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Rui

Rui

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So recently I've felt an urge to replay the Warcraft campaigns. I have played through the last RoC NE mission, then the TFT Alliance campaign and now I'm playing through the TFT Undead campaign.

[highlight]I haven't used cheats in my playthroughs[/code] (Only at this point did I use iseedeadpeople to prevent units dying or attempting to fight at the bridge while preparing these screenshots*).

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I've completed the original campagin with hard difficulty like 5 times but never TFT. I just had some hard time with the elf campaign's second quest. So that is why I have only completed only once TFT campaign after all these years. Strange.

I remember that quest Rui just played and I remember it being a very funny one. I did something same. Good job there.
 

Rui

Rui

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The second Alliance campaign when the Naga first join you? I found that one to be easy after I discovered I could use myrmidons to ensnare the undead sky barges and drown Dalvengyr when he launched a ground assault. The air forces you'll just have to withstand. I was very conservative of the Naga units: lost only a siren when attacking the orange base (was fighting an air force at the base at the same time which allowed a spirit tower to focus her down while I wasn't looking ;P)
I have been playing through hard difficulty, though.
 
Level 37
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The second Alliance campaign when the Naga first join you? I found that one to be easy after I discovered I could use myrmidons to ensnare the undead sky barges and drown Dalvengyr when he launched a ground assault. The air forces you'll just have to withstand. I was very conservative of the Naga units: lost only a siren when attacking the orange base (was fighting an air force at the base at the same time which allowed a spirit tower to focus her down while I wasn't looking ;P)
I have been playing through hard difficulty, though.
I meant when the warden is chasing the illidian. Third quest was the temple.

Are we talking about the same quest?
 
Neat, hehe. I found myself doing something similar in the RoC campaign in the Silvermoon level. I possessed a peasant and constructed a high elf army.

Although, yours takes a bit more dedication. Charm is such a good/fun ultimate.

I used to do both.

But back then I did not know what leaks were. ;_;
 
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Everyone should do this at least once! though too bad that workers in almost all missions lack buildings so you can't do it always. I really wanted Blackrock Orcs in RoC or Naga in TFT.

Wouldn't it be less time consuming to use banshee's possess as all creeps are conveniently level 5 even though leader creeps are really powerful. I usually send banshee suicide squad to charge and capture bandit and ogre leader and then complete collection by adding all those wonderful creep champions.
 
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Neat, hehe. I found myself doing something similar in the RoC campaign in the Silvermoon level. I possessed a peasant and constructed a high elf army.

Although, yours takes a bit more dedication. Charm is such a good/fun ultimate.

We aren't able to train swordsmen and archers, the Barracks is Organic and cannot be constructed. :/

Stupid Blizzard.
 

Rui

Rui

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You used to be able to possess a high elf worker, then build all their structures and, better yet, train infinite human heroes (archmages, paladins and mountain kings). At some point—I don't know if it's TFT or some patch—, you no longer could, as the barracks just can't be constructed after the foundation has been placed. I'm not sure if this holds for the Altar of Kings as well, though.

I went through the TFT Night Elf campaign. The second mission isn't too hard if you use frigates. Snap dragons are a pain to kill, but they have medium armor and frigates have about 60 normal damage attacks, which means they chew through snap dragons. Therefore you don't need a lot of units. I used about 2 druids of the claw, a few huntresses, a few archers and one or two dryads. Then a huge fleet composed of almost 20 frigates. The western base cannot train naga myrmidons so the only real threat are the snap dragons.
 
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At some point—I don't know if it's TFT or some patch—, you no longer could, as the barracks just can't be constructed after the foundation has been placed. I'm not sure if this holds for the Altar of Kings as well, though.

This, but I was able to Train infinite heroes as well.

Oh and Dryads counter Couatls for no reason. o.o
 
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This, but I was able to Train infinite heroes as well.

Oh and Dryads counter Couatls for no reason. o.o

Those patches did some strange things to the game. I miss the time when gold mines didn't by default in every map had 12500 gold only. Or when human computer didn't get stuck at tier 2 for no reason.

Don't they both counter each other? If I recall both have pierce which is effective against small and unarmored armors, but couatles have higher attack and cost just 2 food.
 

Rui

Rui

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If you've ever put couatls in an altered melee map, you realize you soon have to nerf them because they're cheap (2 food, wow), but deal a huge load of damage fairly quickly. Actually, couatls are the only counter to red dragons in the Alliance mission where you have Illidan closing the portals in Draenor.

Dryads' Slow Poison may slow their attacks a bit, but they're unarmored and computer AIs tend to focus the one with lowest HP. Whilst you're spending more and more gold training them, computers are getting couatls for free.
On top of this, snap dragons will also deal huge chunks of damage to dryads, so you either have them sitting in the back, waiting for the couatl wave, or risk losing additional units fighting other compositions.
Plus, if you're using dryads' Abolish Magic, it'll be up to 4 times more costly to replenish life at the moon well, depending on the dryad:siren ratio.

Resuming, dryads are likely not cost worthy versus couatls. A good lot of ancient protectors will work much better: they're fortified, deal huge piercing damage to the flyers' light armor and you'll lose a maximum of 1 every wave, depending on how many you've placed. Things get complicated in TFT NE mission 2 because, sometimes, couatl waves will come escorted by mur'gul reavers, who can soak up a lot of hits from ancient protectors before dying while dealing some moderate damage to the building on their own. In this case, you may lose more than just 1 ancient protector.

Then again, they could work if you have a good lot of them not using Abolish Magic and micro them carefully (or perhaps by using moon wells' replenishment in auto-cast). Focus fires though...
 
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TFT Night Elf mission 2 was one of the hardest for me on insane because of those damn flying snakes. Had to make protectors and support with archers and sometimes even ships from behind. Still that applies when defending from naga can't take protectors with you in their sunken bases. Then it is up to dryads to poison and archers (I believe they can be upgraded to have better range and attack compared to dryads and are cheaper). Still anyone else think this is lot of work to counter one unit?

Coautles are basically wind riders with no poison, really low cost requirements and ready at beginning. As Rui said they are best to counter Red Dragons in human/blood elf campaign as you can have more then enough, no real point to bother with dragonhawks as dragons are immune to magic though if you aren't lazy you could use myrmidon ensnare. Naga are surprisingly overpower with handicap that they are used by AI.
 
TFT Night Elf mission 2 was one of the hardest for me on insane because of those damn flying snakes. Had to make protectors and support with archers and sometimes even ships from behind. Still that applies when defending from naga can't take protectors with you in their sunken bases. Then it is up to dryads to poison and archers (I believe they can be upgraded to have better range and attack compared to dryads and are cheaper). Still anyone else think this is lot of work to counter one unit?

Coautles are basically wind riders with no poison, really low cost requirements and ready at beginning. As Rui said they are best to counter Red Dragons in human/blood elf campaign as you can have more then enough, no real point to bother with dragonhawks as dragons are immune to magic though if you aren't lazy you could use myrmidon ensnare. Naga are surprisingly overpower with handicap that they are used by AI.

Coatls are really OP, especially on insane. I made 3-4 ancient protectors in that area and parked wisps next to them (on the trees). I'd heal them when necessary. I also kept moon wells nearby, and several archers. It is really annoying either way, but ancient protectors are the best way to counter them, and a few units as fodder. But no matter what, you'll have to keep spending resources to defend that area. It is challenging, to say the least. It helps to have one ancient protector tank for the others. Eat the trees to regen, and have a wisp repair. It should counteract their damage. The other units will take care of the rest. It is still annoying though. If you don't pay attention to the coatls, they'll quickly kill your units/protectors and waste your resources.
 
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