• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Faceless Ones v1.1

-wa666r-

Faceless Ones v1.2
Created by Wa666r
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MAP INFO:

An alternate melee in my series of maps involving lore races from the Warcraft universe. This addition allows the players to explore and play as the eldritch race of the Faceless Ones.

The Faceless Ones are faithful auxiliaries of the Old Gods whom they entrust their existence to. In the archaic times of the Black Empire when the Old Gods fought among each other these grotesque creatures accommodated as their instruments of death and enslavement. Having connections so proximate to the void and the unfathomable power of the Old Gods, the Faceless Ones wage unending war upon anyone who dare to oppose the rule of their Gods.



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FEATURES:


Herald

C'Thrax

High Disciple

Dark Speaker



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The bringer of the words from the Old Gods. This cunning hero works in ways of subterfuge and deadly precision. When the heat of battle starts the Herald does not hesitate to drain its foe from its will to attack. And while the favor of the Old Gods fades out of his favor in combat the Herald quickly teleports safely and remain out of view from his enemies. Though its escape does not last long when his raging claws tear apart his nearby enemies. Upon reaching the ultimate favor of his God, the Herald unleashes a ring of massacre to bring a painful and satisfying death.



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True leadership comes from those who lead, the C'thrax is no exception. This massive warrior carries forth his cruel might and demands when marching to war. The C'thrax empowers its warriors with greater strength while also bestowing himself with the same. Never does the C'thrax march without his loyal Praetorians, whom use their gifts to heal and empower the mighty of the Faceless Ones. The mere presence of this massive creature brings forth the fear in those who attack his armies, causing them overpowering fear. Those truly loyal may be given the gift from the C'thrax that they may re-birthed once again.



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The Faceless Ones are a mysterious race when it comes to all, including their magics. The High Disciple might contain the most mysterious magics. Through projecting his magics a poor enemy becomes rooted to the ground as they see a reflection of themselves strike upon them. As if that were not enough, the High Disciple creates an image of himself which harbors the same powers of reflection once killed, causing a copy of it's killer to spawn. When the battle turns unfavorable these copies not only serve as fodder and a meat shield, they are also capable to be instantly dispelled in order to heal their master. For times these copies only served for a short time, but upon their master's word, they become a part of the Faceless Ones armies until their death, while also obtaining increased power.



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Those who do not heed the presence of the Dark Speaker should be fearful of his rage. Upon the battlefield the Dark Speaker summons unstable portals that devastate and sap the speed of his enemies. These portals become relentless as the Dark Speaker has no heed about his own flesh as long as it restores his magical energies. This cruel sight bring forth his enemies deepest fears, no wish to strike with the same fierceness when in his presence. Even the mightiest allies of the Faceless Ones are safe when the Dark Speaker calls upon their power, returning them to void upon their demise.



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- Play as a new race, and behold the tactics and abilities to utilize their various strategies to bring the fight to the enemy.

- A list of new items reflecting the Faceless Ones.

- Custom units with their own special abilities and tactics.

- Big thanks to Spellbound for helping with the triggers.



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HOW TO PLAY:


TO PLAY AS THE FACELESS ONES, CHOOSE NIGHT ELF WHEN CHOOSING YOUR RACE.

IMPORTANT NOTE:
- All units are created from the Awoken of Disaster.
- Food is produced from any structure.
- Tier 2 and Tier 3 are upgrades that once researched last the entire game.
- Friendly units near your base move faster.


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OTHER FACTIONS:


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UPDATE:


- Deformed now replaced with a Contorted.
- New unit: Contorted. Tier 1 melee attacker that can increase its hit points per attack.
- Improved abilities
- Added new effects
- Horrors food cost reduced to 1
- Horrors now combine to create Eminent Horror. A more powerful variant.
- New Unit: Eminent Horror. Can combine to create an Entity.
- Drones now limited to 5 per Awoken of Disaster. Up to 40 maximum.
- Manipulate ability revamp.
- Pearl Harvester now is Star Harvester. Along with a new model
- Revamped Agonizer's Emergence ability.
- Revamped Dark Speaker's ultimate.
- Obscurity renamed
- Improved model for Awoken of Demise.
- many more small changes.



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RACE DETAIL:


Image Description:
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Image Description:
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CHANGE LOG/CREDITS:




Released



Fixed bugs based on review



Added updated code and more bug fixes.



Fixed version, so that it is playable. Coding caused instant crashes. Fixed the coding.




- Overhauled C'thrax's abiilities.
- Added animations to Awoken of Plots and Demise
- Improved abilities
- Added new effects
- Revamped Black Wind ability
- Added Face of Fright to Entity
- Drones take 50% less damage when in mist
- Old God's Mist restores hit points when unit is attacked
- Changed Gash ability
- Removed Sigil of Plots
- Widescreen and UI fixes
- Revamped Percausious Breath
- Fuddle working properly and now autocast
- Black Wind and Deadly Impact now T3
- Eye of Soggoth now remains invisible and cannot attack
- many more changes.




