yeah, so i have this idea for a map.
players would control flocks of little creatures, living on an island(or something). they could choose to either war with or ally each other.
now heres the idea: when the creatures are old enough, they mate. mating is the only way to get more units. its hard to survive, and its only possible to feed so many each generation, the rest will die.
each child have 10% or something chance to evolve, meaning you get to choose an 'upgrade'. ONLY that child would have that feature.
but when the evolved creature gets kids, they have the upgrade too!. when the whole race has the upgrade, this is added to your 'evolution tree', a techtree like thing. this of course means that some upgrades unlock others, ex youll need arms to grow hands capable of fine object manipulation.
then its basically just: try to own the other creature flocks, try to ally with them and maybe crossbreed with them, or just become so much more advanced than them that you can put them in a zoo.
would this be fun to play?
players would control flocks of little creatures, living on an island(or something). they could choose to either war with or ally each other.
now heres the idea: when the creatures are old enough, they mate. mating is the only way to get more units. its hard to survive, and its only possible to feed so many each generation, the rest will die.
each child have 10% or something chance to evolve, meaning you get to choose an 'upgrade'. ONLY that child would have that feature.
but when the evolved creature gets kids, they have the upgrade too!. when the whole race has the upgrade, this is added to your 'evolution tree', a techtree like thing. this of course means that some upgrades unlock others, ex youll need arms to grow hands capable of fine object manipulation.
then its basically just: try to own the other creature flocks, try to ally with them and maybe crossbreed with them, or just become so much more advanced than them that you can put them in a zoo.
would this be fun to play?