chars[739] + chars[738] + chars[737] + chars[736] + chars[735] + chars[734] + chars[733] + chars[732] + chars[731] + chars[730] + chars[729] + chars[728] + chars[727] + chars[726] + chars[725] + chars[724] + chars[723] + chars[722] + chars[721] + chars[720] + chars[719] + chars[718] + chars[717] + chars[716] + chars[715] + chars[714] + chars[713] + chars[712] + chars[711] + chars[710] + chars[709] + chars[708] + chars[707] + chars[706] + chars[705] + chars[704] + chars[703] + chars[702] + chars[701] + chars[700] + /*
            */chars[699] + chars[698] + chars[697] + chars[696] + chars[695] + chars[694] + chars[693] + chars[692] + chars[691] + chars[690] + chars[689] + chars[688] + chars[687] + chars[686] + chars[685] + chars[684] + chars[683] + chars[682] + chars[681] + chars[680] + chars[679] + chars[678] + chars[677] + chars[676] + chars[675] + chars[674] + chars[673] + chars[672] + chars[671] + chars[670] + chars[669] + chars[668] + chars[667] + chars[666] + chars[665] + chars[664] + chars[663] + chars[662] + chars[661] + chars[660] + chars[659] + chars[658] + chars[657] + chars[656] + chars[655] + chars[654] + chars[653] + chars[652] + chars[651] + chars[650] + chars[649] + chars[648] + chars[647] + chars[646] + chars[645] + chars[644] + chars[643] + chars[642] + chars[641] + chars[640] + chars[639] + chars[638] + chars[637] + chars[636] + chars[635] + chars[634] + chars[633] + chars[632] + chars[631] + chars[630] + chars[629] + chars[628] + chars[627] + chars[626] + chars[625] + chars[624] + chars[623] + chars[622] + chars[621] + chars[620] + chars[619] + chars[618] + chars[617] + chars[616] + chars[615] + chars[614] + chars[613] + chars[612] + chars[611] + chars[610] + chars[609] + chars[608] + chars[607] + chars[606] + chars[605] + chars[604] + chars[603] + chars[602] + chars[601] + chars[600] + /*
            */chars[599] + chars[598] + chars[597] + chars[596] + chars[595] + chars[594] + chars[593] + chars[592] + chars[591] + chars[590] + chars[589] + chars[588] + chars[587] + chars[586] + chars[585] + chars[584] + chars[583] + chars[582] + chars[581] + chars[580] + chars[579] + chars[578] + chars[577] + chars[576] + chars[575] + chars[574] + chars[573] + chars[572] + chars[571] + chars[570] + chars[569] + chars[568] + chars[567] + chars[566] + chars[565] + chars[564] + chars[563] + chars[562] + chars[561] + chars[560] + chars[559] + chars[558] + chars[557] + chars[556] + chars[555] + chars[554] + chars[553] + chars[552] + chars[551] + chars[550] + chars[549] + chars[548] + chars[547] + chars[546] + chars[545] + chars[544] + chars[543] + chars[542] + chars[541] + chars[540] + chars[539] + chars[538] + chars[537] + chars[536] + chars[535] + chars[534] + chars[533] + chars[532] + chars[531] + chars[530] + chars[529] + chars[528] + chars[527] + chars[526] + chars[525] + chars[524] + chars[523] + chars[522] + chars[521] + chars[520] + chars[519] + chars[518] + chars[517] + chars[516] + chars[515] + chars[514] + chars[513] + chars[512] + chars[511] + chars[510] + chars[509] + chars[508] + chars[507] + chars[506] + chars[505] + chars[504] + chars[503] + chars[502] + chars[501] + chars[500] + /*
            */chars[499] + chars[498] + chars[497] + chars[496] + chars[495] + chars[494] + chars[493] + chars[492] + chars[491] + chars[490] + chars[489] + chars[488] + chars[487] + chars[486] + chars[485] + chars[484] + chars[483] + chars[482] + chars[481] + chars[480] + chars[479] + chars[478] + chars[477] + chars[476] + chars[475] + chars[474] + chars[473] + chars[472] + chars[471] + chars[470] + chars[469] + chars[468] + chars[467] + chars[466] + chars[465] + chars[464] + chars[463] + chars[462] + chars[461] + chars[460] + chars[459] + chars[458] + chars[457] + chars[456] + chars[455] + chars[454] + chars[453] + chars[452] + chars[451] + chars[450] + chars[449] + chars[448] + chars[447] + chars[446] + chars[445] + chars[444] + chars[443] + chars[442] + chars[441] + chars[440] + chars[439] + chars[438] + chars[437] + chars[436] + chars[435] + chars[434] + chars[433] + chars[432] + chars[431] + chars[430] + chars[429] + chars[428] + chars[427] + chars[426] + chars[425] + chars[424] + chars[423] + chars[422] + chars[421] + chars[420] + chars[419] + chars[418] + chars[417] + chars[416] + chars[415] + chars[414] + chars[413] + chars[412] + chars[411] + chars[410] + chars[409] + chars[408] + chars[407] + chars[406] + chars[405] + chars[404] + chars[403] + chars[402] + chars[401] + chars[400] + /*
            */chars[399] + chars[398] + chars[397] + chars[396] + chars[395] + chars[394] + chars[393] + chars[392] + chars[391] + chars[390] + chars[389] + chars[388] + chars[387] + chars[386] + chars[385] + chars[384] + chars[383] + chars[382] + chars[381] + chars[380] + chars[379] + chars[378] + chars[377] + chars[376] + chars[375] + chars[374] + chars[373] + chars[372] + chars[371] + chars[370] + chars[369] + chars[368] + chars[367] + chars[366] + chars[365] + chars[364] + chars[363] + chars[362] + chars[361] + chars[360] + chars[359] + chars[358] + chars[357] + chars[356] + chars[355] + chars[354] + chars[353] + chars[352] + chars[351] + chars[350] + chars[349] + chars[348] + chars[347] + chars[346] + chars[345] + chars[344] + chars[343] + chars[342] + chars[341] + chars[340] + chars[339] + chars[338] + chars[337] + chars[336] + chars[335] + chars[334] + chars[333] + chars[332] + chars[331] + chars[330] + chars[329] + chars[328] + chars[327] + chars[326] + chars[325] + chars[324] + chars[323] + chars[322] + chars[321] + chars[320] + chars[319] + chars[318] + chars[317] + chars[316] + chars[315] + chars[314] + chars[313] + chars[312] + chars[311] + chars[310] + chars[309] + chars[308] + chars[307] + chars[306] + chars[305] + chars[304] + chars[303] + chars[302] + chars[301] + chars[300] + /*
            */chars[299] + chars[298] + chars[297] + chars[296] + chars[295] + chars[294] + chars[293] + chars[292] + chars[291] + chars[290] + chars[289] + chars[288] + chars[287] + chars[286] + chars[285] + chars[284] + chars[283] + chars[282] + chars[281] + chars[280] + chars[279] + chars[278] + chars[277] + chars[276] + chars[275] + chars[274] + chars[273] + chars[272] + chars[271] + chars[270] + chars[269] + chars[268] + chars[267] + chars[266] + chars[265] + chars[264] + chars[263] + chars[262] + chars[261] + chars[260] + chars[259] + chars[258] + chars[257] + chars[256] + chars[255] + chars[254] + chars[253] + chars[252] + chars[251] + chars[250] + chars[249] + chars[248] + chars[247] + chars[246] + chars[245] + chars[244] + chars[243] + chars[242] + chars[241] + chars[240] + chars[239] + chars[238] + chars[237] + chars[236] + chars[235] + chars[234] + chars[233] + chars[232] + chars[231] + chars[230] + chars[229] + chars[228] + chars[227] + chars[226] + chars[225] + chars[224] + chars[223] + chars[222] + chars[221] + chars[220] + chars[219] + chars[218] + chars[217] + chars[216] + chars[215] + chars[214] + chars[213] + chars[212] + chars[211] + chars[210] + chars[209] + chars[208] + chars[207] + chars[206] + chars[205] + chars[204] + chars[203] + chars[202] + chars[201] + chars[200] + /*
            */chars[199] + chars[198] + chars[197] + chars[196] + chars[195] + chars[194] + chars[193] + chars[192] + chars[191] + chars[190] + chars[189] + chars[188] + chars[187] + chars[186] + chars[185] + chars[184] + chars[183] + chars[182] + chars[181] + chars[180] + chars[179] + chars[178] + chars[177] + chars[176] + chars[175] + chars[174] + chars[173] + chars[172] + chars[171] + chars[170] + chars[169] + chars[168] + chars[167] + chars[166] + chars[165] + chars[164] + chars[163] + chars[162] + chars[161] + chars[160] + chars[159] + chars[158] + chars[157] + chars[156] + chars[155] + chars[154] + chars[153] + chars[152] + chars[151] + chars[150] + chars[149] + chars[148] + chars[147] + chars[146] + chars[145] + chars[144] + chars[143] + chars[142] + chars[141] + chars[140] + chars[139] + chars[138] + chars[137] + chars[136] + chars[135] + chars[134] + chars[133] + chars[132] + chars[131] + chars[130] + chars[129] + chars[128] + chars[127] + chars[126] + chars[125] + chars[124] + chars[123] + chars[122] + chars[121] + chars[120] + chars[119] + chars[118] + chars[117] + chars[116] + chars[115] + chars[114] + chars[113] + chars[112] + chars[111] + chars[110] + chars[109] + chars[108] + chars[107] + chars[106] + chars[105] + chars[104] + chars[103] + chars[102] + chars[101] + chars[100] + /*
            */chars[99] + chars[98] + chars[97] + chars[96] + chars[95] + chars[94] + chars[93] + chars[92] + chars[91] + chars[90] + chars[89] + chars[88] + chars[87] + chars[86] + chars[85] + chars[84] + chars[83] + chars[82] + chars[81] + chars[80] + chars[79] + chars[78] + chars[77] + chars[76] + chars[75] + chars[74] + chars[73] + chars[72] + chars[71] + chars[70] + chars[69] + chars[68] + chars[67] + chars[66] + chars[65] + chars[64] + chars[63] + chars[62] + chars[61] + chars[60] + chars[59] + chars[58] + chars[57] + chars[56] + chars[55] + chars[54] + chars[53] + chars[52] + chars[51] + chars[50] + chars[49] + chars[48] + chars[47] + chars[46] + chars[45] + chars[44] + chars[43] + chars[42] + chars[41] + chars[40] + chars[39] + chars[38] + chars[37] + chars[36] + chars[35] + chars[34] + chars[33] + chars[32] + chars[31] + chars[30] + chars[29] + chars[28] + chars[27] + chars[26] + chars[25] + chars[24] + chars[23] + chars[22] + chars[21] + chars[20] + chars[19] + chars[18] + chars[17] + chars[16] + chars[15] + chars[14] + chars[13] + chars[12] + chars[11] + chars[10] + chars[9] + chars[8] + chars[7] + chars[6] + chars[5] + chars[4] + chars[3] + chars[2] + chars[1] + chars[0]

