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[SD/Modeling] Farm Infected; Geoset Visibility Percentage

Hello everyone,

I'm working on the Infected Farm. Now, before I tell you my problem, I acknowledge I have added so much "hay" planes for the thatched roof. I should ask the reader to not make a fuss over this, since this is for detail.

Anyway, the Farm comes in with both normal and alternate animations, the latter case involves it being infected and has flies above.

For the morph animation where the Farm transforms into an Infected Farm, certain geosets per listed should gradually disappear and appear respectively.

~ Door
~ Blood "X" (Infected Farm)
~ Chimney
~ Thatched Roof
~ Thatched Roof Side
~ Thatched Roof Wood Beams

If anyone can tell me how I can manipulate the percentage of the visibility for certain geosets, that will be great. If it involves Mdlvis, then that's even better.
 
Level 31
Joined
Aug 29, 2012
Messages
1,428
You can do it in Magos Model Editor via the material manager, you tick "animated" and then alpha

1747389866965.png


Then it's the same principle as for geoset animations, here's an example

1747389991215.png


This would be a 1-second long animation, each 0.1 second the material would gain 10% transparency, until it becomes completely invisible. You can adapt it to the length of your animation, but the bigger the intervals, the more "choppy" it will look

At least that's how I do it, dunno if there's another way :p
 
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You can do it in Magos Model Editor via the material manager, you tick "animated" and then alpha

View attachment 532879

Then it's the same principle as for geoset animations, here's an example

View attachment 532880

This would be a 1-second long animation, each 0.1 second the material would gain 10% transparency, until it becomes completely invisible. You can adapt it to the length of your animation, but the bigger the intervals, the more "choppy" it will look

At least that's how I do it, dunno if there's another way :p
Alright, thank you.
I've tried something similar. I'll give this a shot.
 
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