- Joined
- Apr 7, 2008
- Messages
- 1,621
Hey, I have a strange bug. Whenever I enter my rect, then it appears a fatal error.
I don't know why. Maybe you can help me. I know, there were some leaks, but I fix them later.
[EDIT]
Forgot to say: It happens instantly when I enter the rect. So it must be something with the actions before the wait
I don't know why. Maybe you can help me. I know, there were some leaks, but I fix them later.
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From Area03 to Area04
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Events
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Unit - A unit enters To SewerBoss <gen>
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Conditions
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(Entering unit) Equal to Character
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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EnemyCount Equal to 0
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Then - Actions
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Unit - Move Character instantly to ((Center of Back to Area03 <gen>) offset by 250.00 towards 270.00 degrees)
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Camera - Set the camera bounds for Player 1 (Red) to (Entire map)
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Cinematic - Fade out over 0.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
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Camera - Apply Camera04 <gen> for Player 1 (Red) over 0.00 seconds
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Cinematic - Fade in over 3.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
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Wait 0.00 seconds
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Camera - Set the camera bounds for Player 1 (Red) to (Rect centered at (Target of current camera view) with size (0.00, 0.00))
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Cinematic - Disable user control for (All players)
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Wait 0.00 seconds
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Unit - Order Character to Move To (Center of Rect 026 <gen>)
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Wait 2.00 seconds
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Cinematic - Send transmission to (All players) from Z'schasak 0015 <gen> named Z'schasak: Play No sound and display Welcome in my littl.... Modify duration: Set to 2.00 seconds and Wait
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Cinematic - Send transmission to (All players) from Z'schasak 0015 <gen> named Z'schasak: Play No sound and display I see you were fool.... Modify duration: Set to 3.00 seconds and Wait
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Sound - Stop music After fading
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Cinematic - Send transmission to (All players) from Z'schasak 0015 <gen> named Z'schasak: Play No sound and display But here will end y.... Modify duration: Set to 3.00 seconds and Wait
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Sound - Play BossTheme_begin <gen>
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Destructible - Set height of Aufzug (2) 0818 <gen> to 3
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Destructible - Close All walls of Aufzug (2) 0818 <gen>
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Animation - Play Z'schasak 0015 <gen>'s channel animation
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Cinematic - Enable user control for (All players)
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Unit - Unpause Z'schasak 0015 <gen>
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Trigger - Turn on Zk Actions <gen>
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Wait ((Length of BossTheme_begin <gen>) - 0.27) seconds
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Sound - Play BossTheme <gen>
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Else - Actions
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Set TempPoint[1] = (Position of Character)
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Floating Text - Create floating text that reads You have to kill al... at TempPoint[1] with Z offset 0.00, using font size 8.00, color (100.00%, 0.00%, 0.00%), and 0.50% transparency
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Floating Text - Change (Last created floating text): Disable permanence
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Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
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Floating Text - Change the lifespan of (Last created floating text) to 4.00 seconds
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Floating Text - Change the fading age of (Last created floating text) to 1.50 seconds
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Custom script: call RemoveLocation(udg_TempPoint[1])
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[EDIT]
Forgot to say: It happens instantly when I enter the rect. So it must be something with the actions before the wait