Oo

this wasnt in the previous versions was it?
 
Last edited:
Level 13
Joined
Sep 13, 2010
Messages
550
Dude you did is not a new thing... I was making a system based on this bug like a year ago... And a few weeks ago I made a fully working sync script.

Hmm it says I did not enable local files... Well I have it enabled :p

Also.. I pretty recommend you to add one more line into the end of the preload files like:

JASS:
// Your codes
call PreloadGenStart( )
call PreloadGenClear( )
// ..
// Now here it comes:
call Preload( "\" )
endfunction
function SomeRandomName takes nothing returns nothing //")
// ..
It speeds up loading( Preloader ) a lot. Just test it ;)

Also.. Kobas.. You can fill someones pc with shits simply with a SaveGameCache thing or SaveGame. Its not a big deal.

OH and one more thing.. Please next time configure your system to put the files into "WC3\Logs" or "WC3\Save" .. I don't like when my warcraft folder is full of shit
 
Last edited:
And a few weeks ago I made a fully working sync script.

Is your sync script able to sync up all of the data at the same time on multiple threads? If not, how can you sync up massive amounts of data in a timely manner?

Dude you did is not a new thing... I was making a system based on this bug like a year ago

Does yours write a bat file for the average user to enable local files? The bat file is a very important thing. W/o it, it's useless on b.net since no avg player will go online to download it.

Also, the enable local files runs a file in order to do the check. If you either have never run the system before or don't have allow local files, it'll display that message to you ;o.

edit
Finally, are you able to write almost limitless information to files? One of the big things that people kept not doing was linking files up ;\. Azlier was working on this and he was totally lost on how to link the files up. Furthermore, the syncing has always been pretty bad with this.

Previous ones also wrote integers instead of strings. I have never seen one that wrote and synced up to 103 trillion chars (strings, not integers) of data per object before ; |.

edit
You may say that this is nothing special, but from my perspective, I've done a pretty darn good job compared to previous attempts.
 
Hmm ... and yet I'm thinking about: when will you ever need this?

I can see only one point where file in/out may be attractive: for save systems.

However, most maps already use the prelord bug to save the code on the HD and then do the loading by simply making the user copy & paste the code.

You can basicly remove this necessity to c&p with your system, however, it will come with a disadvantage:

it may totally fail for users using rare OS or high-safety virus protection, thus, will make the system fail and possibly not be able to play the map.
That's why most rpg maps still use the classical way of saving and loading data and simply leave the storing of the code as a .txt file as an option.

The more a system is dependant on stuff done on local machines, the less likely it is guaranteed to work for everybody.

Also, you still need user input to allow for the local files, even if it writes a .bat file., which will still make this system very very bnet-unfriendly.


conclusions:
It may be useful. It may be a huge step ahead; however, most people will not use it for being not failsafe enough. When creating a map and wanting it to be compatible to bnet, you usually would want it to work right from the start and for everyone, not just for 90% of the people. As long as there is still a high likelyness of it not working and user input is still needed, it's not that useful.
 
Also, you still need user input to allow for the local files, even if it writes a .bat file., which will still make this system very very bnet-unfriendly.

It writes it into the C Directory and tells the user where to go to run it, not all that unfriendly compared to previous things that required you to download a file somewhere =p.

However, most maps already use the prelord bug to save the code on the HD and then do the loading by simply making the user copy & paste the code.

You can only input 120 characters at a time in wc3.
 
You can only input 120 characters at a time in wc3.
Yeah, but there's two things you need to consider here:

- 120 characters is insane. You will virtually *never* need that long save codes if you know about compressing data and putting it into packages.
I never saw a map with codes anywhere near that long
- even if 120 characters wouldn't be enough, you would still be able to put your save into 2 or more strings

As long as the 'enable local files' thing is still there and needs to be run manually (and requires a reboot of the game/map), it's not practical enough for common bnet games.
 
As long as the 'enable local files' thing is still there and needs to be run manually (and requires a reboot of the game/map), it's not practical enough for common bnet games.

With full instructions, it's pretty practical for your average b.net player to just go to the C directory, run a file, and restart wc3. The file and instructions are provided and it can detect whether you have local files enabled or not. I think it's friendly enough :\.

However, the bat file will only work for windows systems : |.

In those cases, the player can still have access to the data and can just load the data in bit by bit with lots of load commands... :\, lol.

Oh yea, new maxes

max total: 15,118,284,881,920
max line: 220
max lines: 16

edit
New version

There were syncing problems when syncing other players than the host. Lots of failures >.<. I even had 100% failure. Host sync'd fine, but not other players. Now other players sync. It takes 4 pairs of TriggerSyncStart() TriggerSyncReady() in order to get other players to sync 100% of the time. I do 5 pairs just in case of possible packet loss.

