- Joined
- May 21, 2013
- Messages
- 1,637
Nice map, I was looking it: the amount of neutrals, the enviroment very nice, the loot (very good loot),
As it is and for the Hive I rate it with a 4/5 (I quit you 1 point because of some things that I will explain, also I will consider my final rate after reading others reviews or the mod reviews, I hardly rate 5/5 at once because I don´t like to overrate). I don´t review with this level of perfection in normal reviews, but since this is for a contest, I will do it so you consider improving your map (There still time)
1) The major thing the Mercenary camp
2) Red creep expanding
3) some creeps
4) sharp water
1) I think the mercenary camp is too near the base, this is the major thing, if I were you I would move it anywhere, change it for a creep or for the violet house that is useless for gameplay . If you are so in need to put a neutral near the base, put a tavern.
1,5) The creeps should be put at the front of the building with good distance to avoid, buy and run, doing a good block barrier in the building.
2) Expanding red creep goldmines: you have small space and very low wood. I see this expandings before, there tons of maps that puts a goldmine thinking, if a townhall enters is an ok base. As a standard base, I don´t advise you this layout.
If were the owner of this map, I will join the terrain and put 1 normal base, I think this can cost you points.
Also all mines having the same gold but with different guards maybe is not that good, some mods spot that.
3) I have to kill the green creeps golems to access the goldmine, I did that too when I had no other options, but I would never do that in a contest, I think all creeps should be optional (at least in standard melee thats is what we almost always see). I do not adivse weird positions in a contest. Also I think the creeps are too near each other, is like you don´t have much space but still you want to put things, I do not recommend that in a contest, a very nice space between creeps is like a standard to follow. Also to avoid multi camping, like camp 2 creeps to near in one row.
I sugest you to delete 1 green creep those that blocks the goldmines, since you have 10 green creeps, having 8, 4 per player 2 with permanent level 1 and 2 with power up level 1 is ok.
4) Sharp water, I nerver review sharp water, but there is a tutorial of sharp water, and for enviroment, can cost points. I think the water parts are sharply and no natural looking.
If you see the image with the green circle, the water can be soft with the rise tool.
I recommend you to work this areas and if it doesn´t look natural, put it all in the earth, water is not mandatory, but water that doesn´t look natural I do not recommend it.
Final conclusion
Is really nice map, I think there are things that should be improved to improve the chance of wining. There are a lot of good maps, the winner is going to win by one nose. So I sugest you to improve it, don´t fall behind, there still time to do fixing.
good luck in the contest, rating 4/5
As it is and for the Hive I rate it with a 4/5 (I quit you 1 point because of some things that I will explain, also I will consider my final rate after reading others reviews or the mod reviews, I hardly rate 5/5 at once because I don´t like to overrate). I don´t review with this level of perfection in normal reviews, but since this is for a contest, I will do it so you consider improving your map (There still time)
1) The major thing the Mercenary camp
2) Red creep expanding
3) some creeps
4) sharp water
1) I think the mercenary camp is too near the base, this is the major thing, if I were you I would move it anywhere, change it for a creep or for the violet house that is useless for gameplay . If you are so in need to put a neutral near the base, put a tavern.
1,5) The creeps should be put at the front of the building with good distance to avoid, buy and run, doing a good block barrier in the building.
2) Expanding red creep goldmines: you have small space and very low wood. I see this expandings before, there tons of maps that puts a goldmine thinking, if a townhall enters is an ok base. As a standard base, I don´t advise you this layout.
If were the owner of this map, I will join the terrain and put 1 normal base, I think this can cost you points.
Also all mines having the same gold but with different guards maybe is not that good, some mods spot that.
3) I have to kill the green creeps golems to access the goldmine, I did that too when I had no other options, but I would never do that in a contest, I think all creeps should be optional (at least in standard melee thats is what we almost always see). I do not adivse weird positions in a contest. Also I think the creeps are too near each other, is like you don´t have much space but still you want to put things, I do not recommend that in a contest, a very nice space between creeps is like a standard to follow. Also to avoid multi camping, like camp 2 creeps to near in one row.
I sugest you to delete 1 green creep those that blocks the goldmines, since you have 10 green creeps, having 8, 4 per player 2 with permanent level 1 and 2 with power up level 1 is ok.
4) Sharp water, I nerver review sharp water, but there is a tutorial of sharp water, and for enviroment, can cost points. I think the water parts are sharply and no natural looking.
If you see the image with the green circle, the water can be soft with the rise tool.
I recommend you to work this areas and if it doesn´t look natural, put it all in the earth, water is not mandatory, but water that doesn´t look natural I do not recommend it.
Final conclusion
Is really nice map, I think there are things that should be improved to improve the chance of wining. There are a lot of good maps, the winner is going to win by one nose. So I sugest you to improve it, don´t fall behind, there still time to do fixing.
good luck in the contest, rating 4/5
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