Zwiebelchen
Hosted Project GR
- Joined
- Sep 17, 2009
- Messages
- 7,234
Another thing I want to throw into here is adding some new flavour to the endgame activity.
I'm thinking about something like a battleground or a new arena. Or just some minigames. Anything that makes the game interesting aside from constant boss-farming.
I'm also thinking about how I could reward players doing this stuff without the chance to exploit it.
The issue I have with adding rewards to team PVP is, that players can basicly abuse the save/load to get rewards without risks. Or that players could just constantly "farm" other players to maximize their rewards. Without true massive multiplayer, a fair PVP reward system is just not possible.
If we look at the possible game types, I could imagine some kind of mini-AoS, where players fight alongside of NPCs against other players and npcs.
A capture the flag mode would also be possible.
For non PvP Minigames, I could also create a mini towerdefence game where heroes get the ability to construct towers and need to prevent creeps from reaching a deadzone (Mytargas).
So, any ideas here? Especially in terms of non-exploitable PvP, I'm still puzzled how that could work.
I'm thinking about something like a battleground or a new arena. Or just some minigames. Anything that makes the game interesting aside from constant boss-farming.
I'm also thinking about how I could reward players doing this stuff without the chance to exploit it.
The issue I have with adding rewards to team PVP is, that players can basicly abuse the save/load to get rewards without risks. Or that players could just constantly "farm" other players to maximize their rewards. Without true massive multiplayer, a fair PVP reward system is just not possible.
If we look at the possible game types, I could imagine some kind of mini-AoS, where players fight alongside of NPCs against other players and npcs.
A capture the flag mode would also be possible.
For non PvP Minigames, I could also create a mini towerdefence game where heroes get the ability to construct towers and need to prevent creeps from reaching a deadzone (Mytargas).
So, any ideas here? Especially in terms of non-exploitable PvP, I'm still puzzled how that could work.