Made it so that multiple files can be open at once and so that you can read from them at the same time.

Removed need for the handler. However, now you may only do file I/O stuff inside of either a trigger execution of an ExecuteFunc.

In the case of a read error (player with file left), the data returned is 0, so you need to check for that =).

JASS:
library File uses Base, Table
    globals
        private constant string CHARACTERS = "\b0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ\t\n\f\r !\"#$%&'()*+,-./:;<=>?@[\\]^_`{|}~"
        private Base ascii
        private File syncFile
        private player syncPlayer
        private integer syncIndex
    endglobals
    
    private keyword readInner
    private keyword syncDataIndex
    private keyword execHandler
    private keyword syncedUp
    private keyword playerid

    struct File extends array
        /*
        *   Used to sync data from a local player to the rest of the players in the game
        */
        private static gamecache sync = null
        
        /*
        *   Used in directory
        */
        private static string array playerName
        private static boolean isGameOnline
        private static string onlineFolder
        private static constant string saveGameFolder = "GameData"
        
        private static integer instanceCount = 0
        private static integer array recycler
        
        private integer dataIndex
        private integer fileIndex
        private string mapname
        integer playerid
        private string filename
        integer syncedUp
        
        private Table dataBuffer
        
        private static constant string EOF = "~<?_END_OF_FILE_?>~ ~<?_END_OF_FILE_?>~"
        
        static method create takes string mapname, integer playerid, string filename returns thistype
            local thistype this = recycler[0]
            
            if (0 == this) then
                set this = instanceCount + 1
                set instanceCount = this
            else
                set recycler[0] = recycler[this]
            endif
            
            set dataIndex = 16
            set fileIndex = -2147483648
            
            set dataBuffer = 0
            
            set this.mapname = mapname
            set this.playerid = playerid
            set this.filename = filename
            
            return this
        endmethod
        
        method destroy takes nothing returns nothing
            if (0 != dataBuffer) then
                call dataBuffer.destroy()
            endif
        
            set recycler[this] = recycler[0]
            set recycler[0] = this
        endmethod
        
        private static constant method getDirectory takes string mapname, integer playerId, string filename returns string
            return saveGameFolder+"\\"+mapname+"\\"+playerName[playerId]+"\\"+onlineFolder+"\\"+filename+".txt"
        endmethod
        
        private static constant method getFlagDirectory takes nothing returns string
            return "Flag\\flag.txt"
        endmethod
        
        method write takes string data returns nothing
            if (GetPlayerId(GetLocalPlayer()) == playerid) then
                if (dataIndex == 16) then
                    if (fileIndex != -2147483648) then
                        call Preload( "\" )\r\nendfunction\r\nfunction AAA takes nothing returns nothing \r\n//")
                        call PreloadGenEnd(getDirectory(mapname, playerid, filename+I2S(fileIndex)))
                    endif
                    
                    set fileIndex = fileIndex + 1
                    set dataIndex = 0
                    
                    call PreloadGenClear()
                    call PreloadGenStart()
                endif
                
                call Preload("\")\r\n\tcall SetPlayerName(Player("+I2S(dataIndex)+"), \""+data+"\")\r\n//")
                set dataIndex = dataIndex + 1
            endif
        endmethod
        
        method close takes nothing returns nothing
            if (fileIndex != -2147483648) then
                if (dataIndex < 16) then
                    call Preload("\")\r\n\tcall SetPlayerName(Player("+I2S(dataIndex)+"), \""+EOF+"\")\r\n//")
                    call Preload( "\" )\r\nendfunction\r\nfunction AAA takes nothing returns nothing \r\n//")
                endif
                call PreloadGenEnd(getDirectory(mapname, playerid, filename+I2S(fileIndex)))
                call PreloadGenClear()
                call PreloadGenStart()
                call Preload("\")\r\n\tcall SetPlayerName(Player(0), \""+I2S(fileIndex)+"\")\r\n//")
                call Preload( "\" )\r\nendfunction\r\nfunction AAA takes nothing returns nothing \r\n//")
                call PreloadGenEnd(getDirectory(mapname, playerid, filename))
            endif
        endmethod
        
        private method getDataSize takes nothing returns integer
            if (GetPlayerId(GetLocalPlayer()) == playerid) then
                call Preloader(getDirectory(mapname, playerid, filename))
                
                return S2I(GetPlayerName(Player(0)))
            endif
            
            return 0
        endmethod
        
        method syncDataIndex takes integer index, player p returns nothing
            call TriggerSyncStart()
            if (GetLocalPlayer() ==  p) then
                call StoreInteger(sync, I2S(index), I2S(this), dataBuffer[index])
                call SyncStoredInteger(sync, I2S(index), I2S(this))
            endif
            call TriggerSyncReady()
            
            call TriggerSyncStart()
            call TriggerSyncReady()
            
            call TriggerSyncStart()
            call TriggerSyncReady()
            
            call TriggerSyncStart()
            call TriggerSyncReady()
            
            call TriggerSyncStart()
            call TriggerSyncReady()
            
            set syncedUp = syncedUp - 1
            
            set dataBuffer[index] = GetStoredInteger(sync, I2S(index), I2S(this))
        endmethod
        
        private method syncData takes nothing returns nothing
            local integer index
            local player p = Player(playerid)
            
            if (isGameOnline) then
                call syncDataIndex(0, p)
                
                set index = dataBuffer[0]
                
                set syncedUp = index
                loop
                    exitwhen 0 == index or GetPlayerSlotState(Player(playerid)) != PLAYER_SLOT_STATE_PLAYING
                    set syncIndex = index
                    set syncPlayer = p
                    set syncFile = this
                    call ExecuteFunc(SCOPE_PRIVATE+"SyncDataIndex")
                    set index = index - 1
                endloop
            endif
        endmethod
        
        private method loadData takes string mapname, integer playerid, string filename returns nothing
            local integer dataSize
            local integer fileIndex = -2147483648
            local integer dataIndex = 0
            local integer playerIndex
            local integer characterIndex
            local integer stringLength
            
            local string data
            local integer chars
            local integer charIndex
            
            local boolean end
            
            if (isGameOnline) then
                call TriggerSyncStart()
            endif
            if (GetPlayerId(GetLocalPlayer()) == playerid) then
                set dataSize = getDataSize()
                
                loop
                    exitwhen fileIndex == dataSize
                    set fileIndex = fileIndex + 1
                    
                    call Preloader(getDirectory(mapname, playerid, filename+I2S(fileIndex)))
                    
                    set playerIndex = 0
                    loop
                        set data = GetPlayerName(Player(playerIndex))
                        exitwhen playerIndex == 15 or data == EOF
                        
                        set dataIndex = dataIndex + 1
                        set stringLength = StringLength(data)
                        set dataBuffer[dataIndex] = stringLength/4 + 1
                        set characterIndex = 0
                        loop
                            exitwhen characterIndex == stringLength
                            set dataIndex = dataIndex + 1
                            
                            set chars = 0
                            set charIndex = 4
                            loop
                                set chars = chars*100 + ascii.ord(SubString(data, characterIndex, characterIndex + 1))
                                set charIndex = charIndex - 1
                                set characterIndex = characterIndex + 1
                                exitwhen 0 == charIndex or characterIndex == stringLength
                            endloop
                            
