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[General] Figuring out proper collision size, selection circle, scale, etc.

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Aug 7, 2013
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Hi,

I'm in the process of mass producing a bunch of hero objects (all based on Human Paladin / Human Archmage) with the lua scripts, but I notice that some of the models look funny when selecting them or moving around them (they take up more room than they appear to, or they appear to touch units even though they aren't).

I'd rather not have to eyeball each and every model to figure out the proper values for the selection circle, scaling size, etc.

Is there a way to figure those out (copy them from the existing models)?
 

Cokemonkey11

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Level 30
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May 9, 2006
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If your heroes are all standard size, just use standard values.

selection circle 1.5

scaling size 1.0

collision size 32.0

Honestly even if all your units had these same values, it wouldn't make much difference.

It's also possible that you just don't like how units look when pathing in wc3. That's just a characteristic of the engine.
 
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