- Joined
- Jul 6, 2008
- Messages
- 314
I've been thinking of a Hero Survival type game that incorporates ideas from a lot of games.
The theory is that you first choose your hero, which is mostly based off of Dark Deeds type heroes (werewolf, reaper, cultist, vampire, etc). You and your evil allies are forced to hold out in one location, because the humans have been getting too strong and are hunting you to extinction.
During the night, the humans know that you are too powerful, and will not attack you. You should take this time to go out into the many surrounding villages and kill villagers, which adds to your soul count (FM Vampire Hunters anyone?), which is used to buy units that correspond to your hero. For example, at night a werewolf mauls five villagers, gets five souls, and buys a Werebear with those souls to help him defend.
During the day, the real game starts. The humans become bold knowing that you are weaker in the day, and will send wave after wave of varied armies at your headquarters of evil. You have to survive until night time, using your hero and your minions. It is impossible to stop where the waves are coming from.
At the start of the game, there will be many sources (villages) of souls to get minions from. But, every couple of days, your headquarters will be wiped off the face of the earth permanently by some sort of holy weapon. You will need to go to a neighboring village and turn it into your new headquarters, which is accomplished by destroying and corrupting all buildings and units. This in turn, will lower the amount of souls you have access to, because there are less villages to kill things in. This will continue until you cannot get any souls and all the villages are gone!
I don't know what the victory conditions of this will be, and I have done zero work on it. Suggestions? Think its a good game? Think it isn't?
The theory is that you first choose your hero, which is mostly based off of Dark Deeds type heroes (werewolf, reaper, cultist, vampire, etc). You and your evil allies are forced to hold out in one location, because the humans have been getting too strong and are hunting you to extinction.
During the night, the humans know that you are too powerful, and will not attack you. You should take this time to go out into the many surrounding villages and kill villagers, which adds to your soul count (FM Vampire Hunters anyone?), which is used to buy units that correspond to your hero. For example, at night a werewolf mauls five villagers, gets five souls, and buys a Werebear with those souls to help him defend.
During the day, the real game starts. The humans become bold knowing that you are weaker in the day, and will send wave after wave of varied armies at your headquarters of evil. You have to survive until night time, using your hero and your minions. It is impossible to stop where the waves are coming from.
At the start of the game, there will be many sources (villages) of souls to get minions from. But, every couple of days, your headquarters will be wiped off the face of the earth permanently by some sort of holy weapon. You will need to go to a neighboring village and turn it into your new headquarters, which is accomplished by destroying and corrupting all buildings and units. This in turn, will lower the amount of souls you have access to, because there are less villages to kill things in. This will continue until you cannot get any souls and all the villages are gone!
I don't know what the victory conditions of this will be, and I have done zero work on it. Suggestions? Think its a good game? Think it isn't?