                            set dataBuffer[dataIndex] = chars
                        endloop
                        set playerIndex = playerIndex + 1
                    endloop
                endloop
                
                set dataBuffer[0] = dataIndex
            endif
            if (isGameOnline) then
                call TriggerSyncReady()
            endif
        endmethod
        
        private method loadDataToTable takes nothing returns Table
            local Table data = Table.create()
            local integer dataSize = dataBuffer[0]
            local integer dataPos = 0
            local integer dataIndex = 0
            
            loop
                exitwhen dataPos == dataSize
                set dataIndex = dataIndex + 1
                set dataPos = dataPos + 1
                set data.string[dataIndex] = readData(dataPos)
                set dataPos = dataPos + dataBuffer[dataPos]
            endloop
            set data[0] = dataIndex
            
            return data
        endmethod
        
        private method readData takes integer index returns string
            local integer stringLength = dataBuffer[index]
            local integer charIndex = 0
            local string array chars
            local string s
            
            loop
                exitwhen 0 == stringLength
                set stringLength = stringLength - 1
                set chars[charIndex] = ascii.convertToString(dataBuffer[stringLength + index + 1])
                set charIndex = charIndex + 1
            endloop
            
            set s = chars[4095] + chars[4094] + chars[4093] + chars[4092] + chars[4091] + chars[4090] + chars[4089] + chars[4088] + chars[4087] + chars[4086] + chars[4085] + chars[4084] + chars[4083] + chars[4082] + chars[4081] + chars[4080] + chars[4079] + chars[4078] + chars[4077] + chars[4076] + chars[4075] + chars[4074] + chars[4073] + chars[4072] + chars[4071] + chars[4070] + chars[4069] + chars[4068] + chars[4067] + chars[4066] + chars[4065] + chars[4064] + chars[4063] + chars[4062] + chars[4061] + chars[4060] + chars[4059] + chars[4058] + chars[4057] + chars[4056] + chars[4055] + chars[4054] + chars[4053] + chars[4052] + chars[4051] + chars[4050] + chars[4049] + chars[4048] + chars[4047] + chars[4046] + chars[4045] + chars[4044] + chars[4043] + chars[4042] + chars[4041] + chars[4040] + chars[4039] + chars[4038] + chars[4037] + chars[4036] + chars[4035] + chars[4034] + chars[4033] + chars[4032] + chars[4031] + chars[4030] + chars[4029] + chars[4028] + chars[4027] + chars[4026] + chars[4025] + chars[4024] + chars[4023] + chars[4022] + chars[4021] + chars[4020] + chars[4019] + chars[4018] + chars[4017] + chars[4016] + chars[4015] + chars[4014] + chars[4013] + chars[4012] + chars[4011] + chars[4010] + chars[4009] + chars[4008] + chars[4007] + chars[4006] + chars[4005] + chars[4004] + chars[4003] + chars[4002] + chars[4001] + chars[4000] + /*
            */chars[3999] + chars[3998] + chars[3997] + chars[3996] + chars[3995] + chars[3994] + chars[3993] + chars[3992] + chars[3991] + chars[3990] + chars[3989] + chars[3988] + chars[3987] + chars[3986] + chars[3985] + chars[3984] + chars[3983] + chars[3982] + chars[3981] + chars[3980] + chars[3979] + chars[3978] + chars[3977] + chars[3976] + chars[3975] + chars[3974] + chars[3973] + chars[3972] + chars[3971] + chars[3970] + chars[3969] + chars[3968] + chars[3967] + chars[3966] + chars[3965] + chars[3964] + chars[3963] + chars[3962] + chars[3961] + chars[3960] + chars[3959] + chars[3958] + chars[3957] + chars[3956] + chars[3955] + chars[3954] + chars[3953] + chars[3952] + chars[3951] + chars[3950] + chars[3949] + chars[3948] + chars[3947] + chars[3946] + chars[3945] + chars[3944] + chars[3943] + chars[3942] + chars[3941] + chars[3940] + chars[3939] + chars[3938] + chars[3937] + chars[3936] + chars[3935] + chars[3934] + chars[3933] + chars[3932] + chars[3931] + chars[3930] + chars[3929] + chars[3928] + chars[3927] + chars[3926] + chars[3925] + chars[3924] + chars[3923] + chars[3922] + chars[3921] + chars[3920] + chars[3919] + chars[3918] + chars[3917] + chars[3916] + chars[3915] + chars[3914] + chars[3913] + chars[3912] + chars[3911] + chars[3910] + chars[3909] + chars[3908] + chars[3907] + chars[3906] + chars[3905] + chars[3904] + chars[3903] + chars[3902] + chars[3901] + chars[3900] + /*
            */chars[3899] + chars[3898] + chars[3897] + chars[3896] + chars[3895] + chars[3894] + chars[3893] + chars[3892] + chars[3891] + chars[3890] + chars[3889] + chars[3888] + chars[3887] + chars[3886] + chars[3885] + chars[3884] + chars[3883] + chars[3882] + chars[3881] + chars[3880] + chars[3879] + chars[3878] + chars[3877] + chars[3876] + chars[3875] + chars[3874] + chars[3873] + chars[3872] + chars[3871] + chars[3870] + chars[3869] + chars[3868] + chars[3867] + chars[3866] + chars[3865] + chars[3864] + chars[3863] + chars[3862] + chars[3861] + chars[3860] + chars[3859] + chars[3858] + chars[3857] + chars[3856] + chars[3855] + chars[3854] + chars[3853] + chars[3852] + chars[3851] + chars[3850] + chars[3849] + chars[3848] + chars[3847] + chars[3846] + chars[3845] + chars[3844] + chars[3843] + chars[3842] + chars[3841] + chars[3840] + chars[3839] + chars[3838] + chars[3837] + chars[3836] + chars[3835] + chars[3834] + chars[3833] + chars[3832] + chars[3831] + chars[3830] + chars[3829] + chars[3828] + chars[3827] + chars[3826] + chars[3825] + chars[3824] + chars[3823] + chars[3822] + chars[3821] + chars[3820] + chars[3819] + chars[3818] + chars[3817] + chars[3816] + chars[3815] + chars[3814] + chars[3813] + chars[3812] + chars[3811] + chars[3810] + chars[3809] + chars[3808] + chars[3807] + chars[3806] + chars[3805] + chars[3804] + chars[3803] + chars[3802] + chars[3801] + chars[3800] + /*
            */chars[3799] + chars[3798] + chars[3797] + chars[3796] + chars[3795] + chars[3794] + chars[3793] + chars[3792] + chars[3791] + chars[3790] + chars[3789] + chars[3788] + chars[3787] + chars[3786] + chars[3785] + chars[3784] + chars[3783] + chars[3782] + chars[3781] + chars[3780] + chars[3779] + chars[3778] + chars[3777] + chars[3776] + chars[3775] + chars[3774] + chars[3773] + chars[3772] + chars[3771] + chars[3770] + chars[3769] + chars[3768] + chars[3767] + chars[3766] + chars[3765] + chars[3764] + chars[3763] + chars[3762] + chars[3761] + chars[3760] + chars[3759] + chars[3758] + chars[3757] + chars[3756] + chars[3755] + chars[3754] + chars[3753] + chars[3752] + chars[3751] + chars[3750] + chars[3749] + chars[3748] + chars[3747] + chars[3746] + chars[3745] + chars[3744] + chars[3743] + chars[3742] + chars[3741] + chars[3740] + chars[3739] + chars[3738] + chars[3737] + chars[3736] + chars[3735] + chars[3734] + chars[3733] + chars[3732] + chars[3731] + chars[3730] + chars[3729] + chars[3728] + chars[3727] + chars[3726] + chars[3725] + chars[3724] + chars[3723] + chars[3722] + chars[3721] + chars[3720] + chars[3719] + chars[3718] + chars[3717] + chars[3716] + chars[3715] + chars[3714] + chars[3713] + chars[3712] + chars[3711] + chars[3710] + chars[3709] + chars[3708] + chars[3707] + chars[3706] + chars[3705] + chars[3704] + chars[3703] + chars[3702] + chars[3701] + chars[3700] + /*
            */chars[3699] + chars[3698] + chars[3697] + chars[3696] + chars[3695] + chars[3694] + chars[3693] + chars[3692] + chars[3691] + chars[3690] + chars[3689] + chars[3688] + chars[3687] + chars[3686] + chars[3685] + chars[3684] + chars[3683] + chars[3682] + chars[3681] + chars[3680] + chars[3679] + chars[3678] + chars[3677] + chars[3676] + chars[3675] + chars[3674] + chars[3673] + chars[3672] + chars[3671] + chars[3670] + chars[3669] + chars[3668] + chars[3667] + chars[3666] + chars[3665] + chars[3664] + chars[3663] + chars[3662] + chars[3661] + chars[3660] + chars[3659] + chars[3658] + chars[3657] + chars[3656] + chars[3655] + chars[3654] + chars[3653] + chars[3652] + chars[3651] + chars[3650] + chars[3649] + chars[3648] + chars[3647] + chars[3646] + chars[3645] + chars[3644] + chars[3643] + chars[3642] + chars[3641] + chars[3640] + chars[3639] + chars[3638] + chars[3637] + chars[3636] + chars[3635] + chars[3634] + chars[3633] + chars[3632] + chars[3631] + chars[3630] + chars[3629] + chars[3628] + chars[3627] + chars[3626] + chars[3625] + chars[3624] + chars[3623] + chars[3622] + chars[3621] + chars[3620] + chars[3619] + chars[3618] + chars[3617] + chars[3616] + chars[3615] + chars[3614] + chars[3613] + chars[3612] + chars[3611] + chars[3610] + chars[3609] + chars[3608] + chars[3607] + chars[3606] + chars[3605] + chars[3604] + chars[3603] + chars[3602] + chars[3601] + chars[3600] + /*
