Though we seen the Cutthroat last month, here are more female bandit models.
Slasher (Level 4) - Medium melee unit with Shadowmeld and Critical Strike. (Scaling Value must be 0.95) Trailblazer(Level 5) - Medium ranged unit with Shadowmeld. Can cast Inner Fire and Bloodlust. (Scaling Value must be 1) Outrider(Level 6) - Heavy ranged unit with Shadowmeld and Evasion. Can cast Ensnare. (Scaling Value must be 1) Bandit Matriarch(Level 8) - Heavy ranged unit with Shadowmeld and Endurance Aura. Can cast Healing Wave and Charm. (Scaling Value must be 1.15)
Updates: Fixing up the models using RMS 4.4. 4.5 would disfigure the models.
They didn't put the notes in the results, so please refer to my pastebin for more details
Address the mesh and portrait issues. Nothing too breaking, so it's APPROVED but given the lack of quality, it's niche at best; therefore it's USEFUL/SIMPLE at...
Uh ok but I have not got to that point yet. I have had many instances with modals hard crashing/crroupting my map save some times at the start sometimes after passing the backup refresh point making me lose everything so i'm getting as close to done as I can before adding modals.
To be honest, I don't like how WC3 Reforged portrayed the bandit units—maybe except the Bandit but the rest were kinda bunch of naked barbarians, which made them lame ngl.
To be honest, I don't like how WC3 Reforged portrayed the bandit units—maybe except the Bandit but the rest were kinda bunch of naked barbarians, which made them lame ngl.
Very cool but it's a bummer not to have any ranged unit equivalent, spearthrower or even archer (easier to find in Reforged) or even crossbower/marksman I dunno.
That's right, he even have almost the same shield (but the 2nd, bald one still has the best shield, and he's as naked as the 3rd one, but he has the best axe so still win)
But I like that they can be useful as cheap Vrykuls or even dwarves just by scaling. (Vrykuls could have been giant dwarves...)
Address the mesh and portrait issues. Nothing too breaking, so it's APPROVED but given the lack of quality, it's niche at best; therefore it's USEFUL/SIMPLE at best
For extra recommendations: regarding color harmony, recolor the outlines to match each other, preferably brownish; also reduce the metallic features on their ORMs; since they are rogues, the riderless ones may take use of having Spell Throw animation while the melee ones could get Attack Slam."
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