what do you guys think of a game where everyone starts off with a basic tower that has average attack speed, splash damage, normal damage, and range then in order to get better towers you go to your evolution center and upgrade certain aspects of the tower. But by upgrading one thing, lets say attack rate, something else will be slightly lowered like range to balance out the tower.
Then the enemies will run from the start to finish (look at image) and when they reach the finish, they will spawn in another players start. Everyone will get a spawn and each spawn will be susceptible to different types of attacks, like splash, ranged, damage, or attack rate. You would lose lives if units from one spawn get back to their original spawn point.So it is a mix between an individual td and one where everyone works together.
Then the enemies will run from the start to finish (look at image) and when they reach the finish, they will spawn in another players start. Everyone will get a spawn and each spawn will be susceptible to different types of attacks, like splash, ranged, damage, or attack rate. You would lose lives if units from one spawn get back to their original spawn point.So it is a mix between an individual td and one where everyone works together.