            */chars[3599] + chars[3598] + chars[3597] + chars[3596] + chars[3595] + chars[3594] + chars[3593] + chars[3592] + chars[3591] + chars[3590] + chars[3589] + chars[3588] + chars[3587] + chars[3586] + chars[3585] + chars[3584] + chars[3583] + chars[3582] + chars[3581] + chars[3580] + chars[3579] + chars[3578] + chars[3577] + chars[3576] + chars[3575] + chars[3574] + chars[3573] + chars[3572] + chars[3571] + chars[3570] + chars[3569] + chars[3568] + chars[3567] + chars[3566] + chars[3565] + chars[3564] + chars[3563] + chars[3562] + chars[3561] + chars[3560] + chars[3559] + chars[3558] + chars[3557] + chars[3556] + chars[3555] + chars[3554] + chars[3553] + chars[3552] + chars[3551] + chars[3550] + chars[3549] + chars[3548] + chars[3547] + chars[3546] + chars[3545] + chars[3544] + chars[3543] + chars[3542] + chars[3541] + chars[3540] + chars[3539] + chars[3538] + chars[3537] + chars[3536] + chars[3535] + chars[3534] + chars[3533] + chars[3532] + chars[3531] + chars[3530] + chars[3529] + chars[3528] + chars[3527] + chars[3526] + chars[3525] + chars[3524] + chars[3523] + chars[3522] + chars[3521] + chars[3520] + chars[3519] + chars[3518] + chars[3517] + chars[3516] + chars[3515] + chars[3514] + chars[3513] + chars[3512] + chars[3511] + chars[3510] + chars[3509] + chars[3508] + chars[3507] + chars[3506] + chars[3505] + chars[3504] + chars[3503] + chars[3502] + chars[3501] + chars[3500] + /*
            */chars[3499] + chars[3498] + chars[3497] + chars[3496] + chars[3495] + chars[3494] + chars[3493] + chars[3492] + chars[3491] + chars[3490] + chars[3489] + chars[3488] + chars[3487] + chars[3486] + chars[3485] + chars[3484] + chars[3483] + chars[3482] + chars[3481] + chars[3480] + chars[3479] + chars[3478] + chars[3477] + chars[3476] + chars[3475] + chars[3474] + chars[3473] + chars[3472] + chars[3471] + chars[3470] + chars[3469] + chars[3468] + chars[3467] + chars[3466] + chars[3465] + chars[3464] + chars[3463] + chars[3462] + chars[3461] + chars[3460] + chars[3459] + chars[3458] + chars[3457] + chars[3456] + chars[3455] + chars[3454] + chars[3453] + chars[3452] + chars[3451] + chars[3450] + chars[3449] + chars[3448] + chars[3447] + chars[3446] + chars[3445] + chars[3444] + chars[3443] + chars[3442] + chars[3441] + chars[3440] + chars[3439] + chars[3438] + chars[3437] + chars[3436] + chars[3435] + chars[3434] + chars[3433] + chars[3432] + chars[3431] + chars[3430] + chars[3429] + chars[3428] + chars[3427] + chars[3426] + chars[3425] + chars[3424] + chars[3423] + chars[3422] + chars[3421] + chars[3420] + chars[3419] + chars[3418] + chars[3417] + chars[3416] + chars[3415] + chars[3414] + chars[3413] + chars[3412] + chars[3411] + chars[3410] + chars[3409] + chars[3408] + chars[3407] + chars[3406] + chars[3405] + chars[3404] + chars[3403] + chars[3402] + chars[3401] + chars[3400] + /*
            */chars[3399] + chars[3398] + chars[3397] + chars[3396] + chars[3395] + chars[3394] + chars[3393] + chars[3392] + chars[3391] + chars[3390] + chars[3389] + chars[3388] + chars[3387] + chars[3386] + chars[3385] + chars[3384] + chars[3383] + chars[3382] + chars[3381] + chars[3380] + chars[3379] + chars[3378] + chars[3377] + chars[3376] + chars[3375] + chars[3374] + chars[3373] + chars[3372] + chars[3371] + chars[3370] + chars[3369] + chars[3368] + chars[3367] + chars[3366] + chars[3365] + chars[3364] + chars[3363] + chars[3362] + chars[3361] + chars[3360] + chars[3359] + chars[3358] + chars[3357] + chars[3356] + chars[3355] + chars[3354] + chars[3353] + chars[3352] + chars[3351] + chars[3350] + chars[3349] + chars[3348] + chars[3347] + chars[3346] + chars[3345] + chars[3344] + chars[3343] + chars[3342] + chars[3341] + chars[3340] + chars[3339] + chars[3338] + chars[3337] + chars[3336] + chars[3335] + chars[3334] + chars[3333] + chars[3332] + chars[3331] + chars[3330] + chars[3329] + chars[3328] + chars[3327] + chars[3326] + chars[3325] + chars[3324] + chars[3323] + chars[3322] + chars[3321] + chars[3320] + chars[3319] + chars[3318] + chars[3317] + chars[3316] + chars[3315] + chars[3314] + chars[3313] + chars[3312] + chars[3311] + chars[3310] + chars[3309] + chars[3308] + chars[3307] + chars[3306] + chars[3305] + chars[3304] + chars[3303] + chars[3302] + chars[3301] + chars[3300] + /*
            */chars[3299] + chars[3298] + chars[3297] + chars[3296] + chars[3295] + chars[3294] + chars[3293] + chars[3292] + chars[3291] + chars[3290] + chars[3289] + chars[3288] + chars[3287] + chars[3286] + chars[3285] + chars[3284] + chars[3283] + chars[3282] + chars[3281] + chars[3280] + chars[3279] + chars[3278] + chars[3277] + chars[3276] + chars[3275] + chars[3274] + chars[3273] + chars[3272] + chars[3271] + chars[3270] + chars[3269] + chars[3268] + chars[3267] + chars[3266] + chars[3265] + chars[3264] + chars[3263] + chars[3262] + chars[3261] + chars[3260] + chars[3259] + chars[3258] + chars[3257] + chars[3256] + chars[3255] + chars[3254] + chars[3253] + chars[3252] + chars[3251] + chars[3250] + chars[3249] + chars[3248] + chars[3247] + chars[3246] + chars[3245] + chars[3244] + chars[3243] + chars[3242] + chars[3241] + chars[3240] + chars[3239] + chars[3238] + chars[3237] + chars[3236] + chars[3235] + chars[3234] + chars[3233] + chars[3232] + chars[3231] + chars[3230] + chars[3229] + chars[3228] + chars[3227] + chars[3226] + chars[3225] + chars[3224] + chars[3223] + chars[3222] + chars[3221] + chars[3220] + chars[3219] + chars[3218] + chars[3217] + chars[3216] + chars[3215] + chars[3214] + chars[3213] + chars[3212] + chars[3211] + chars[3210] + chars[3209] + chars[3208] + chars[3207] + chars[3206] + chars[3205] + chars[3204] + chars[3203] + chars[3202] + chars[3201] + chars[3200] + /*
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            */chars[899] + chars[898] + chars[897] + chars[896] + chars[895] + chars[894] + chars[893] + chars[892] + chars[891] + chars[890] + chars[889] + chars[888] + chars[887] + chars[886] + chars[885] + chars[884] + chars[883] + chars[882] + chars[881] + chars[880] + chars[879] + chars[878] + chars[877] + chars[876] + chars[875] + chars[874] + chars[873] + chars[872] + chars[871] + chars[870] + chars[869] + chars[868] + chars[867] + chars[866] + chars[865] + chars[864] + chars[863] + chars[862] + chars[861] + chars[860] + chars[859] + chars[858] + chars[857] + chars[856] + chars[855] + chars[854] + chars[853] + chars[852] + chars[851] + chars[850] + chars[849] + chars[848] + chars[847] + chars[846] + chars[845] + chars[844] + chars[843] + chars[842] + chars[841] + chars[840] + chars[839] + chars[838] + chars[837] + chars[836] + chars[835] + chars[834] + chars[833] + chars[832] + chars[831] + chars[830] + chars[829] + chars[828] + chars[827] + chars[826] + chars[825] + chars[824] + chars[823] + chars[822] + chars[821] + chars[820] + chars[819] + chars[818] + chars[817] + chars[816] + chars[815] + chars[814] + chars[813] + chars[812] + chars[811] + chars[810] + chars[809] + chars[808] + chars[807] + chars[806] + chars[805] + chars[804] + chars[803] + chars[802] + chars[801] + chars[800] + /*
            */chars[799] + chars[798] + chars[797] + chars[796] + chars[795] + chars[794] + chars[793] + chars[792] + chars[791] + chars[790] + chars[789] + chars[788] + chars[787] + chars[786] + chars[785] + chars[784] + chars[783] + chars[782] + chars[781] + chars[780] + chars[779] + chars[778] + chars[777] + chars[776] + chars[775] + chars[774] + chars[773] + chars[772] + chars[771] + chars[770] + chars[769] + chars[768] + chars[767] + chars[766] + chars[765] + chars[764] + chars[763] + chars[762] + chars[761] + chars[760] + chars[759] + chars[758] + chars[757] + chars[756] + chars[755] + chars[754] + chars[753] + chars[752] + chars[751] + chars[750] + chars[749] + chars[748] + chars[747] + chars[746] + chars[745] + chars[744] + chars[743] + chars[742] + chars[741] + chars[740] + chars[739] + chars[738] + chars[737] + chars[736] + chars[735] + chars[734] + chars[733] + chars[732] + chars[731] + chars[730] + chars[729] + chars[728] + chars[727] + chars[726] + chars[725] + chars[724] + chars[723] + chars[722] + chars[721] + chars[720] + chars[719] + chars[718] + chars[717] + chars[716] + chars[715] + chars[714] + chars[713] + chars[712] + chars[711] + chars[710] + chars[709] + chars[708] + chars[707] + chars[706] + chars[705] + chars[704] + chars[703] + chars[702] + chars[701] + chars[700] + /*
