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Evil Survival

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I've been thinking of a Hero Survival type game that incorporates ideas from a lot of games.

The theory is that you first choose your hero, which is mostly based off of Dark Deeds type heroes (werewolf, reaper, cultist, vampire, etc). You and your evil allies are forced to hold out in one location, because the humans have been getting too strong and are hunting you to extinction.

During the night, the humans know that you are too powerful, and will not attack you. You should take this time to go out into the many surrounding villages and kill villagers, which adds to your soul count (FM Vampire Hunters anyone?), which is used to buy units that correspond to your hero. For example, at night a werewolf mauls five villagers, gets five souls, and buys a Werebear with those souls to help him defend.

During the day, the real game starts. The humans become bold knowing that you are weaker in the day, and will send wave after wave of varied armies at your headquarters of evil. You have to survive until night time, using your hero and your minions. It is impossible to stop where the waves are coming from.

At the start of the game, there will be many sources (villages) of souls to get minions from. But, every couple of days, your headquarters will be wiped off the face of the earth permanently by some sort of holy weapon. You will need to go to a neighboring village and turn it into your new headquarters, which is accomplished by destroying and corrupting all buildings and units. This in turn, will lower the amount of souls you have access to, because there are less villages to kill things in. This will continue until you cannot get any souls and all the villages are gone!

I don't know what the victory conditions of this will be, and I have done zero work on it. Suggestions? Think its a good game? Think it isn't?
 
Level 12
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I really Like this Idea...
Like... REALLY Like it...

Puts a new spin on survival, and uses day night better
Id definitly be willing to help you out with this

THings I'm thinking about
I don't want it to glorify evil yet show the benefits and downfalls of what they are
-THey are just a species that happens to feed off living things (Like carnivours) and they are led to believe that the way they should go is to follow it.

But... Who wants to die? Really? And when you want to make peace with your enemies and they dont listen... I think that should be the story line (Again, I don't want to glorify evil)


1) When humans attack, they use interesting tactics and formations instead of just blindly going into battle
-Triggers would be....
- A Group of Units go to each village
- A Group of Units Find a Corrupted village they get into formation (Make it look like a wall going through each section of the village, once you are found, they try to surround you and your job is to continuosly try to make openings for yourself)
- Eventually they will bring the paladin in and purify the village (At noon) and if your still aroundthe village by that time and cant move youll probably gut "purified" by the Paladin (which means killed). If you manage to kill off all the troops, the Paladin will see this and will not enter the village (Should be very Unlikely to happen). But the Next day, they'll send in Elite Troops that will be much harder to kill. If you kill those troops, they'll send in "Shadow Tamers" (Ninjas) Which pretty much are just invisible units that are meant to nuke you when you least expect it.
2) The wilderness (Which would surround each village [besides the paths to each village]) I think should have its own obstacles and be too hard to corrupt (though Possible). Like, because Creep have no bases and are self defensive, if you corrupt 1, theyll see what you did, run away and come back with a unit that heals what corruption you can do the next day. WHile A villager will stay in the village, hiding in their house because they are afraid to go into the wilderness and believe so long as they can hold out, the paladins will come to save them the next day (Which they should say while you kill some of them.
3) Condition to win: I would say destroy the Soldier Bases and win, but they should have rediculous Towers that are impenetrable. I'm thinking.... Reach "Ascension" It would cost a huge number of souls, but once you reach it. You end the game. The Idea is behind that is that, winning isn't as fun as the journey to win. Theres no point to success without the fun in between. So if you want to win, its probably going to be when your all alone and bored. And when you reach ascension, you become an angel which allows you to help out the humans, you guys or just end the game with a win condition. But So long as theres other people around. Its about just surviving all of the humans Waves. And Maybe trying to Tame the Wild. I'd rather have ascension to cause some sort of Gladiator type game. Or the ability to go into "Vahalla" which would just be you doing the same stuff only someone teaching you. SOmething real special, and fun, and learning"ful"
4) Where villagers hide-When you go into a village to collect souls, after you break into the first place, they should scream. After that all the villagers hide, except a few that come out to fight (Most are weak, But sometimes have a few exceptionally strong ones). The rest of the time your breaking Barrels (Which people can hide in), Raiding houses, And Spreading Corruption (Which is different for each player). When you manage to get one, they'll run away or fight, but they'll say something like "The Paladins will get rid of you wretched scum"
5) If you manage to corrupt all of the Wilderness somehow. A Firelord should come down and Take out EVERYONE with a giant Volcano that destroys everything (including all of the villages and Human Bases). This should just be something entertaining to watch. This should be nearly impossible though since the creep should have no collision size and it would be real easy for them to run into the forests. I dont care, and actually prefer that people lag out because of this... I want it to be epic.
6) If you kill an ally, it doesn't matter. Or something Special Happens, Like they become some sort of zombie for you and have to serve you or else the person who kills them can Just Make them lose.
7) Say theres a kick system (But mak it weird). where you have a 25% chance of kicking yourself and 25% kicking the other player 25% kicking both and 25% chance of doing nothing. (How badly do people want to kick?)


