Let me point out a few things again, so you can take those for further improvements. First off: Since you want to take a screenshot that is looking good and artistically, you want to get rid of the green camera selection circle before screening the terrain.
Second thing: There are two minor flaws that I see in this terrain. First is, what I would describe as the "end-of-the-world" feeling. Behind the gates there seems to be nothing but an abyss, which looks strange and unrealistic. Try adding mountains or forests silhouettes into the back would help there.
The other point is the lack of height variation in your terrain. Apart from the hill in the middle, there is not any height variation at all. If you compare it to the given WoW screenshot, you can see, that this looks unnatural aswell.
You definatelly have improved the doodad choose compared to your first terrain, but still I can see a bit of missuse in it. For example the fir like trees do not fit within the rest.
You could move the glows of the lanterns a little up into the sky to really make them look good as light of the lanterns. You can do this by pressing ctrl + page up...
Overall, this is a nice improvement to your previous terrain and I hope the things I pointed out will help you to get along with your training and further terraining, keep it up!