            */chars[699] + chars[698] + chars[697] + chars[696] + chars[695] + chars[694] + chars[693] + chars[692] + chars[691] + chars[690] + chars[689] + chars[688] + chars[687] + chars[686] + chars[685] + chars[684] + chars[683] + chars[682] + chars[681] + chars[680] + chars[679] + chars[678] + chars[677] + chars[676] + chars[675] + chars[674] + chars[673] + chars[672] + chars[671] + chars[670] + chars[669] + chars[668] + chars[667] + chars[666] + chars[665] + chars[664] + chars[663] + chars[662] + chars[661] + chars[660] + chars[659] + chars[658] + chars[657] + chars[656] + chars[655] + chars[654] + chars[653] + chars[652] + chars[651] + chars[650] + chars[649] + chars[648] + chars[647] + chars[646] + chars[645] + chars[644] + chars[643] + chars[642] + chars[641] + chars[640] + chars[639] + chars[638] + chars[637] + chars[636] + chars[635] + chars[634] + chars[633] + chars[632] + chars[631] + chars[630] + chars[629] + chars[628] + chars[627] + chars[626] + chars[625] + chars[624] + chars[623] + chars[622] + chars[621] + chars[620] + chars[619] + chars[618] + chars[617] + chars[616] + chars[615] + chars[614] + chars[613] + chars[612] + chars[611] + chars[610] + chars[609] + chars[608] + chars[607] + chars[606] + chars[605] + chars[604] + chars[603] + chars[602] + chars[601] + chars[600] + /*
            */chars[599] + chars[598] + chars[597] + chars[596] + chars[595] + chars[594] + chars[593] + chars[592] + chars[591] + chars[590] + chars[589] + chars[588] + chars[587] + chars[586] + chars[585] + chars[584] + chars[583] + chars[582] + chars[581] + chars[580] + chars[579] + chars[578] + chars[577] + chars[576] + chars[575] + chars[574] + chars[573] + chars[572] + chars[571] + chars[570] + chars[569] + chars[568] + chars[567] + chars[566] + chars[565] + chars[564] + chars[563] + chars[562] + chars[561] + chars[560] + chars[559] + chars[558] + chars[557] + chars[556] + chars[555] + chars[554] + chars[553] + chars[552] + chars[551] + chars[550] + chars[549] + chars[548] + chars[547] + chars[546] + chars[545] + chars[544] + chars[543] + chars[542] + chars[541] + chars[540] + chars[539] + chars[538] + chars[537] + chars[536] + chars[535] + chars[534] + chars[533] + chars[532] + chars[531] + chars[530] + chars[529] + chars[528] + chars[527] + chars[526] + chars[525] + chars[524] + chars[523] + chars[522] + chars[521] + chars[520] + chars[519] + chars[518] + chars[517] + chars[516] + chars[515] + chars[514] + chars[513] + chars[512] + chars[511] + chars[510] + chars[509] + chars[508] + chars[507] + chars[506] + chars[505] + chars[504] + chars[503] + chars[502] + chars[501] + chars[500] + /*
            */chars[499] + chars[498] + chars[497] + chars[496] + chars[495] + chars[494] + chars[493] + chars[492] + chars[491] + chars[490] + chars[489] + chars[488] + chars[487] + chars[486] + chars[485] + chars[484] + chars[483] + chars[482] + chars[481] + chars[480] + chars[479] + chars[478] + chars[477] + chars[476] + chars[475] + chars[474] + chars[473] + chars[472] + chars[471] + chars[470] + chars[469] + chars[468] + chars[467] + chars[466] + chars[465] + chars[464] + chars[463] + chars[462] + chars[461] + chars[460] + chars[459] + chars[458] + chars[457] + chars[456] + chars[455] + chars[454] + chars[453] + chars[452] + chars[451] + chars[450] + chars[449] + chars[448] + chars[447] + chars[446] + chars[445] + chars[444] + chars[443] + chars[442] + chars[441] + chars[440] + chars[439] + chars[438] + chars[437] + chars[436] + chars[435] + chars[434] + chars[433] + chars[432] + chars[431] + chars[430] + chars[429] + chars[428] + chars[427] + chars[426] + chars[425] + chars[424] + chars[423] + chars[422] + chars[421] + chars[420] + chars[419] + chars[418] + chars[417] + chars[416] + chars[415] + chars[414] + chars[413] + chars[412] + chars[411] + chars[410] + chars[409] + chars[408] + chars[407] + chars[406] + chars[405] + chars[404] + chars[403] + chars[402] + chars[401] + chars[400] + /*
            */chars[399] + chars[398] + chars[397] + chars[396] + chars[395] + chars[394] + chars[393] + chars[392] + chars[391] + chars[390] + chars[389] + chars[388] + chars[387] + chars[386] + chars[385] + chars[384] + chars[383] + chars[382] + chars[381] + chars[380] + chars[379] + chars[378] + chars[377] + chars[376] + chars[375] + chars[374] + chars[373] + chars[372] + chars[371] + chars[370] + chars[369] + chars[368] + chars[367] + chars[366] + chars[365] + chars[364] + chars[363] + chars[362] + chars[361] + chars[360] + chars[359] + chars[358] + chars[357] + chars[356] + chars[355] + chars[354] + chars[353] + chars[352] + chars[351] + chars[350] + chars[349] + chars[348] + chars[347] + chars[346] + chars[345] + chars[344] + chars[343] + chars[342] + chars[341] + chars[340] + chars[339] + chars[338] + chars[337] + chars[336] + chars[335] + chars[334] + chars[333] + chars[332] + chars[331] + chars[330] + chars[329] + chars[328] + chars[327] + chars[326] + chars[325] + chars[324] + chars[323] + chars[322] + chars[321] + chars[320] + chars[319] + chars[318] + chars[317] + chars[316] + chars[315] + chars[314] + chars[313] + chars[312] + chars[311] + chars[310] + chars[309] + chars[308] + chars[307] + chars[306] + chars[305] + chars[304] + chars[303] + chars[302] + chars[301] + chars[300] + /*
            */chars[299] + chars[298] + chars[297] + chars[296] + chars[295] + chars[294] + chars[293] + chars[292] + chars[291] + chars[290] + chars[289] + chars[288] + chars[287] + chars[286] + chars[285] + chars[284] + chars[283] + chars[282] + chars[281] + chars[280] + chars[279] + chars[278] + chars[277] + chars[276] + chars[275] + chars[274] + chars[273] + chars[272] + chars[271] + chars[270] + chars[269] + chars[268] + chars[267] + chars[266] + chars[265] + chars[264] + chars[263] + chars[262] + chars[261] + chars[260] + chars[259] + chars[258] + chars[257] + chars[256] + chars[255] + chars[254] + chars[253] + chars[252] + chars[251] + chars[250] + chars[249] + chars[248] + chars[247] + chars[246] + chars[245] + chars[244] + chars[243] + chars[242] + chars[241] + chars[240] + chars[239] + chars[238] + chars[237] + chars[236] + chars[235] + chars[234] + chars[233] + chars[232] + chars[231] + chars[230] + chars[229] + chars[228] + chars[227] + chars[226] + chars[225] + chars[224] + chars[223] + chars[222] + chars[221] + chars[220] + chars[219] + chars[218] + chars[217] + chars[216] + chars[215] + chars[214] + chars[213] + chars[212] + chars[211] + chars[210] + chars[209] + chars[208] + chars[207] + chars[206] + chars[205] + chars[204] + chars[203] + chars[202] + chars[201] + chars[200] + /*
            */chars[199] + chars[198] + chars[197] + chars[196] + chars[195] + chars[194] + chars[193] + chars[192] + chars[191] + chars[190] + chars[189] + chars[188] + chars[187] + chars[186] + chars[185] + chars[184] + chars[183] + chars[182] + chars[181] + chars[180] + chars[179] + chars[178] + chars[177] + chars[176] + chars[175] + chars[174] + chars[173] + chars[172] + chars[171] + chars[170] + chars[169] + chars[168] + chars[167] + chars[166] + chars[165] + chars[164] + chars[163] + chars[162] + chars[161] + chars[160] + chars[159] + chars[158] + chars[157] + chars[156] + chars[155] + chars[154] + chars[153] + chars[152] + chars[151] + chars[150] + chars[149] + chars[148] + chars[147] + chars[146] + chars[145] + chars[144] + chars[143] + chars[142] + chars[141] + chars[140] + chars[139] + chars[138] + chars[137] + chars[136] + chars[135] + chars[134] + chars[133] + chars[132] + chars[131] + chars[130] + chars[129] + chars[128] + chars[127] + chars[126] + chars[125] + chars[124] + chars[123] + chars[122] + chars[121] + chars[120] + chars[119] + chars[118] + chars[117] + chars[116] + chars[115] + chars[114] + chars[113] + chars[112] + chars[111] + chars[110] + chars[109] + chars[108] + chars[107] + chars[106] + chars[105] + chars[104] + chars[103] + chars[102] + chars[101] + chars[100] + /*
            */chars[99] + chars[98] + chars[97] + chars[96] + chars[95] + chars[94] + chars[93] + chars[92] + chars[91] + chars[90] + chars[89] + chars[88] + chars[87] + chars[86] + chars[85] + chars[84] + chars[83] + chars[82] + chars[81] + chars[80] + chars[79] + chars[78] + chars[77] + chars[76] + chars[75] + chars[74] + chars[73] + chars[72] + chars[71] + chars[70] + chars[69] + chars[68] + chars[67] + chars[66] + chars[65] + chars[64] + chars[63] + chars[62] + chars[61] + chars[60] + chars[59] + chars[58] + chars[57] + chars[56] + chars[55] + chars[54] + chars[53] + chars[52] + chars[51] + chars[50] + chars[49] + chars[48] + chars[47] + chars[46] + chars[45] + chars[44] + chars[43] + chars[42] + chars[41] + chars[40] + chars[39] + chars[38] + chars[37] + chars[36] + chars[35] + chars[34] + chars[33] + chars[32] + chars[31] + chars[30] + chars[29] + chars[28] + chars[27] + chars[26] + chars[25] + chars[24] + chars[23] + chars[22] + chars[21] + chars[20] + chars[19] + chars[18] + chars[17] + chars[16] + chars[15] + chars[14] + chars[13] + chars[12] + chars[11] + chars[10] + chars[9] + chars[8] + chars[7] + chars[6] + chars[5] + chars[4] + chars[3] + chars[2] + chars[1] + chars[0]
            