Yay nay?
Have you started this map?
 
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Well. That was certainly the sort of response I wanted.

I have not even a little bit started this project (like not even opened a map for it), and was just thinking about it after playing a game of Dark Deeds that was sort of warped and followed this pattern. I feel I would, for now, be incapable of doing a lot of things, like terrains and AI. I also don't know JASS, but I've always thought that something can be done in GUI if you try hard enough. I may start it soon though. I just fixed a firewall problem and can host again, so I may finish up some of my other projects first.

There are some ideas that I'm confused about.

-I didn't really understand what you meant about corrupting the forest and the creeps.
-Also, I don't really understand how corruption would work in general

I really like the idea of the warped kick system, because it could be phrased like "Prayer to the Dark Gods," where they don't always give you what you want. I don't think people should be kicked out of the game though, but rather put into zombie mode for a random player like you suggested.

Just thinking now, the heroes should be...

Werewolf
Vampire
Cultist
Pitlord
Reaper
Maybe Witch Doctor
Mummy?
Skeleton Lord?
And... I dunno... That Dark Deeds really summed them up...
 
Level 12
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Well. That was certainly the sort of response I wanted.

I have not even a little bit started this project (like not even opened a map for it), and was just thinking about it after playing a game of Dark Deeds that was sort of warped and followed this pattern. I feel I would, for now, be incapable of doing a lot of things, like terrains and AI. I also don't know JASS, but I've always thought that something can be done in GUI if you try hard enough. I may start it soon though. I just fixed a firewall problem and can host again, so I may finish up some of my other projects first.
Gui Can do alot of things,
But JASS can o more :/
If we plan out all the triggers, we can see which ones need to be done by which.

There are some ideas that I'm confused about.

-I didn't really understand what you meant about corrupting the forest and the creeps.
-Also, I don't really understand how corruption would work in general
I don't know either =D lol
IT JUST WORKS!

um...
I'm thinking Plague ward to kill.
-THen you collect souls either by canablism or I dunno :/

I really like the idea of the warped kick system, because it could be phrased like "Prayer to the Dark Gods," where they don't always give you what you want. I don't think people should be kicked out of the game though, but rather put into zombie mode for a random player like you suggested.
But People Kick for so many reasons...
An Leaving a game is just a fact of it all, Id make these games go fast
But then again...
I Hm......
Yours sounds more safe

Just thinking now, the heroes should be...

Werewolf-Yes
Vampire-Yes
Cultist-Explain
Pitlord-Sounds Reasonable
Reaper-Yes
Maybe Witch Doctor-Maybe this is the guy that brins everyone to the area. Everyone is promised fresh souls and freedom.
Mummy?-I dunno about this one :/
Skeleton Lord?-Or this one
And... I dunno... That Dark Deeds really summed them up...

Swamp Thing
Abomination (frankenstein only uglier)
I guess Demon
And a Bug invasion

DD will probably be there, and well make do with the rest
 
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Well a Demon is a Pit Lord really. Swamp thing sounds a bit...ridiculous... Cultist is a cultist from the Cult of the Damned. He converts people over to the Cult to do his bidding, while using evil magics. I like the big bug idea.

Corruption can be done by like a percentage counter in each village. Kill enough buildings and people until Corruption reaches 100%. After that, no more humans will come there, enemy humans will go there during the day time to reclaim it, blight will spread across the area, and a few essential buildings for evil like Soul Storage/Soul Buyer will be put there.

Should the map size be epic? Or how big are we thinking here?

For the forests, I just had an idea. Every area that you corrupt, enemy minions will spawn there the will fight you, hoping to one day be as powerful as you. It will be like an origin story for your character and how you become the most powerful (monster) in the forest.
 
