• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

[General] Figuring out proper collision size, selection circle, scale, etc.

Status
Not open for further replies.
Level 15
Joined
Aug 7, 2013
Messages
1,337
Hi,

I'm in the process of mass producing a bunch of hero objects (all based on Human Paladin / Human Archmage) with the lua scripts, but I notice that some of the models look funny when selecting them or moving around them (they take up more room than they appear to, or they appear to touch units even though they aren't).

I'd rather not have to eyeball each and every model to figure out the proper values for the selection circle, scaling size, etc.

Is there a way to figure those out (copy them from the existing models)?
 

Cokemonkey11

Spell Reviewer
Level 29
Joined
May 9, 2006
Messages
3,534
If your heroes are all standard size, just use standard values.

selection circle 1.5

scaling size 1.0

collision size 32.0

Honestly even if all your units had these same values, it wouldn't make much difference.

It's also possible that you just don't like how units look when pathing in wc3. That's just a characteristic of the engine.
 
Status
Not open for further replies.
Top