Female Bandits Pack

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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This is my entry for the 5th Modeling Contest.

Female Bandits Pack.

Though we seen the Cutthroat last month, here are more female bandit models.

Slasher (Level 4) - Medium melee unit with Shadowmeld and Critical Strike. (Scaling Value must be 0.95)
Trailblazer (Level 5) - Medium ranged unit with Shadowmeld. Can cast Inner Fire and Bloodlust. (Scaling Value must be 1)
Outrider (Level 6) - Heavy ranged unit with Shadowmeld and Evasion. Can cast Ensnare. (Scaling Value must be 1)
Bandit Matriarch (Level 8) - Heavy ranged unit with Shadowmeld and Endurance Aura. Can cast Healing Wave and Charm. (Scaling Value must be 1.15)

Updates: Fixing up the models using RMS 4.4. 4.5 would disfigure the models.
Previews
Contents

Bandit Matriarch (Model)

Bandit Matriarch Icon (Icon)

Bandit Matriarch Portrait (Model)

Outrider (Model)

Outrider Icon (Icon)

Outrider Portrait (Model)

Slasher (Model)

Slasher Icon (Icon)

Slasher Portrait (Model)

Trailblazer (Model)

Trailblazer Icon (Icon)

Trailblazer Portrait (Model)

Assets
Reviews
Ardenaso
They didn't put the notes in the results, so please refer to my pastebin for more details Address the mesh and portrait issues. Nothing too breaking, so it's APPROVED but given the lack of quality, it's niche at best; therefore it's USEFUL/SIMPLE at...
Oh god what is wrong with the modles in the 3d view? I'm glad i looked there but I was really excited by finally getting female bandits.
I used the RMS 4.5, but the 3d model view is way goofy. But if you download it, it becomes stable.
 
Level 6
Joined
Mar 11, 2018
Messages
135
I used the RMS 4.5, but the 3d model view is way goofy. But if you download it, it becomes stable.
ok that is good because i have been looking for more female units. hopefully the editor doesn't cropput the map save with these.
 
This needs to be fixed its completely disoriented love the idea but it needs to be fix they are disfigured in game.
I see, gotta fix it this time. When I used the 4.5 over the 4.4 one, because when I used 4.4,it suddenly become disfigured. So, I need to use 4.5.
 
Last edited:
Level 6
Joined
Mar 11, 2018
Messages
135
Anyway, if you load it on the map editor, it becomes stable.
Uh ok but I have not got to that point yet. I have had many instances with modals hard crashing/crroupting my map save some times at the start sometimes after passing the backup refresh point making me lose everything so i'm getting as close to done as I can before adding modals.
 
Level 1
Joined
Jul 1, 2023
Messages
3
To be honest, I don't like how WC3 Reforged portrayed the bandit units—maybe except the Bandit but the rest were kinda bunch of naked barbarians, which made them lame ngl.
 
Very cool but it's a bummer not to have any ranged unit equivalent, spearthrower or even archer (easier to find in Reforged) or even crossbower/marksman I dunno.

not to mention the level 1 melee looks more armored and geared up then the level 3 but is weaker.

That's right, he even have almost the same shield (but the 2nd, bald one still has the best shield, and he's as naked as the 3rd one, but he has the best axe so still win)

But I like that they can be useful as cheap Vrykuls or even dwarves just by scaling. (Vrykuls could have been giant dwarves...)


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Ardenaso

HD Model Reviewer
Level 33
Joined
Jun 22, 2013
Messages
1,875
They didn't put the notes in the results, so please refer to my pastebin for more details

Address the mesh and portrait issues. Nothing too breaking, so it's APPROVED but given the lack of quality, it's niche at best; therefore it's USEFUL/SIMPLE at best

For extra recommendations: regarding color harmony, recolor the outlines to match each other, preferably brownish; also reduce the metallic features on their ORMs; since they are rogues, the riderless ones may take use of having Spell Throw animation while the melee ones could get Attack Slam."
 
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