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Well a Demon is a Pit Lord really. Swamp thing sounds a bit...ridiculous... Cultist is a cultist from the Cult of the Damned. He converts people over to the Cult to do his bidding, while using evil magics. I like the big bug idea.

Corruption can be done by like a percentage counter in each village. Kill enough buildings and people until Corruption reaches 100%. After that, no more humans will come there, enemy humans will go there during the day time to reclaim it, blight will spread across the area, and a few essential buildings for evil like Soul Storage/Soul Buyer will be put there.

Should the map size be epic? Or how big are we thinking here?

For the forests, I just had an idea. Every area that you corrupt, enemy minions will spawn there the will fight you, hoping to one day be as powerful as you. It will be like an origin story for your character and how you become the most powerful (monster) in the forest.

Id say Medium, Epic maybe later
but just to have 12 villages, five Human bases and Plenty of Forest

I mean, Id like to make sure that the Creep arent able to be killed easily, form thm running away.
But I like if you corrupt one, they turn into you. But Making Sure Creep have an easy chanc to survive (I want to make sure the Firelord is VERY hard to get.
 
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Well, if you want to start it, go ahead. I'm going to be working on a different project for a while, and won't get started on this.

Still don't quite understand about the firelord and what causes him.
 
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Well, if you want to start it, go ahead. I'm going to be working on a different project for a while, and won't get started on this.

Still don't quite understand about the firelord and what causes him.

If all the creep die
Fire lord comes out anf festroys everything with a giant volcano
-Maybe to crash the game/lag out/end it

Its just someting that happens when people take advantage of nature too much
 
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It's nice to see you go on with this idea, I think it could turn out really good! I don't quite get all the ideas that you have posted but the basics sounds like something quite original and fun too. If you need help in any way I will try to assist.
 
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This is me, messing around

THe following is what I did
1) Units Go to Village
2) An Archer Goes out and Tells the kingdom that there is shet going down (You can kill the archer to prevent this message)
3) If archer makes it back, Uther and Arthas go in with 3 Preists and 7 Footmen. Uther Simply Hily Lights all the buildings. And Arthas will pursue and attack you as long as he can (has no cooldown reincarnation and resistant skin). (Till night comes and you can hide [then hell wait till 6 oclock and go back])
4) THey'll leave except arthas when the place is done being purged (Tried to make them celebrate also)
5) If they Find nothing, They'll wait a while and then go back to the barracks.

Little Things
-If you kill a farm it becomes a graveyard

THings I havent put in yet
1) The real spells
2) Im planning on actually making the Humans See you as allied and only attack you when you attack them. That and see the buildings as having Negative buffs.
3) have villagers and you have the ability to put desiese in a building so if anyone decides to go in, they come running out instead. (WOuld Needed to be Purged)
4) Some sort of Reproduction Trigg where, if you kill all the man, theres no more reproduction. If you kill all the women, theres no more reproduction. But theres tons of it after you attack a village but let them live


I'm thinking...
1) Each Village has a town Paladin and a Personal Barracks (Which holds twenty troops). During the nights, you would somehow be stronger so only the paladin would come out.
2) If you kill all their troops, they must wait to get more. ( Aday for reinforcements as well as Purging Special Forces)

Yay or Nay?
 

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Well!

I was thinking a much more villagey village, but that's OK because this is sort of more of demonstration of AI. (Also a much bigger map.)

I wasn't thinking of Souls as experience, but rather as a resource with which to buy things with. Negative regeneration was sort of weird, but whatever.

I think we would need some sort of terrainer if we carried through with this. If you want me to do anything, just say. Good job on the AI, I couldn't have done that at all.

Just tell me if you want anything done and I'll post a newer version.
 
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Well!

I was thinking a much more villagey village, but that's OK because this is sort of more of demonstration of AI. (Also a much bigger map.)

I wasn't thinking of Souls as experience, but rather as a resource with which to buy things with. Negative regeneration was sort of weird, but whatever.

I think we would need some sort of terrainer if we carried through with this. If you want me to do anything, just say. Good job on the AI, I couldn't have done that at all.

Just tell me if you want anything done and I'll post a newer version.

THe negative regen and the Canabalism part I just threw in there for giggles
I didn't even test that :D

We'll definitly Need a REAL village...
This is all demonstration
Now your making me think if you want it to be as money...

