- Joined
- Jul 3, 2011
- Messages
- 1,041
Hello everyone,
I'm working on the Infected Farm. Now, before I tell you my problem, I acknowledge I have added so much "hay" planes for the thatched roof. I should ask the reader to not make a fuss over this, since this is for detail.
Anyway, the Farm comes in with both normal and alternate animations, the latter case involves it being infected and has flies above.
For the morph animation where the Farm transforms into an Infected Farm, certain geosets per listed should gradually disappear and appear respectively.
~ Door
~ Blood "X" (Infected Farm)
~ Chimney
~ Thatched Roof
~ Thatched Roof Side
~ Thatched Roof Wood Beams
If anyone can tell me how I can manipulate the percentage of the visibility for certain geosets, that will be great. If it involves Mdlvis, then that's even better.
I'm working on the Infected Farm. Now, before I tell you my problem, I acknowledge I have added so much "hay" planes for the thatched roof. I should ask the reader to not make a fuss over this, since this is for detail.
Anyway, the Farm comes in with both normal and alternate animations, the latter case involves it being infected and has flies above.
For the morph animation where the Farm transforms into an Infected Farm, certain geosets per listed should gradually disappear and appear respectively.
~ Door
~ Blood "X" (Infected Farm)
~ Chimney
~ Thatched Roof
~ Thatched Roof Side
~ Thatched Roof Wood Beams
If anyone can tell me how I can manipulate the percentage of the visibility for certain geosets, that will be great. If it involves Mdlvis, then that's even better.