• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

evolution td

Like the idea?

  • Yes

    Votes: 0 0.0%
  • No

    Votes: 0 0.0%
  • Maybe So

    Votes: 2 100.0%

  • Total voters
    2
Status
Not open for further replies.
Level 2
Joined
Feb 14, 2009
Messages
10
what do you guys think of a game where everyone starts off with a basic tower that has average attack speed, splash damage, normal damage, and range then in order to get better towers you go to your evolution center and upgrade certain aspects of the tower. But by upgrading one thing, lets say attack rate, something else will be slightly lowered like range to balance out the tower.

Then the enemies will run from the start to finish (look at image) and when they reach the finish, they will spawn in another players start. Everyone will get a spawn and each spawn will be susceptible to different types of attacks, like splash, ranged, damage, or attack rate. You would lose lives if units from one spawn get back to their original spawn point.So it is a mix between an individual td and one where everyone works together.
 

Attachments

  • screenshot1.JPG
    screenshot1.JPG
    85.7 KB · Views: 65
Status
Not open for further replies.
Top