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Faster Than Superman

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Level 7
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Jul 25, 2008
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Hey, does anyone know if there is a way to make the game speed considerably quicker than 'fastest'? I mean, like 500 x faster than fastes. I want a unit that is basically a Xelor from Wakfu who's powers will be all manipulating the game-speed, but the difference from 'Fastest' and 'Slowest' is not exactly impressive :/
 
Level 7
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Jul 25, 2008
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Are you scared of efficiency ?
Having a 8190 units in map at once is not efficient at all to manage a good game.

EDIT:
What do you meant by 8190 ?
Units ?
Triggers ?

And tell me, how does this event occur/executed ?
By a spell ?
Trained unit ?

Well last night 'mckill2009' comment said that it would not work with more than '8190' units. (I am not sure what happened to the comment and can't seem to find it even in my email section...?

The event, if at all possible, was going to occur when a unit used a spell (built on 'roar') and when that spell was cast it was simply set to change the game-play speed to 'fastest', but I want it to go faster than fastest because the difference was too small.

As for efficiency, the game is a large map only ever played over my network (with 3 other computers), and while the game never has 8190 units (to begin with) the armies sometimes do get out of hand...
 
Level 33
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Mar 27, 2008
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mckill was right, it's called as indexing limits, you can have up to 8192 units at the same time (include index starts at 0).

But seriously dude, you can have a 8192 units at the same time in your map ?

Wait... seriously ? 8k ?

So, once this unit cast the spell, it will affect the gameplay (basically, all units will gets hasten in activity, right?)

Does it have duration or it lasts permanently ?

The only way is to trigger it, by changing animation speed of a unit, increase attack speed/movement speed, what else ?
 
Level 7
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I was thinking of changing the speed of units in accordance to the speed of the day (which has to be seperately triggered and can easily be changed to go as fast as I want). I was going to make it so all units are spead up 500x or so until 10 days had passed. However I did not end up bothering to work out how many seconds I would have to trigger the spell to 'wait' before resetting it back to regular times as I could not get passed the first faze of my planning :p
 
Level 7
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Jul 25, 2008
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292
Haha I am not sure of anything to be honest, I am a very poor game maker and this map is the product of 4 years of duct-taping stuff together and fumbling through half-finished ideas... sometimes stuff happens and I have no idea why, it kinda is half the charm of this map. But yeah, now that you mention it that would probably cause some issues.
 
Level 7
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haha I admit during the creation of this map there have been a few times where I have said to myself that it would probably be easier to create an antire new game then working inside the games limits. Unfortunatly my programming and modeling skills are not too fantastic (yet),

Thank you for your imput defskull, plus rep for baring with me :)
 
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