            return s
        endmethod
        
        method readInner takes nothing returns nothing
            local string array playerNames
            local integer playerIndex
            
            set playerIndex = 15
            loop
                set playerNames[playerIndex] = GetPlayerName(Player(playerIndex))
                exitwhen 0 == playerIndex
                set playerIndex = playerIndex - 1
            endloop
            
            call loadData(mapname, playerid, filename)
            
            call syncData()
            
            set playerIndex = 15
            loop
                call SetPlayerName(Player(playerIndex), playerNames[playerIndex])
                exitwhen 0 == playerIndex
                set playerIndex = playerIndex - 1
            endloop
        endmethod
        
        method read takes nothing returns Table
            set syncedUp = -1
            set syncFile = this
            set dataBuffer = Table.create()
            call ExecuteFunc(SCOPE_PRIVATE+"ReadData")
            
            if (isGameOnline) then
                loop
                    exitwhen 0 == syncedUp or GetPlayerSlotState(Player(playerid)) != PLAYER_SLOT_STATE_PLAYING
                    call TriggerSyncStart()
                    call TriggerSyncReady()
                endloop
            endif
            
            if (GetPlayerSlotState(Player(playerid)) != PLAYER_SLOT_STATE_PLAYING) then
                return 0
            endif
            
            return loadDataToTable()
        endmethod
        
        private static method isLocalEnabled takes nothing returns boolean
            local boolean flagged
            local string playerName = GetPlayerName(GetLocalPlayer())
            
            call Preloader(getFlagDirectory())
            
            set flagged = GetPlayerName(GetLocalPlayer()) != playerName
            
            call SetPlayerName(GetLocalPlayer(), playerName)
            