- Deformed now replaced with a Contorted.
- New unit: Contorted. Tier 1 melee attacker that can increase its hit points per attack.
- Improved abilities
- Added new effects
- Horrors food cost reduced to 1
- Horrors now combine to create Eminent Horror. A more powerful variant.
- New Unit: Eminent Horror. Can combine to create an Entity.
- Drones now limited to 5 per Awoken of Disaster. Up to 40 maximum.
- Manipulate ability revamp.
- Pearl Harvester now is Star Harvester. Along with a new model
- Revamped Agonizer's Emergence ability.
- Revamped Dark Speaker's ultimate.
- Obscurity renamed
- Improved model for Awoken of Demise.
- many more small changes.






Credits:
Blizzard Entertainment
Credits:
AndrewOverload519
Grendel
Radagast
NaserKingArthas
Sin'dorei300
General Frank
Marcos DAB
Blood Raven
Stanakin
Spellbound
JetFangInferno
Misha
lelyanra
Dentothor
Blood Raven
Marcos DAB
CRAZYRUSSIAN
League of Legends
Dota 2
Duelyst
(If I missed any just tell me, notify me)



Contents

Faceless Ones v1.1 (Map)

Faceless Ones v1.2 (Map)

Reviews
deepstrasz
Fix your description. It does not show the desired images maybe because you've not set the album they are in to public view. The credits list is not complete: Resources in Use by Faceless Ones v1.0 | HIVE For instance JetFangInferno is missing. Add...
deepstrasz
If that is true, you have to credit the game and company. Awaiting Update.
deepstrasz
Changes made, Approved.
Level 9
Joined
Jul 22, 2017
Messages
241
Hello, Mr. Wa666r
I have played your faceless one map with WarCraft 1.34. I like the race very much.
I want to report a bug to you. All heros of the faceless one can pass through trees.bug2.png
 
Level 30
Joined
Jun 11, 2017
Messages
996
I played it recently and lost. Well, it seems the Black Empire won't resurrect this time.

  • Did you inspire yourself from Primal Zerg's gameplay of Starcraft 2 Co-op? Cause I remember that they have Primal Hives as only barrack, tower, and movable base center.
  • Although I could expand very quickly, AI seems wracked. Maybe it was due to playing with AI (Normal), but my ally did not even try to help me - the faceless one - smash our foes. From a lore perspective, it was a nice moment - why night elves would help faceless ones?
  • I don't see a proper moment to use manipulators - yes, copying your enemy's top units is good, but... But I think that trying to replicate enemy forces is not a good way to win as faceless ones.
Although I lost my fight, I liked this custom race and looking forward to see more - maybe Twilight Hammer, Emerald Nightmare, or Mantid Empire with Sha-infusing custom races? Or even the Nzothian Black Empire with including all Old God's remaining creatures + mortal cultists.
Like!
 
Level 27
Joined
Feb 19, 2011
Messages
740
I played it recently and lost. Well, it seems the Black Empire won't resurrect this time.

  • Did you inspire yourself from Primal Zerg's gameplay of Starcraft 2 Co-op? Cause I remember that they have Primal Hives as only barrack, tower, and movable base center.
  • Although I could expand very quickly, AI seems wracked. Maybe it was due to playing with AI (Normal), but my ally did not even try to help me - the faceless one - smash our foes. From a lore perspective, it was a nice moment - why night elves would help faceless ones?
  • I don't see a proper moment to use manipulators - yes, copying your enemy's top units is good, but... But I think that trying to replicate enemy forces is not a good way to win as faceless ones.
Although I lost my fight, I liked this custom race and looking forward to see more - maybe Twilight Hammer, Emerald Nightmare, or Mantid Empire with Sha-infusing custom races? Or even the Nzothian Black Empire with including all Old God's remaining creatures + mortal cultists.
Like!

Thanks for playing it and making a video of it! Thanks blizz for your 2.0 Patch that ruined a lot of the UI and visuals.

It was not inspired by the Primal zerg. I believe this guys were made prior the that commander. They were partly inspired by regular zerg. The one stop shop for production. The scourge-like fliers. Massed t1 unit.

The night elves aren't helping them. Those Awoken aren't Ancients. Just similar models.

Twilight Hammer has been in the back of my mind for a faction but it's not priority.
Keep a lookout though. I'm planning on releasing a project I've been working on for a while. I have a feeling someone like you would enjoy.
 
Level 30
Joined
Jun 11, 2017
Messages
996
Thanks for playing it and making a video of it! Thanks blizz for your 2.0 Patch that ruined a lot of the UI and visuals.

It was not inspired by the Primal zerg. I believe this guys were made prior the that commander. They were partly inspired by regular zerg. The one stop shop for production. The scourge-like fliers. Massed t1 unit.

The night elves aren't helping them. Those Awoken aren't Ancients. Just similar models.

Twilight Hammer has been in the back of my mind for a faction but it's not priority.
Keep a lookout though. I'm planning on releasing a project I've been working on for a while. I have a feeling someone like you would enjoy.
About "night elves aren't helping" I mean my randomized AI ally, who was playing as Night Elf. :D
 
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