OH!
Like selling your soul... and trading peoples souls for stuff....
I get it....
-Easily done with transmutation and then changing the symbol up top (Which I'll try doing)

hm...........
I'm going to make the Player two aspect now and probably make Humans Nuetral Passive


Oh....
You probably didn't even get to try out the firelord part.........
:D
STRAIGHT UP LAAAAAAAAAG :D :)

Theres no end....
Just lag....

I made the negative Regen Part just so that People would have to eat stuff like critters....
I'm thinking I'm going to make Positive Regen During the Night and Negative during the day.

Yes or no?
 
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I think that all kills (of humans) should just automatically convert to Soul Bank, (just bounty). Vampiric doesn't work on critters, for now.

Player Two is fine..You should make some sort of Lair where the Vamp can run and hide to.
 
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I think that all kills (of humans) should just automatically convert to Soul Bank, (just bounty). Vampiric doesn't work on critters, for now.

Player Two is fine..You should make some sort of Lair where the Vamp can run and hide to.

DONE!
Except no player 2 yet

WIth a few other things as well....


Its still in crappy condition
Buit little by little

Also Add a glyph of Omnisence so you can see the AI going on
Haven't used it yet... but... Im sure it works out...


Um.....
Also was trying to mess with sounds and dialog boxes...
The first thing didn't work out...
But I hink you can hear a Calling to arms in the mornings and a few other sounds other places
Especially when they find Your buildings and etc

Fooled around with the villagers as well
 

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That was a funny joke at the start. Anyway.

The heroes didn't come when the rest of the soldiers came. The women ran away from the village alright, but the men got confused and just crowded around me without attacking. You didn't really need the glyph, seeing as I could just use iseedeadpeople, and you couldn't buy it anyway for some reason. It was a pretty fun game in itself because I eventually defeated their army by running in circles, while hitting houses until I had enough graveyards to make a skeleton army.
 
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That was a funny joke at the start. Anyway.

The heroes didn't come when the rest of the soldiers came. The women ran away from the village alright, but the men got confused and just crowded around me without attacking. You didn't really need the glyph, seeing as I could just use iseedeadpeople, and you couldn't buy it anyway for some reason. It was a pretty fun game in itself because I eventually defeated their army by running in circles, while hitting houses until I had enough graveyards to make a skeleton army.

Yeah, I noticed that.
I have a tendency to create and post first then Test it.............

<.<
What do you think I should do with the AI?
I want to make People run into houses when you come close and In general Look Like theyre dancing and having a good time when your not around

I also want to make the Human Army AI better
Arthas "The Holy Crusader"-I had the idea I wanted to give Arthas some troops and have him wander the country side looking for demons. Each time One of them died, He would send someone to get more. If he didn't get it in a day, He'd send another. If He still didn't get any, he'd send another. All Until He would have to go himself (Or maybe with a small group of men). Arthas Also SLeeps at night.... But 1 of his never does.

Uther "The Wise Purger"-Want to make him and protection the only units that come when he hears about an infected town. He Purges it (Destroys Negative Buffs on Buildings, And as you could probably tell, One Brutally strong Holy Light, all to get rid of the plague thats destroying the town). WHen THeres a neighboring Town that also needs purging, theres still only one uther, so Preists will come in his place which are easier to kill and a scout will be sent to uther to tell him about the other towns that are a mess, if uthers life gets down to 50%, thats when he goes back to his base to heal, othereise, he'd never sleep.

Soldiers-When they target an enemy, if theres four of them, two will run past the the enemy and the other two will put up defend and run towards him. Then they all attack. What this is supposed to do is trap your unit so you'll constantly have to be running away and weaving in and out. The Rest of the soldiers Will Crowd around and try to shift where you can and cant go by creating walls of some sort. (Not sure how Im going to trigger it, but I really want to... I'll figure something out) Also To make Some Units Surround preists in order to keep them safe.

Preists-Ray of Disruption and heal. Has tons of mana but very small amount of health making them an easy kill. But while they're alive. THey are very hard to Mess around with

Archers-mostly just messengers and

Washers-Morter With Healing Spray that dispels Negative buffs. When theyve reconquered a city, they'll send in washers to get rid of all the plague

I need to figure out how I'm going to make it so you can buy units now....
SHould I make it a store? Or at your house?
 
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