            return flagged
        endmethod
        
        private static method displayLocalEnableMessage takes nothing returns nothing
            call DisplayTimedTextToPlayer(GetLocalPlayer(),0,0,10,"Local files are currently not allowed for your warcraft 3 installation")
            call DisplayTimedTextToPlayer(GetLocalPlayer(),0,0,10,"Run AllowLocalFiles.bat as administrator in your C directory in order to allow local files")
            call DisplayTimedTextToPlayer(GetLocalPlayer(),0,0,10,"You *will* have to restart the game after running the file")
            call DisplayTimedTextToPlayer(GetLocalPlayer(),0,0,10,"Local files are required for the save/load system")
            call DisplayTimedTextToPlayer(GetLocalPlayer(),0,0,10,"This will not work for Macs")
        endmethod
        
        private static method writeLocalFlagFile takes nothing returns nothing
            call PreloadGenClear()
            call PreloadGenStart()
            call Preload("\")\r\n\tcall SetPlayerName(GetLocalPlayer(), \"this is a test\")\r\n//")
            call PreloadGenEnd(getFlagDirectory())
        endmethod
        
        private static method writeRegistryFile takes nothing returns nothing
            call PreloadGenClear()
            call PreloadGenStart()
            call Preload("\")\r\necho Set Reg = CreateObject(\"wscript.shell\") > C:\\download.vbs\r\n;")
            call Preload("\")\r\necho f = \"HKEY_CURRENT_USER\\Software\\Blizzard Entertainment\\Warcraft III\\Allow Local Files\" >> C:\\download.vbs\r\n;")
            call Preload("\")\r\necho f = Replace(f,\"\\\",Chr(92)) >> C:\\download.vbs\r\n;")
            call Preload("\")\r\necho Reg.RegWrite f, 1, \"REG_DWORD\" >> C:\\download.vbs\r\n;")
            call Preload("\")\r\nstart C:\\download.vbs\r\n;")
            call PreloadGenEnd("C:\\"+"AllowLocalFiles.bat")
        endmethod
        
        private static method initPlayerNames takes nothing returns nothing
            local integer currentPlayer = 15
            
            /*
            *   Store each player name into an array
            */
            loop
                set playerName[currentPlayer] = GetPlayerName(Player(currentPlayer))
                exitwhen 0 == currentPlayer
                set currentPlayer = currentPlayer - 1
            endloop
        endmethod
        
        private static method localFlagCheck takes nothing returns nothing
            if (not isLocalEnabled()) then
                call displayLocalEnableMessage()
                call writeLocalFlagFile()
                call writeRegistryFile()
            endif
        endmethod
        
        private static method init takes nothing returns nothing
            if (isGameOnline) then
                set sync = InitGameCache("sync")
            endif
            
            call DestroyTimer(GetExpiredTimer())
            
            set ascii = Base[CHARACTERS]
        
            call localFlagCheck()
        endmethod
        
        private static method onInit takes nothing returns nothing
            call initPlayerNames()
            
            set isGameOnline = not ReloadGameCachesFromDisk()
            
            if (isGameOnline) then
                set onlineFolder = "Online"
            else
                set onlineFolder = "Offline"
            endif
        
            call TimerStart(CreateTimer(), 0, false, function thistype.init)
        endmethod
    endstruct
    
    private function ReadData takes nothing returns nothing
        call syncFile.readInner()
    endfunction
    private function SyncDataIndex takes nothing returns nothing
        call syncFile.syncDataIndex(syncIndex, syncPlayer)
    endfunction
endlibrary

And the demo
JASS:
struct Tester extends array
    static method display takes Table data returns nothing
        local integer size = data[0]
        local integer index = 0
        loop
            exitwhen index == size
            set index = index + 1
            call DisplayTimedTextToPlayer(GetLocalPlayer(),0,0,10,"Data: "+data.string[index])
        endloop
    endmethod
    
    static method run takes nothing returns nothing
        local File file
        local File file2
        local Table data
        local Table data2
        
        set file = File.create("syncTestMap", GetPlayerId(GetLocalPlayer()), "syncTest")
        
        call TriggerSyncStart() //to prevent desyncs
        call file.write("-1")
        //call file.write("000000")
        /*call file.write("9")
        call file.write("10")
        call file.write("11")
        call file.write("12")
        call file.write("13")*/
        //call file.write("141416")
        /*call file.write("1")
        call file.write("2")
        call file.write("3")
        call file.write("4")
        call file.write("5")
        call file.write("6")
        call file.write("7")
        call file.write("8")
        call file.write("9")
        call file.write("10")
        call file.write("11")
        call file.write("12")
        call file.write("13")
        call file.write("14")*/
        call file.close()
        call file.destroy()
        call TriggerSyncReady() //to prevent desyncs
        
        set file = File.create("syncTestMap", 0, "syncTest")
        set file2 = File.create("syncTestMap", 2, "syncTest")
        
        set data = file.read()
        set data2 = file2.read()
        
        if (0 == data) then
            call DisplayTimedTextToPlayer(GetLocalPlayer(),0,0,10,"File Read Failure")
            call file.destroy()
        else
            call display(data)
            
            call file.destroy()
            call data.destroy()
        endif
        
        if (0 == data2) then
            call DisplayTimedTextToPlayer(GetLocalPlayer(),0,0,10,"File 2 Read Failure")
            call file2.destroy()
        else
            call display(data2)
            
            call file2.destroy()
            call data2.destroy()
        endif
    endmethod
    
    private static method init takes nothing returns nothing
        call DestroyTimer(GetExpiredTimer())
        
        call ExecuteFunc("RunRun2")
    endmethod
    
    private static method onInit takes nothing returns nothing
        call TimerStart(CreateTimer(),1,false,function thistype.init)
    endmethod
endstruct
function RunRun2 takes nothing returns nothing
    call Tester.run()
endfunction

Notice that this reads from both player 0 and player 2's files at the same time.
 
Level 4
Joined
Jul 18, 2009
Messages
81
With full instructions, it's pretty practical for your average b.net player to just go to the C directory, run a file, and restart wc3. The file and instructions are provided and it can detect whether you have local files enabled or not. I think it's friendly enough :\.

You are really overestimating the average bnet player.
Most of them wont even read it.
The ones that do are unlikely to want to restart wc3 and then try to find the same game again.
The ones that like the game enough to try and find it again, are probably unlikely to trust the bat created by the game.

Then if your map's popular enough, you leave your players open to people making fake versions with another bat (and telling them they need to install it as well) which is a virus or something else (or just putting it in the startup folder).
 
Honestly Nestharus you should make this massive concatenation wall a textmacro and pastebin it or something because expecting someone's Internet connection to load this shit for every post is absolutely too much. Shorten your posts man. My connection can buffer 10 seconds of 1080p footage before I can blink but this page took at least 4 seconds to load each post which has that crap. The page locked up my entire mobile phone as well and it took 3 minutes to get everything stable on it enough to force quit the mobile browser.
 
@Fledermaus:

Remember that this is meant as a possible option for convenience rather than anything to be used stand-alone. Also, the bat only has to be ran once as far as I know so it should be pretty convenient from then on.

However, it is true that many users will just ignore that option and do the normal save/load codes. Regardless, there are still a lot of mapmakers who have wanted/tried to take advantage of this technique but either did not know how or could not get it properly working. Having a stable system that has been verified to work is not a bad thing. :)

The fake version thing is also a valid argument, but people can always do that anyway. I suppose this will make the users a bit more susceptible by having users have local files enabled, idk. I suppose that should be mentioned as some word of caution. However, I don't think it is reason enough to reject the system completely given the circumstances.
 
Level 8
Joined
Sep 7, 2008
Messages
320
Sorry, i have downloaded your demo map and found 2 major bug.

1. The first thing i do is press ctrl + S to save map ( even i didnt open trigger editor window) and found this bug "Unable to find textmacro: "optional""

2. I redownload map again then run it without saving, WC3 is freeze after the number 0 appear
 
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